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OpenGL 4.2 (Compatibility Profile) - April 27, 2012

OpenGL 4.2 (Compatibility Profile) - April 27, 2012

OpenGL 4.2 (Compatibility Profile) - April 27, 2012

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LIST OF TABLES<br />

xvi<br />

4.9 ReadPixels index masks. . . . . . . . . . . . . . . . . . . . . . . 422<br />

4.10 Effective ReadPixels format for DEPTH_STENCIL CopyPixels<br />

operation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 425<br />

4.11 Correspondence of renderbuffer sized to base internal formats. . . 435<br />

4.12 Framebuffer attachment points. . . . . . . . . . . . . . . . . . . . 436<br />

4.13 Layer numbers for cube map texture faces. . . . . . . . . . . . . . 450<br />

5.1 Values specified by the target to Map1. . . . . . . . . . . . . . . 453<br />

5.2 Correspondence of feedback type to number of values per vertex. . 462<br />

5.3 Initial properties of a sync object created with FenceSync. . . . . 470<br />

5.4 Hint targets and descriptions . . . . . . . . . . . . . . . . . . . . 474<br />

6.1 Texture, table, and filter return values. . . . . . . . . . . . . . . . 483<br />

6.2 Pixel data formats accepted for the imaging queries. . . . . . . . . 486<br />

6.3 Pixel data types accepted for the imaging queries. . . . . . . . . . 487<br />

6.4 Context profile bits . . . . . . . . . . . . . . . . . . . . . . . . . 491<br />

6.5 Attribute groups . . . . . . . . . . . . . . . . . . . . . . . . . . . 512<br />

6.6 State Variable Types . . . . . . . . . . . . . . . . . . . . . . . . . 514<br />

6.7 GL Internal begin-end state variables (inaccessible) . . . . . . . . 515<br />

6.8 Current Values and Associated Data . . . . . . . . . . . . . . . . 516<br />

6.9 Vertex Array Object State . . . . . . . . . . . . . . . . . . . . . . 517<br />

6.10 Vertex Array Object State (cont.) . . . . . . . . . . . . . . . . . . 518<br />

6.11 Vertex Array Object State (cont.) . . . . . . . . . . . . . . . . . . 519<br />

6.12 Vertex Array Object State (cont.) . . . . . . . . . . . . . . . . . . 520<br />

6.13 Vertex Array Data (not in Vertex Array objects) . . . . . . . . . . 521<br />

6.14 Buffer Object State . . . . . . . . . . . . . . . . . . . . . . . . . 522<br />

6.15 Transformation state . . . . . . . . . . . . . . . . . . . . . . . . 523<br />

6.16 Coloring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 524<br />

6.17 Lighting (see also table 2.13 for defaults) . . . . . . . . . . . . . 525<br />

6.18 Lighting (cont.) . . . . . . . . . . . . . . . . . . . . . . . . . . . 526<br />

6.19 Rasterization . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5<strong>27</strong><br />

6.20 Rasterization (cont.) . . . . . . . . . . . . . . . . . . . . . . . . . 528<br />

6.21 Multisampling . . . . . . . . . . . . . . . . . . . . . . . . . . . . 529<br />

6.22 Textures (state per texture unit and binding point) . . . . . . . . . 530<br />

6.23 Textures (state per texture unit and binding point)(cont.) . . . . . 531<br />

6.24 Textures (state per texture object) . . . . . . . . . . . . . . . . . . 532<br />

6.25 Textures (state per texture image) . . . . . . . . . . . . . . . . . . 533<br />

6.26 Textures (state per sampler object) . . . . . . . . . . . . . . . . . 534<br />

6.<strong>27</strong> Texture Environment and Generation . . . . . . . . . . . . . . . . 535<br />

6.28 Texture Environment and Generation (cont.) . . . . . . . . . . . . 536<br />

<strong>OpenGL</strong> <strong>4.2</strong> (<strong>Compatibility</strong> <strong>Profile</strong>) - <strong>April</strong> <strong>27</strong>, <strong>2012</strong>

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