- Page 1 and 2: The OpenGL R○ Graphics System: A
- Page 3 and 4: Contents 1 Introduction 1 1.1 Forma
- Page 5 and 6: CONTENTS iii 2.14.14 Required State
- Page 7 and 8: CONTENTS v 3.11 Color Sum . . . . .
- Page 9 and 10: CONTENTS vii A Invariance 588 A.1 R
- Page 11 and 12: CONTENTS ix L Version 4.2 659 L.1 N
- Page 13 and 14: CONTENTS xi M.3.70 BPTC texture com
- Page 15 and 16: LIST OF FIGURES xiii 3.11 Example o
- Page 17 and 18: LIST OF TABLES xv 3.10 UNSIGNED_SHO
- Page 19 and 20: LIST OF TABLES xvii 6.29 Pixel Oper
- Page 21 and 22: Chapter 1 Introduction This documen
- Page 23 and 24: 1.5. OUR VIEW 3 the CPU and the gra
- Page 25 and 26: Chapter 2 OpenGL Operation 2.1 Open
- Page 27 and 28: 2.1. OPENGL FUNDAMENTALS 7 section
- Page 29 and 30: 2.1. OPENGL FUNDAMENTALS 9 must not
- Page 31 and 32: 2.1. OPENGL FUNDAMENTALS 11 2.1.2 F
- Page 33 and 34: 2.3. GL COMMAND SYNTAX 13 describe
- Page 35 and 36: 2.3. GL COMMAND SYNTAX 15 indicates
- Page 37 and 38: 2.4. BASIC GL OPERATION 17 Transfor
- Page 39 and 40: 2.6. BEGIN/END PARADIGM 19 To allow
- Page 41 and 42: 2.6. BEGIN/END PARADIGM 21 Vertex C
- Page 43: 2.6. BEGIN/END PARADIGM 23 2.6.1 Be
- Page 47 and 48: 2.6. BEGIN/END PARADIGM 27 Figure 2
- Page 49 and 50: 2.6. BEGIN/END PARADIGM 29 Primitiv
- Page 51 and 52: 2.7. VERTEX SPECIFICATION 31 that i
- Page 53 and 54: 2.7. VERTEX SPECIFICATION 33 The Te
- Page 55 and 56: 2.7. VERTEX SPECIFICATION 35 The Co
- Page 57 and 58: 2.7. VERTEX SPECIFICATION 37 When v
- Page 59 and 60: 2.8. VERTEX ARRAYS 39 indicates the
- Page 61 and 62: 2.8. VERTEX ARRAYS 41 integer value
- Page 63 and 64: 2.8. VERTEX ARRAYS 43 does not exis
- Page 65 and 66: 2.8. VERTEX ARRAYS 45 and void Enab
- Page 67 and 68: 2.8. VERTEX ARRAYS 47 array is enab
- Page 69 and 70: 2.8. VERTEX ARRAYS 49 if (mode or p
- Page 71 and 72: 2.8. VERTEX ARRAYS 51 The command v
- Page 73 and 74: 2.8. VERTEX ARRAYS 53 if (no elemen
- Page 75 and 76: 2.8. VERTEX ARRAYS 55 format e t e
- Page 77 and 78: 2.9. BUFFER OBJECTS 57 Target name
- Page 79 and 80: 2.9. BUFFER OBJECTS 59 Each target
- Page 81 and 82: 2.9. BUFFER OBJECTS 61 Name Value B
- Page 83 and 84: 2.9. BUFFER OBJECTS 63 Name Value B
- Page 85 and 86: 2.9. BUFFER OBJECTS 65 FlushMappedB
- Page 87 and 88: 2.9. BUFFER OBJECTS 67 that GL impl
- Page 89 and 90: 2.10. VERTEX ARRAY OBJECTS 69 2.10
- Page 91 and 92: 2.12. FIXED-FUNCTION VERTEX TRANSFO
- Page 93 and 94: 2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.12. FIXED-FUNCTION VERTEX TRANSFO
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.13. FIXED-FUNCTION VERTEX LIGHTIN
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2.14. VERTEX SHADERS 93 shader, its
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2.14. VERTEX SHADERS 95 If shader i
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2.14. VERTEX SHADERS 97 • One or
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2.14. VERTEX SHADERS 99 any stage.
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2.14. VERTEX SHADERS 101 2.14.4 Pro
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2.14. VERTEX SHADERS 103 been previ
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2.14. VERTEX SHADERS 105 • For ea
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2.14. VERTEX SHADERS 107 • Six un
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2.14. VERTEX SHADERS 109 gram execu
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2.14. VERTEX SHADERS 111 values are
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2.14. VERTEX SHADERS 113 Built-in a
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2.14. VERTEX SHADERS 115 When a pro
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2.14. VERTEX SHADERS 117 void GetAc
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2.14. VERTEX SHADERS 119 bufferInde
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2.14. VERTEX SHADERS 121 program is
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2.14. VERTEX SHADERS 123 OpenGL Sha
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2.14. VERTEX SHADERS 125 OpenGL Sha
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2.14. VERTEX SHADERS 127 ments in t
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2.14. VERTEX SHADERS 129 The Unifor
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2.14. VERTEX SHADERS 131 void Progr
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2.14. VERTEX SHADERS 133 • Arrays
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2.14. VERTEX SHADERS 135 with targe
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2.14. VERTEX SHADERS 137 Each of a
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2.14. VERTEX SHADERS 139 is returne
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2.14. VERTEX SHADERS 141 2.14.10 Im
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2.14. VERTEX SHADERS 143 void Trans
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2.14. VERTEX SHADERS 145 INVALID_OP
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2.14. VERTEX SHADERS 147 The follow
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2.14. VERTEX SHADERS 149 Texture Si
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2.14. VERTEX SHADERS 151 dent const
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2.14. VERTEX SHADERS 153 as describ
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2.14. VERTEX SHADERS 155 Separable
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2.14. VERTEX SHADERS 157 invocation
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2.14. VERTEX SHADERS 159 • COMMAN
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2.14. VERTEX SHADERS 161 • Data w
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2.15. TESSELLATION 163 2.15 Tessell
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2.15. TESSELLATION 165 Tessellation
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2.15. TESSELLATION 167 Similarly to
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2.15. TESSELLATION 169 nent count.
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2.15. TESSELLATION 171 Figure 2.13.
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2.15. TESSELLATION 173 along each t
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2.15. TESSELLATION 175 ermost inner
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2.15. TESSELLATION 177 Figure 2.15.
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2.15. TESSELLATION 179 Figure 2.16.
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2.15. TESSELLATION 181 variables th
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2.15. TESSELLATION 183 Additionally
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2.16. GEOMETRY SHADERS 185 executed
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2.16. GEOMETRY SHADERS 187 forms an
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2.16. GEOMETRY SHADERS 189 subseque
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2.16. GEOMETRY SHADERS 191 The Open
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2.16. GEOMETRY SHADERS 193 rays. Th
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2.17. COORDINATE TRANSFORMATIONS 19
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2.18. ASYNCHRONOUS QUERIES 197 The
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2.18. ASYNCHRONOUS QUERIES 199 the
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2.20. TRANSFORM FEEDBACK 201 the GL
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2.20. TRANSFORM FEEDBACK 203 object
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2.20. TRANSFORM FEEDBACK 205 the ge
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2.20. TRANSFORM FEEDBACK 207 and th
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2.22. FLATSHADING 209 stream index
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2.23. PRIMITIVE CLIPPING 211 void S
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2.23. PRIMITIVE CLIPPING 213 If the
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2.25. CURRENT RASTER POSITION 215 I
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2.25. CURRENT RASTER POSITION 217 R
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Chapter 3 Rasterization Rasterizati
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3.1. DISCARDING PRIMITIVES BEFORE R
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3.3. ANTIALIASING 223 3. The sum of
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3.4. POINTS 225 any other variables
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3.4. POINTS 227 and the fade factor
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¡ ¡ ¡ ¡ ¡ ¡ 3.4. POINTS 229 5
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3.4. POINTS 231 All fragments produ
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3.5. LINE SEGMENTS 233 3.5 Line Seg
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3.5. LINE SEGMENTS 235 top or both
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3.5. LINE SEGMENTS 237 width = 2 wi
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3.6. POLYGONS 239 In addition, duri
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3.6. POLYGONS 241 such a case we re
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3.6. POLYGONS 243 3.6.3 Antialiasin
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3.6. POLYGONS 245 The offset value
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3.7. PIXEL RECTANGLES 247 Parameter
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3.7. PIXEL RECTANGLES 249 Parameter
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3.7. PIXEL RECTANGLES 251 Table Nam
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3.7. PIXEL RECTANGLES 253 width are
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3.7. PIXEL RECTANGLES 255 The red,
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3.7. PIXEL RECTANGLES 257 meanings,
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3.7. PIXEL RECTANGLES 259 the flag.
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3.7. PIXEL RECTANGLES 261 width and
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3.7. PIXEL RECTANGLES 263 Format Na
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3.7. PIXEL RECTANGLES 265 ROW_LENGT
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3.7. PIXEL RECTANGLES 267 UNSIGNED_
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3.7. PIXEL RECTANGLES 269 UNSIGNED_
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3.7. PIXEL RECTANGLES 271 Format Fi
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3.7. PIXEL RECTANGLES 273 void Draw
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3.7. PIXEL RECTANGLES 275 A fragmen
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3.7. PIXEL RECTANGLES 277 Base Inte
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3.7. PIXEL RECTANGLES 279 Base Filt
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3.7. PIXEL RECTANGLES 281 and C c i
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3.7. PIXEL RECTANGLES 283 ALPHA_BIA
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3.8. BITMAPS 285 ignored.) If a par
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3.9. EARLY PER-FRAGMENT TESTS 287 B
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3.10. TEXTURING 289 cube map array
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3.10. TEXTURING 291 returns n previ
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3.10. TEXTURING 293 3.10.2 Sampler
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3.10. TEXTURING 295 An INVALID_ENUM
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3.10. TEXTURING 297 Base Internal F
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3.10. TEXTURING 299 RGB10_A2UI, RGB
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3.10. TEXTURING 301 Sized internal
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3.10. TEXTURING 303 Sized Base A L
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3.10. TEXTURING 305 Compressed Inte
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3.10. TEXTURING 307 for image array
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3.10. TEXTURING 309 When target is
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3.10. TEXTURING 311 3.10.4 Alternat
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3.10. TEXTURING 313 The target argu
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3.10. TEXTURING 315 Counting from z
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3.10. TEXTURING 317 define one-, tw
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3.10. TEXTURING 319 • a, the valu
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3.10. TEXTURING 321 If the target p
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3.10. TEXTURING 323 void TexImage2D
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3.10. TEXTURING 325 When a buffer t
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3.10. TEXTURING 327 void TexParamet
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3.10. TEXTURING 329 Texture paramet
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3.10. TEXTURING 331 When seamless c
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3.10. TEXTURING 333 for a two-dimen
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3.10. TEXTURING 335 and the value r
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3.10. TEXTURING 337 where τ ij is
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3.10. TEXTURING 339 -or- The value
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3.10. TEXTURING 341 The rules for N
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3.10. TEXTURING 343 definition of c
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3.10. TEXTURING 345 height (two- an
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3.10. TEXTURING 347 There is no ima
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3.10. TEXTURING 349 for (i = 0; i <
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3.10. TEXTURING 351 3.10.17 Texture
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3.10. TEXTURING 353 Texture Base Te
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3.10. TEXTURING 355 COMBINE_RGB Tex
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3.10. TEXTURING 357 is 0.0. 3.10.18
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3.10. TEXTURING 359 ferior to conve
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3.10. TEXTURING 361 C f CT 0 CT 1 T
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3.10. TEXTURING 363 ⌊ ⌋ layeror
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3.10. TEXTURING 365 • the type of
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3.10. TEXTURING 367 Supported image
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3.11. COLOR SUM 369 Texel sizes, co
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3.13. FRAGMENT SHADERS 371 f is use
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3.13. FRAGMENT SHADERS 373 The Open
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3.13. FRAGMENT SHADERS 375 • The
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3.13. FRAGMENT SHADERS 377 is defin
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3.13. FRAGMENT SHADERS 379 per-frag
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3.14. ANTIALIASING APPLICATION 381
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Chapter 4 Per-Fragment Operations a
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4.1. PER-FRAGMENT OPERATIONS 385 Fr
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4.1. PER-FRAGMENT OPERATIONS 387 st
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4.1. PER-FRAGMENT OPERATIONS 389 pr
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4.1. PER-FRAGMENT OPERATIONS 391 po
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4.1. PER-FRAGMENT OPERATIONS 393 4.
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4.1. PER-FRAGMENT OPERATIONS 395 th
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4.1. PER-FRAGMENT OPERATIONS 397 or
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4.1. PER-FRAGMENT OPERATIONS 399 Ge
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4.1. PER-FRAGMENT OPERATIONS 401 4.
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4.1. PER-FRAGMENT OPERATIONS 403 ab
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.2. WHOLE FRAMEBUFFER OPERATIONS 4
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.3. DRAWING, READING, AND COPYING
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4.4. FRAMEBUFFER OBJECTS 429 4.4.1
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4.4. FRAMEBUFFER OBJECTS 431 • If
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4.4. FRAMEBUFFER OBJECTS 433 with t
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4.4. FRAMEBUFFER OBJECTS 435 Sized
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4.4. FRAMEBUFFER OBJECTS 437 Attach
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4.4. FRAMEBUFFER OBJECTS 439 operat
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4.4. FRAMEBUFFER OBJECTS 441 Render
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4.4. FRAMEBUFFER OBJECTS 443 4.4.4
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4.4. FRAMEBUFFER OBJECTS 445 • Th
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4.4. FRAMEBUFFER OBJECTS 447 Otherw
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4.4. FRAMEBUFFER OBJECTS 449 corres
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4.4. FRAMEBUFFER OBJECTS 451 When c
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5.1. EVALUATORS 453 target k Values
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5.1. EVALUATORS 455 void EvalCoord{
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5.1. EVALUATORS 457 for i = q 1 to
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5.2. SELECTION 459 LoadName replace
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5.3. FEEDBACK 461 buffer is a point
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5.4. TIMER QUERIES 463 feedback-lis
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5.5. DISPLAY LISTS 465 pointers whi
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5.5. DISPLAY LISTS 467 the effect o
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5.6. FLUSH AND FINISH 469 setting;
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5.7. SYNC OBJECTS AND FENCES 471 vo
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5.8. HINTS 473 See appendix D.2 for
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Chapter 6 State and State Requests
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6.1. QUERYING GL STATE 477 that mas
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6.1. QUERYING GL STATE 479 data is
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6.1. QUERYING GL STATE 481 turned s
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6.1. QUERYING GL STATE 483 Base Int
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6.1. QUERYING GL STATE 485 INVALID_
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6.1. QUERYING GL STATE 487 type Nam
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6.1. QUERYING GL STATE 489 If reset
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6.1. QUERYING GL STATE 491 Value CO
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6.1. QUERYING GL STATE 493 For occl
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6.1. QUERYING GL STATE 495 returns
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6.1. QUERYING GL STATE 497 COUNTER_
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6.1. QUERYING GL STATE 499 If pname
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6.1. QUERYING GL STATE 501 returns
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6.1. QUERYING GL STATE 503 of this
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6.1. QUERYING GL STATE 505 void Get
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6.1. QUERYING GL STATE 507 generate
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6.1. QUERYING GL STATE 509 returns
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6.1. QUERYING GL STATE 511 take a b
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6.2. STATE TABLES 513 state variabl
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6.2. STATE TABLES 515 OLD NEW Get v
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6.2. STATE TABLES 517 Get value Typ
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6.2. STATE TABLES 519 Get value Typ
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6.2. STATE TABLES 521 Get value Typ
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6.2. STATE TABLES 523 Get value Typ
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6.2. STATE TABLES 525 Get Command I
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6.2. STATE TABLES 527 Get value Typ
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6.2. STATE TABLES 529 Get value Typ
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6.2. STATE TABLES 531 Get value Typ
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6.2. STATE TABLES 533 Get value Typ
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6.2. STATE TABLES 535 Get value Typ
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6.2. STATE TABLES 537 Get value Typ
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6.2. STATE TABLES 539 Get value Typ
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6.2. STATE TABLES 541 Get value Typ
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6.2. STATE TABLES 543 Get value Typ
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6.2. STATE TABLES 545 Get value Typ
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6.2. STATE TABLES 547 Get Command I
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6.2. STATE TABLES 549 Get value Typ
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6.2. STATE TABLES 551 Get value Typ
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6.2. STATE TABLES 553 Get value Typ
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6.2. STATE TABLES 555 Get value Typ
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6.2. STATE TABLES 557 Get value Typ
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6.2. STATE TABLES 559 Get value Typ
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6.2. STATE TABLES 561 Get value Typ
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6.2. STATE TABLES 563 Get value Typ
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6.2. STATE TABLES 565 Get value Typ
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6.2. STATE TABLES 567 Get value Typ
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6.2. STATE TABLES 569 Get value Typ
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6.2. STATE TABLES 571 Get value Typ
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6.2. STATE TABLES 573 Get Command M
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6.2. STATE TABLES 575 Get value Typ
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6.2. STATE TABLES 577 Get value Typ
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6.2. STATE TABLES 579 Get value Typ
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6.2. STATE TABLES 581 Get value Typ
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6.2. STATE TABLES 583 Get value Typ
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6.2. STATE TABLES 585 Get value Typ
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6.2. STATE TABLES 587 Get value Typ
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A.2. MULTI-PASS ALGORITHMS 589 A.2
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A.3. INVARIANCE RULES 591 Rule 3 Th
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A.4. TESSELLATION INVARIANCE 593 if
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A.6. WHAT ALL THIS MEANS 595 Becaus
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597 stencil comparison function; it
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Appendix C Compressed Texture Image
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C.1. RGTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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C.2. BPTC COMPRESSED TEXTURE IMAGE
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D.1. OBJECT DELETION BEHAVIOR 615 m
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D.3. PROPAGATING CHANGES TO OBJECTS
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D.3. PROPAGATING CHANGES TO OBJECTS
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E.1. CORE AND COMPATIBILITY PROFILE
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E.2. DEPRECATED AND REMOVED FEATURE
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E.2. DEPRECATED AND REMOVED FEATURE
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Appendix F Version 3.0 and Before O
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F.3. CHANGED TOKENS 629 New Token N
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F.5. CREDITS AND ACKNOWLEDGEMENTS 6
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F.5. CREDITS AND ACKNOWLEDGEMENTS 6
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G.2. DEPRECATION MODEL 635 state ha
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G.4. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix H Version 3.2 OpenGL versi
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H.4. CHANGE LOG 641 New Token Name
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H.5. CREDITS AND ACKNOWLEDGEMENTS 6
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H.5. CREDITS AND ACKNOWLEDGEMENTS 6
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I.2. DEPRECATION MODEL 647 ing fact
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I.4. CREDITS AND ACKNOWLEDGEMENTS 6
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J.1. NEW FEATURES 651 • Mechanism
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J.4. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix K Version 4.1 OpenGL versi
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K.5. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix L Version 4.2 OpenGL versi
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L.4. CHANGE LOG 661 New Token Name
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L.4. CHANGE LOG 663 GetActiveUnifor
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L.4. CHANGE LOG 665 • Clean up de
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L.4. CHANGE LOG 667 • Minor bugfi
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L.5. CREDITS AND ACKNOWLEDGEMENTS 6
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Appendix M Extension Registry, Head
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M.3. ARB EXTENSIONS 673 M.3.2 be am
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M.3. ARB EXTENSIONS 675 M.3.13 Text
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M.3. ARB EXTENSIONS 677 M.3.28 Open
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M.3. ARB EXTENSIONS 679 The name st
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M.3. ARB EXTENSIONS 681 equivalent
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M.3. ARB EXTENSIONS 683 M.3.59 Seam
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M.3. ARB EXTENSIONS 685 M.3.70 BPTC
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M.3. ARB EXTENSIONS 687 M.3.83 Shad
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M.3. ARB EXTENSIONS 689 M.3.96 Debu
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M.3. ARB EXTENSIONS 691 M.3.108 Sha
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INDEX 693 BUFFERS, 500 ActiveShader
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INDEX 695 BLEND, 351, 354, 394, 400
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INDEX 697 COLOR MATERIAL, 87, 90, 5
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INDEX 699 CopyConvolutionFilter*, 4
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INDEX 701 DOUBLE VEC3, 123 DOUBLE V
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INDEX 703 FLOAT, 39, 44, 54-56, 122
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INDEX 705 GenSamplers, 293-295, 467
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INDEX 707 GetTexLevelParameter, 479
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INDEX 709 GL ARB texture swizzle, 6
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INDEX 711 iimage2DArray, 126 iimage
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INDEX 713 313-315, 317, 318, 321, 3
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INDEX 715 MAP1 TEXTURE COORD 3, 453
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INDEX 717 MAX GEOMETRY UNIFORM - BL
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INDEX 719 GATHER OFFSET, 333, 577 M
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INDEX 721 PIXEL MAP B TO B, 250, 27
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INDEX 723 PROXY POST COLOR MATRIX -
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INDEX 725 rg16 snorm, 366 RG16F, 29
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INDEX 727 SamplerParameterI{i ui}v,
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INDEX 729 T, 78, 478 T2F C3F V3F, 5
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INDEX 731 TEXTURE COORD ARRAY - POI
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INDEX 733 PAUSED, 565, 661, 662 TRA
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INDEX 735 UNPACK SKIP PIXELS, 247,
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INDEX 737 VERTEX ATTRIB ARRAY NOR-