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OpenGL 4.2 (Compatibility Profile) - April 27, 2012

OpenGL 4.2 (Compatibility Profile) - April 27, 2012

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M.3. ARB EXTENSIONS 680<br />

The name string for geometry shaders is GL_ARB_geometry_shader4.<br />

was promoted to a core feature in <strong>OpenGL</strong> 3.2.<br />

It<br />

M.3.43<br />

Half-Precision Vertex Data<br />

The name string for half-precision vertex data GL_ARB_half_float_vertex.<br />

This extension is equivalent to new core functionality introduced in <strong>OpenGL</strong> 3.0,<br />

based on the earlier GL_NV_half_float extension, and is provided to enable this<br />

functionality in older drivers.<br />

M.3.44<br />

Instanced Rendering<br />

This instanced rendering interface is a less-capable form of GL_ARB_draw_-<br />

instanced which can be supported on older hardware.<br />

The name string for instanced rendering is GL_ARB_instanced_arrays. It<br />

was promoted to a core feature in <strong>OpenGL</strong> 3.3.<br />

M.3.45<br />

Flexible Buffer Mapping<br />

The name string for flexible buffer mapping is GL_ARB_map_buffer_range.<br />

This extension is equivalent to new core functionality introduced in <strong>OpenGL</strong> 3.0,<br />

based on the earlier GL_APPLE_flush_buffer_range extension, and is provided<br />

to enable this functionality in older drivers.<br />

M.3.46<br />

Texture Buffer Objects<br />

The name string for texture buffer objects is GL_ARB_texture_buffer_-<br />

object. It was promoted to a core feature in <strong>OpenGL</strong> 3.1.<br />

M.3.47<br />

RGTC Texture Compression Formats<br />

The name string for RGTC texture compression formats is GL_ARB_texture_-<br />

compression_rgtc. This extension is equivalent to new core functionality introduced<br />

in <strong>OpenGL</strong> 3.0, based on the earlier GL_EXT_texture_compression_-<br />

rgtc extension, and is provided to enable this functionality in older drivers.<br />

It was promoted to a core feature in <strong>OpenGL</strong> 3.0.<br />

M.3.48<br />

One- and Two-Component Texture Formats<br />

The name string for one- and two-component texture formats is GL_ARB_-<br />

texture_rg. It was promoted to a core feature in <strong>OpenGL</strong> 3.0. This extension is<br />

<strong>OpenGL</strong> <strong>4.2</strong> (<strong>Compatibility</strong> <strong>Profile</strong>) - <strong>April</strong> <strong>27</strong>, <strong>2012</strong>

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