06.07.2014 Views

Nicole Roberts MFA Thesis Visual Component Artwork - Savannah ...

Nicole Roberts MFA Thesis Visual Component Artwork - Savannah ...

Nicole Roberts MFA Thesis Visual Component Artwork - Savannah ...

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Unlike any other major of study, graphic design<br />

education is riddled with countless inconsistencies, from<br />

the trade schools to the liberal art colleges; from the<br />

independent art schools to the university departments<br />

of design. National academic accreditation is not in<br />

demand and professional certification does not exist.<br />

Realistically, a student’s performance in the<br />

professional workplace upon graduation is the only<br />

measurable indicator as to the qualitative success<br />

of pedagogical practices. One of the primary goals<br />

for graphic design curricula is to prepare students<br />

for success in today's professional workplace.<br />

However, with vast curricular variables and<br />

ever-evolving technological advances, students<br />

are left with an opaque definition of what<br />

it truly means to ‘meet industry standards.’<br />

Changing Graphic Design Pedagogy seeks to<br />

clarify this definition by providing a consistent<br />

criterion of professional expectations.<br />

CHANGING GRAPHIC DESIGN PEDAGOGY<br />

scad-atlanta 2010<br />

<strong>MFA</strong> THESIS<br />

a master OF<br />

fine arts thesis by<br />

NICOLE R. ROBERTS<br />

With surveys from leading designers,<br />

professionals, educators, and students, Changing<br />

Graphic Design Pedagogy provides diverse, informative<br />

perspectives that highlight opportunities and formulate<br />

solutions to better prepare students for the heightened<br />

demands of the twenty-first century workplace.<br />

NICOLE R. ROBERTS<br />

Educator Objectives<br />

Student Realities<br />

Professional Expectations<br />

for the<br />

21 ST Century<br />

Wor k p l ace


CHANGING<br />

GRAPHIC<br />

DESIGN<br />

PEDAGOGY<br />

a master of fine arts thesis by<br />

NICOLE R. ROBERTS<br />

i


© 2010<br />

<strong>Nicole</strong> R. <strong>Roberts</strong><br />

nrober24@student.scad.edu<br />

<strong>Savannah</strong> College of Art & Design<br />

Atlanta, Georgia<br />

All Rights Reserved<br />

Special thanks to:<br />

Barry Roseman, <strong>Thesis</strong> Committee Chair<br />

Liset Robinson, Topic Consultant<br />

Stephanie Batcos, Editor<br />

Peter Wong, Advisor<br />

and participants of the research survey<br />

ii


Design is one of the most perplexing pursuits in<br />

which to excel, yet as a profession it is relatively<br />

easy to enter. It requires no accreditation, no<br />

authorization from official institutions. There is no<br />

set body of knowledge that must be mastered by<br />

the practitioners. [Regardless] the designer must<br />

contend with encyclopedic amounts of information,<br />

not limited to any particular idea or form.<br />

Paul Rand<br />

iii


contents<br />

Abstract .................................................................................... 1<br />

Introduction ............................................................................... 2<br />

Fundamental Skills ..................................................................... 6<br />

Creativity .................................................................................. 10<br />

Craft & Technique ..................................................................... 14<br />

Design Discourse ...................................................................... 18<br />

Dexterity in Digital Media ......................................................... 22<br />

Multi-Disciplinary Approach ...................................................... 28<br />

Innovative Business Strategies .................................................... 34<br />

Social Responsibility ................................................................. 40<br />

<strong>Visual</strong>izing Curricular Concepts ................................................. 46<br />

Conclusion ............................................................................... 62<br />

Bibliography ............................................................................ 64<br />

About the Author ...................................................................... 67<br />

About Survey Participants ......................................................... 68<br />

v


Craft continues to be a big part of<br />

design today, but what’s changing<br />

is the movement outward. Design<br />

is becoming less inwardly directed<br />

and more socially directed.<br />

Ellen Lupton<br />

vi


abstract<br />

Leading professionals learn to adapt quickly as technology<br />

and globalization continue to change how we consume<br />

graphic design. All too frequently, it is the collegiate<br />

design schools that are slow to respond to this continuous<br />

learning curve. Unlike any other major of study, graphic<br />

design education is riddled with countless variables and<br />

lacking professional certification to ensure the proficiency<br />

of its graduates. Realistically, a student’s performance<br />

in the professional workplace upon graduation is the<br />

only measurable indicator as to the qualitative success of<br />

pedagogical practices. Expectations of new graduates are<br />

defined by leading professionals in terms of (1) creativity,<br />

(2) craft and technique, (3) design discourse, (4) digital<br />

media, (5) multi-disciplinary approaches, (6) innovative<br />

business strategies, and (7) social responsibility. By aligning<br />

professional expectations with student realities, educators<br />

will be able to better visualize current curricular objectives<br />

and initiate an informed future of pedagogical change that<br />

ensures more competent graduates for the twenty-first<br />

century workplace.<br />

1


introduction<br />

The curriculum for the Bauhaus<br />

School in Weimar, Germany<br />

combined coursework derived<br />

from architectural programs, crafts<br />

schools, and academies of the arts.<br />

2


introduction<br />

Since William A. Dwiggins first coined it in 1922, the term ‘graphic design’ has<br />

witnessed a definitive expansion from its origins of exclusively printed communications.<br />

Its perception has evolved from a mere craftsman’s trade to a multifarious “professional<br />

craft, strategic tool and vital cultural force.” 1 How we perceive design has evolved<br />

in tandem with the expeditious advancements in communicative technology and the<br />

globalization of business in a continual expansion. Twenty-first century graphic design<br />

is no longer a luxury commissioned by billion dollar conglomerations, or exclusively<br />

found tucked away in highbrow museum galleries. Design is now a household term<br />

for the average consumer, however loosely understood. With this increased public<br />

awareness comes increased public demand. Leading professionals learn to adapt quickly<br />

in the field, continually learning and implementing new methods and technologies as<br />

consumer demands arise. All too frequently, it is the collegiate design schools that are<br />

slow to respond to this continuous learning curve. Some progressive graphic design<br />

departments revisit their curricula often to incorporate new industry advancements, while<br />

others stumble upon the politics of academia, preventing their good intentions of timely<br />

refinement. Many hold fast to the form-based Bauhaus teachings, while others embrace<br />

the complex postmodern concepts and tools of what is now termed the “information era.”<br />

Proactive educators learn new software and have begun to reinvent the balance of teaching<br />

technical skills with teaching critical thinking. 2 Graphic design historian – Philip Meggs<br />

denounces, “While many schools are busy manipulating form, the profession is busy<br />

manipulating minds. American design education has drifted toward European modernism,<br />

while American graphic design has maintained a pluralistic pragmatism. Students often<br />

suffer an intense culture shock after graduation, for they have been taught to be form<br />

manipulators, while the profession demands that they become message makers.” 3<br />

1 AIGA: The Professional Association for<br />

Design, “About AIGA,” AIGA, http://<br />

www.aiga.org/content.cfm/about-aiga<br />

(accessed January 31, 2010).<br />

2 Ellen Lupton and Jennifer Cole Phillips,<br />

Graphic Design: The New Basics<br />

(New York, NY: Princeton Architectural<br />

Press, 2008), 5.<br />

3 Philip Meggs, “Pedagogy vs. the Real<br />

World,” from AIGA Journal of Graphic<br />

Design, vol. 4, no. 1, 1986, in Meggs:<br />

Making Graphic Design History, ed.<br />

Rob Carter, Libby Meggs, and Sandra<br />

Wheeler (Hoboken, NJ: John Wiley &<br />

Sons, Inc., 2008), 75.<br />

3


introduction<br />

The dichotomy Meggs describes is evident within many of today’s new graduates.<br />

Their shortcomings are the result of an intrinsic design school struggle between<br />

the development of experimental creativity and critical thinking versus the need to<br />

concurrently prepare students for practical clientele and real-world workplace limitations.<br />

Defining a universal solution is complex, as graphic design education is laden with<br />

variables unlike any other major of study. Discrepancies in pedagogical practice are<br />

accepted, with no professional certification to validate its graduates, or to definitively<br />

validate the outcome of the school’s curriculum itself. Unlike graphic design’s neighboring<br />

disciplines of interior design and architecture, laymen proficient in certain software are<br />

able to easily self-impose the title – graphic designer. Paul Rand often made reference to the<br />

misalignments from pedagogy to practice, “Design is one of the most perplexing pursuits in<br />

which to excel, yet as a profession it is relatively easy to enter. It requires no accreditation,<br />

no authorization from official institutions. There is no set body of knowledge that must be<br />

mastered by the practitioners. [Regardless] the designer must contend with encyclopedic<br />

amounts of information, not limited to any particular idea or form.” 4<br />

The inconsistencies are apparent from the community trade schools to the liberal art<br />

colleges, from the independent art schools to the university departments of design. Graphic<br />

design education has continued to be diversely interpreted into multiple configurations<br />

throughout the country. National academic accreditation is not demanded, and many<br />

schools align their curricular updates with differing regional standards. In order to bridge<br />

these gaps – three initiatives must commence. First, graphic design educators and collegiate<br />

administration must mandate consistent student portfolio reviews. Second, industry<br />

professionals must unite to prescribe a national certification program that ensures those<br />

who claim to have gained a professional graphic design education truly meet industry<br />

expectations. And third, if objectives of collegiate design programs are to comprehensively<br />

prepare students for success in the professional workplace, there must be a consistent<br />

criterion established of what it means to truly meet industry expectations. Without<br />

this paradigm, graphic design education as a whole is left with an opaque definition<br />

of professional expectations for the twenty-first century workplace – a definition the<br />

subsequent study seeks to clarify.<br />

4 Paul Rand, Design, Form, and Chaos<br />

(New Haven, CT: Yale University Press,<br />

1993), 15.<br />

4


INTrODUCtiON<br />

Currently, a student’s competency in the professional field upon graduation is the main<br />

and potentially only measurable indicator as to the qualitative success of one’s design<br />

education. In this vein, the expectations of today’s industry practitioners become paramount<br />

to the objectives of graphic design pedagogy. And with today’s heightened public perception of<br />

design, it is becoming even more imperative to relay to students exactly what will be expected<br />

of them upon entering into the competitive twenty-first century workplace, as measured by<br />

today’s leading graphic design professionals. In this quest for a comprehensive set of industry<br />

expectations, a medley of perspectives becomes applicable from the realities of current or newly<br />

graduated design students, to the views from design educators within noteworthy schools and<br />

leading design professionals actively working in the field. Amongst the variant professional and<br />

educational perspectives surveyed arose three over-arching educational tenets: fundamental<br />

skills; new modalities, methods, and media; and parallel principles of business. Their categorical<br />

tenets ultimately served to define seven essential expectations of new graduates entering into<br />

the twenty-first century workplace: (1) creativity, (2) craft and technique, (3) design discourse,<br />

(4) digital media, (5) multi-disciplinary approaches, (6) innovative business strategies, and (7)<br />

social responsibility. By defining today’s leading professional expectations, we create an informed<br />

module of evaluation for how well current graphic design pedagogies are (or are not) preparing<br />

students for the workplace of today. History has proven that graphic design is a profession that<br />

will continue to grow and transform through time, thus changing the way it is taught along the<br />

way is an inevitable requisite. These expectations combine to provide a present-day barometer<br />

to better visualize current curricular priorities and pitfalls and to evoke an informed future of<br />

pedagogical change.<br />

We teach students to experiment, we teach<br />

them to produce, we teach them methods<br />

that will get them good jobs. Graphic design<br />

education indeed, graphic design practice,<br />

requires an even greater intellectual rigor.<br />

Steven Heller<br />

5


fundamental skills<br />

5 Steven Heller and Lita Talarico,<br />

Design School Confidential<br />

(Beverly, MA: Rockport Publishers,<br />

2009), 8.<br />

Fundamental skills for a professional graphic design education are outlined in<br />

black and white by each accrediting institution with which the school is associated.<br />

Examples include regional associations like sacs (Southern Association of Colleges<br />

and Schools), organizations exclusive to independent colleges like aicad (Association<br />

of Independent Colleges of Art and Design), or the largest, nationally recognized<br />

association – nasad (National Association of Schools of Art and Design). nasad<br />

has worked in tandem with aiga (the professional association for design) to publish<br />

essential competencies that undergraduate graphic design programs must address in<br />

their curricula. No matter where in the world the school is located, most classes teach<br />

the same fundamental skills and knowledge–it would be foolish to do otherwise. 5<br />

The criteria of accrediting associations is thorough, yet densely laced with so much<br />

industry jargon that it becomes almost cryptic for the pre-design student who is trying<br />

to choose which school to attend and why. nasad’s verbose, yet essential competencies<br />

can be boiled down to seven terms palpable by laymen’s standards listed below in<br />

alphabetical order. This abridged list of core competencies is used to survey leading<br />

professionals, educators, and students alike.<br />

6


fundamental<br />

skills<br />

Collective Cognizance<br />

Awareness of multiple disciplines<br />

with a wide range of influences<br />

Craft & Technique<br />

Proficiency of tools from hand<br />

sketches to computers to mock-ups<br />

Creativity<br />

The ability to brainstorm and generate<br />

a diversity of concepts visually<br />

Design Discourse<br />

Adept written and verbal communication<br />

of design, contributing astute criticism<br />

Portfolio<br />

Comprehensive and diverse professional<br />

display of project experience<br />

Process<br />

Knowledge of professional project<br />

process with documentation<br />

from concept to completion<br />

Research & Theory<br />

Ability to effectively analyze contemporary<br />

and historical data per one’s own ‘voice’<br />

fundamental skills<br />

Your best work is your expression<br />

of yourself. Now, you may not be<br />

the greatest at it, but when you<br />

do it, you’re the only expert.<br />

Frank Gehry<br />

7


Which are most important to you?<br />

Professional<br />

Educator<br />

Student<br />

Collective Cognizance<br />

Awareness of multiple<br />

disciplines with a wide<br />

range of influences<br />

Craft & Technique<br />

Proficiency of tools from<br />

hand sketches to computers<br />

to mock-ups<br />

Creativity<br />

The ability to brainstorm<br />

and generate a diversity<br />

of concepts visually<br />

fundamental skills<br />

Design Discourse<br />

Adept written and verbal<br />

communication of design,<br />

astute criticism<br />

Portfolio<br />

Comprehensive and diverse<br />

professional display of project<br />

experience<br />

Process<br />

Knowledge of professional<br />

project process with<br />

documentation from<br />

concept to completion<br />

Research & Theory<br />

Ability to effectively analyze<br />

contemporary and historical<br />

data per one’s own voice<br />

8


fundamental skills<br />

*Creativity ranks the most<br />

important for professionals,<br />

educators, and students alike.<br />

creativity<br />

is a type of learning process<br />

where the teacher and pupil are<br />

located in the same individual.<br />

Arthur Koestler<br />

9


EXPECTATION 1 | creativity<br />

Design requires esthetic,<br />

inspiration, and guts. To<br />

me, nothing is more vibrant<br />

than having the power<br />

to do something but not<br />

having the experience<br />

of knowing what’s right<br />

and what’s wrong.<br />

Tibor Kalman<br />

10


EXPECTATION 1 | creativity<br />

EXPECtAtiON 1<br />

creativity<br />

When a variety of leading professionals were asked<br />

which fundamental skill they believed to be most essential<br />

for today’s design workplace, the majority agreed that<br />

creativity is the highest expectation. In the field of design<br />

this expectation is basic, but the exact formula for teaching<br />

creative insight is widely debated. Educational philosophers<br />

like John Dewey would advocate that “an ideally perfect<br />

knowledge [of creativity] would represent such a network of<br />

interconnections that any past experience would offer a point<br />

of advantage from which to get at the problem presented in a<br />

new experience.” 6 Dewey’s description becomes indisputable<br />

upon further analysis of current graphic design curricula.<br />

With conceptualization and critical thinking at the forefront,<br />

students must posses both intuitive, aesthetic artistry in<br />

combination with a vast array of influences and experiences<br />

to inherently inform creative output.<br />

6 John Dewey, Democracy<br />

and Education: An Introduction<br />

to the Philosophy of Education<br />

(New York: The Macmillan<br />

Company,1916), 396.<br />

[For new grads] enthusiasm, optimism,<br />

energy, and a can do spirit are<br />

imperative, but ultimately the creative<br />

output needs to be demonstrated first.<br />

Connie Birdsall, Creative Director<br />

Lippincott<br />

New York, NY<br />

11


72<br />

CREATIVItY<br />

% of students<br />

worry that their<br />

fundamental skills<br />

are not strong<br />

enough to be<br />

successful in<br />

a professional<br />

workplace.<br />

7 Rachael Posnak, “Job Outlook: Juniors,”<br />

CMYK Magazine, vol. 44, July 2009, 74.<br />

8 Steven Heller, Education of an<br />

E-Designer, (NY: Allworth Press), 103.<br />

Along with industry professionals, both<br />

graphic design educators and students surveyed<br />

also feel as though creativity is the fundamental<br />

skill most emphasized within their current<br />

curriculum. However, upon further review, student<br />

insecurities became apparent; 72% of students<br />

surveyed claim they are not confident that their<br />

fundamental skills are currently strong enough<br />

to compete professionally. Students must realize<br />

that creativity is one facet of design education<br />

that derives predominantly from the passion and<br />

inspiration within themselves. Educators must<br />

not only teach students the constructs of critical<br />

thinking, but also strive to inspire them to expand<br />

their influences from which creativity is ignited.<br />

The opportunities for pedagogical change can<br />

be found in the framework that further peaks<br />

student curiosities to discover and create. This<br />

framework “defines the limits, but the canvas<br />

varies, from student to student, from time to time,<br />

and from technology to technology.” 8 Taking into<br />

account how rapidly the field of graphic design has<br />

and will continue to evolve, the best solution to<br />

instilling creativity that succeeds in the twenty-first<br />

century workplace is to promote the necessity for<br />

continuous learning.<br />

We’re in the ideas business,<br />

first and foremost. Creativity is<br />

not something you can switch<br />

on and off. You need to live it. 7<br />

Colin Jeffery, Creative Director/Partner<br />

David & Goliath<br />

Los Angeles, CA<br />

12


pORTFOLIO<br />

DESIGN<br />

DISCOURSE<br />

PROCESS<br />

CRAFT &<br />

TECHNIQUE<br />

PORTFOLIO<br />

CREATIVITY<br />

DESign<br />

discourse<br />

CREATIVITY<br />

craft &<br />

technique<br />

CREATIVITY<br />

CRAFT &<br />

TECHNIQUE<br />

PROCESS<br />

DESIGN<br />

DISCOURSE<br />

professional<br />

EXpectations<br />

Educator<br />

Objectives<br />

student<br />

proficiency<br />

13


EXPECTATION 2 | craft & technique<br />

It took me a few seconds<br />

to draw it, but it took me<br />

34 years to learn how to<br />

draw it in a few seconds.<br />

Paula Scher’s sketchbook of hand<br />

drawn typefaces. This Pincushion sketch<br />

inspired the design of an Eames chair<br />

for a Herman Miller charity auction.<br />

Paula Scher<br />

14


EXPECTATION 2 | craft & technique<br />

EXPECtAtiON 2<br />

craft &<br />

technique<br />

After creativity, craft and technique comprise the second<br />

fundamental skill today’s leading professionals expect from<br />

new design graduates. When asked what qualities his firm<br />

looks for in recent graduates, Colin Jeffery of David &<br />

Goliath advises students to, “Pay attention to the detail.<br />

It matters. Idea is king, but a great idea poorly executed is<br />

a missed opportunity. I’d rather see a great idea sketched<br />

up on paper than badly Photoshopped.” 9 Jeffery touches<br />

upon the fact that for many students, computers become a<br />

crutch. They are intrinsic tools that provide endless software<br />

opportunities to facilitate productivity. On the other hand,<br />

they created the need for a more technological education,<br />

and in certain cases diminish the attention given to skills<br />

of handcraft and technique. To ensure students’ success in<br />

today’s workplace, educators must cultivate student artistry<br />

both by hand and by computer.<br />

9 Posnak, 74.<br />

You have to roll up your sleeves<br />

and be a stonecutter before you<br />

can become a sculptor – command<br />

of craft always precedes art.<br />

Philip Gerard<br />

15


EXPECTATION 2 | craft & technique<br />

As a Project Designer, Liz Teston of asd in<br />

Atlanta observes, “Recent graduates often have<br />

tremendous computer skills that give the perception<br />

that they can also hand sketch, but actually many<br />

cannot.” This is a skill typically emphasized during<br />

first year foundation programs, but according to<br />

multiple professional testimonies, students are not<br />

retaining this knowledge. The deficiency of new<br />

graduates’ handcraft in the professional workplace<br />

is attributed not only to their exclusive dependency<br />

upon the computer, but also to the diminishing role<br />

of foundation studies and its inconsistent quality.<br />

Early design education should avoid the constructs<br />

of computer labs, only using them sparingly as an<br />

introduction to software for future use. An inadequate<br />

foundation curriculum yields students whose craft<br />

and technique are subordinate to that of the computer.<br />

These are the students who rush to commemorate the<br />

first idea that pops into their head by making it digital,<br />

versus taking half of the time to brainstorm numerous<br />

concepts with quick thumbnails by hand on paper.<br />

“This generally inhibits the development of ideas,<br />

because psychologically you tend to restrict yourself<br />

to what you are capable of achieving technically.” 10<br />

Research shows that students are not practicing<br />

their handcraft and technique by their own disposition.<br />

The solution is reminiscent of elementary math class<br />

when teachers admonished the old “show your work”<br />

adage to adolescents calculating their long division<br />

problems. There is validation in showing the process.<br />

For graphic design coursework, process books must<br />

be a non-negotiable expectation for each project from<br />

conception to completion. Ideally, process books<br />

are considered as a portion of the student’s grade<br />

at midterm and the end of the course. As educators<br />

emphasize and expect continual documentation of<br />

preliminary sketches, students will infuse the practice<br />

of handcraft into their permanent repertoire for<br />

the professional workplace. We are past the Milton<br />

Glaser heyday when he proclaimed, “Computers are<br />

to design as microwaves are to cooking.” 11 But despite<br />

these technological advances, it will always remain<br />

critical for design students to develop the skill of<br />

hand sketching concepts on paper. The opportunities<br />

for pedagogical change seem cut and dry to leading<br />

professionals like Mike Sloan, Partner at Lippincott<br />

in New York, “Schools need to pay more attention to<br />

hand sketching skills, not just computer skills.”<br />

You don’t have to give<br />

up your pencil when you<br />

switch to computer design.<br />

The Mac’s just another pencil!<br />

April Greiman<br />

16


Statement of the Eames Design Process<br />

by Charles Eames for the Louvre Show,<br />

“What is Design,” 1969<br />

EXPECTATION 2 | craft & technique<br />

10 David Dabner, Graphic Design<br />

School: A Foundation Course in<br />

the Principles and Practices of<br />

Graphic Design, 3rd ed. (Hoboken, NJ:<br />

John Wiley & Sons Inc., 2005), 56.<br />

11 ThinkExist.com, “Milton Glaser<br />

Quotes,” ThinkExist, http://thinkexist.<br />

com/quotes/milton_glaser/ (accessed<br />

January 31, 2010).<br />

Process is more important<br />

than outcome. When the<br />

outcome drives the process<br />

we will only ever go to<br />

where we’ve already been.<br />

If process drives outcome<br />

we may not know where<br />

we’re going, but we will<br />

know we want to be there.<br />

Bruce Mau<br />

17


Many students are competent<br />

designers, and some are better than<br />

that, but they must be equally good as<br />

thinkers. They must be able to research,<br />

analyze, critique, and write.<br />

Steven Heller<br />

EXPECTATION 3 | design discourse<br />

18


EXPECTATION 3 | design discourse<br />

EXPECtAtiON 3<br />

design<br />

discourse<br />

Steven Heller indicates that, “In professional schools,<br />

the tendency is to stress craft and skills. It is a continuing<br />

battle to remind students that there is no poetry in skills<br />

alone.” 12 For that reason, it is becoming more critical than<br />

ever for design students develop their own informed ‘voice’<br />

within the context of design – past, present, and future.<br />

Ben Graham, Creative Director/Principal of Turnstyle<br />

Design Studio in Seattle discloses, “The best candidates<br />

are those who have done their research well and can<br />

communicate why they’re qualified to work for us versus<br />

another firm.” Professionals like Graham reaffirm that a<br />

student’s articulation of design begins with the presentation<br />

of their own work. Unfortunately, survey results show that<br />

design students are not mastering this fundamental skill.<br />

Design discourse ranks as the number one shortcoming of<br />

new graduates entering today’s professional workplace.<br />

12 Heller, Education of an e-Designer,103.<br />

We [as educators] cover<br />

form-giving well, but our<br />

students need to work harder<br />

to develop their critical thinking<br />

and communication skills.<br />

Samantha Lawrie, Professor<br />

Auburn University<br />

Auburn, Alabama<br />

19


What is the most common<br />

of new graduates?<br />

Collective<br />

Cognizance<br />

Design Discourse<br />

EXPECTATION 3 | design discourse<br />

Craft & Technique<br />

Process<br />

Creativity<br />

Research<br />

& Theory<br />

Portfolio<br />

13 Nancy Mayer, “Putting Criticism into<br />

Critique,” in The Education of a Graphic<br />

Designer, ed. Steven Heller (New York,<br />

NY: Allworth Press, 2005), 98.<br />

14 Michael Rock, “The Designer as Author,”<br />

in Graphic Design Theory: Readings<br />

from the Field, ed. Helen Armstrong<br />

(New York, NY: Princeton Architectural<br />

Press, 2009), 114.<br />

20


EXPECTATION 3 | design discourse<br />

To become adept in expressing and defending<br />

the conceptual content of one’s work, it is largely<br />

understood that students must study art and design<br />

history, theory, and criticism. Today’s design students<br />

face a disturbing disconnection between the art and<br />

design discourse they study, and the design discourse<br />

they receive in their studio critiques. Design discourse<br />

is largely initiated by thinking out loud. Ideally, a<br />

student will verbally present visual concepts to the<br />

class by first restating the design problem, including<br />

researched aspects of audience, culture, competitor<br />

precedents, etc. Then a student will describe<br />

thoroughly how each design decision fundamentally<br />

serves to solve said problem, from the form to the<br />

color selection to the typeface and imagery choices.<br />

The student’s peers and professor are then cognizant<br />

of the designer’s intentions (visually successful or<br />

not) and may proceed to contribute to an informed<br />

critique. However, far too frequently this ideal<br />

scenario does not occur. Many times a classroom<br />

critique is merely quick judgment, while truly<br />

informed criticism must relate to in depth inquiry. 13<br />

I would revamp our Intro to<br />

Graphic Design course to include<br />

more history, understanding of<br />

current issues and designers as<br />

well as the various professional<br />

outcomes of the profession. It<br />

would be more seminar and<br />

discourse with less projects.<br />

Eric Benson, Professor<br />

University of Illinois<br />

Urbana, Illinois<br />

This is due in part to the increased complexity<br />

and new technology per student project, which often<br />

presents a learning curve for both professor and<br />

student, thus chipping away essential critique time.<br />

It can also be attributed to educators not enforcing<br />

formal studio presentations, which in turn allows<br />

undergraduates to connote a lax approach to design<br />

discourse. Despite these challenges, educators are well<br />

aware of the significance of design discourse within<br />

today’s design education. Introductory courses are where<br />

the precedent for discourse must begin. Thereafter, each<br />

design project must originate with formal written and<br />

verbal presentations. By educators necessitating written<br />

creative briefs and proposals at the start and artist’s<br />

statements at the conclusion of studio coursework,<br />

students will develop more authority over their visual<br />

communication through an author’s perspective.<br />

The study of design discourse has presented<br />

designers of the twenty-first century with the insight<br />

and capability to no longer restrict them to simply<br />

mediating the text. Graphic designers have expanded to<br />

not only be creators of form, but also of the audience<br />

and of the textual message itself. Principal of 2x4,<br />

Inc. – Michael Rock calls for “an examination of the<br />

designer-as-author” relationship. “[It] could help us to<br />

rethink process, expand design methods, and elaborate<br />

our historical frame to incorporate all forms of graphic<br />

discourse.” 14 As a catalyst for the future of graphic<br />

design and the number one ranked shortcoming of new<br />

graduates, educators must push design discourse to the<br />

forefront of pedagogical priorities, while maintaining<br />

the balance between critical thought and technical<br />

proficiency. By accompanying every design project with<br />

formal written and verbal presentations, students will<br />

be more prepared for this expectation upon entering<br />

the professional workplace.<br />

21


EXPECTATION 4 | digital media<br />

You never can do what the kids do. What<br />

you do is look at yourself and find your<br />

own way to address the fact that the times<br />

have changed and that you have to pay<br />

attention. You can’t be a designer and say,<br />

Oh, this is timeless. Nothing is timeless!<br />

Paula Scher<br />

22


EXPECTATION 4 | digital media<br />

EXPECtAtiON 4<br />

dexterity with<br />

dIGITAL MEDIA<br />

When leading professionals were asked about new industry<br />

issues or trends that students in school must learn now for<br />

future success in the workplace, the results were evident. New<br />

graduates entering into the workplace are expected to be<br />

proficient not only with print design, but have a commanding<br />

knowledge of digital media design as well. Cartoon Network’s<br />

Art Director – Jay Rogers reports, “Many employers are<br />

seeking über designers – those who can jump between digital<br />

and print platforms seamlessly.” Digital technology brought<br />

fundamental transformation to the practice and pedagogy<br />

of graphic design. We witnessed a transition from a field<br />

primarily vested in two-dimensional printed media, now<br />

become a hybrid of visual communication in the third and<br />

fourth dimensions. In comparison to its print origins, timebased<br />

digital media is still a fairly new facet under the graphic<br />

design umbrella and designers are still experimenting with its<br />

vast potential. Yet the public demand for digital/interactive<br />

design persists and its communicative impact has proven to<br />

be resounding. The comments of leading professionals serve<br />

as warnings for graphic design students of the twenty-first<br />

century – it is now relatively impossible to surround a whole<br />

career on print design alone.<br />

Design, in its broadest sense, is<br />

the enabler of the digital era – it’s<br />

a process that creates order out<br />

of chaos, that renders technology<br />

usable to business.<br />

Clement Mok<br />

23


EXPECTATION 4 | digital media<br />

Conversely, when surveyed on this topic, 60% of<br />

educators do not believe that print design and digital<br />

design should be treated equally within undergraduate<br />

graphic design curricula. The opposite is true for their<br />

students; 73% feel that with the direction technology<br />

is heading, print and digital design should be taught as<br />

equals within their curriculum. The dichotomy persists<br />

when educators and students were asked which aspects<br />

of their curriculum are emphasized the most. Digital<br />

media ranked second highest for educators, while<br />

students ranked it as the least emphasized within their<br />

current curriculum.<br />

It is undisputed that digital design education<br />

must be incorporated into collegiate graphic design<br />

programs. The problem remains that with this<br />

addition there are significant time constraints placed<br />

upon educators and more pressure placed upon<br />

students to master new media while concurrently<br />

developing a quality design project. Therefore, how<br />

technology is taught must change. Ideally in design<br />

education, technical proficiency comes prior to the<br />

application of these skills to extensive design problems.<br />

Students report that when expected to master the<br />

two simultaneously, the results were both technically<br />

and aesthetically below average. Ultimately, when<br />

the aesthetics within new media projects suffer, it<br />

is predominately due to poor technical proficiency.<br />

The solution for graphic design curricula resides in<br />

separating the two tracks of new media learning<br />

(technical versus conceptual/aesthetic) to ensure<br />

students are equally competent in both. A close<br />

comparison can be made in respect to international<br />

students who must first take an ‘English as a<br />

Second Language’ class in order to fully articulate<br />

and comprehend future coursework within their<br />

curriculum. They do not expect other professors in<br />

each of their core classes to teach them basic English<br />

comprehension in order to verbally communicate,<br />

just as students of graphic design cannot expect their<br />

design studio professors to spend time teaching them<br />

basic new media software techniques in order to<br />

visually communicate. Students must come to these<br />

courses equipped with a moderate level of technical<br />

knowledge. This is not to add yet another requirement<br />

to an already lengthy course list for graphic design<br />

majors. But curricula must publicly offer elective<br />

courses focused exclusively on mastering software<br />

immediately prior to each relevant studio class.<br />

This effort will serve to set the pre-requisite of<br />

acquiring a moderate level of experience with new<br />

media software prior to the design studio coursework.<br />

As a result, students will no longer be weighed down<br />

by a technical learning curve while they try to produce<br />

quality design projects, and educators will not feel<br />

compelled to lecture an entire class on software<br />

techniques. This solution will save time and energy<br />

by allowing both educators and students to focus<br />

more so on the critical thinking and aesthetics to<br />

solve the digital design problem. The field of graphic<br />

design will always be intrinsically linked to the tools<br />

and technology its practitioners use to create. But as<br />

technology is destined to continually reinvent itself,<br />

so must the skill set of its students. The opportunity<br />

for pedagogical change lies in promoting technical<br />

proficiency prior to design studio requirements,<br />

while continuing to exercise their new media skill<br />

sets throughout their educational career. Graphic<br />

design curricula must not allow students to become<br />

technologically complacent.<br />

We as educators have not taken<br />

web design and interactive media<br />

as seriously as other areas like<br />

typography and imaging.<br />

martha Scotford, Professor<br />

North Carolina State University<br />

Raleigh, North Carolina<br />

24


It’s no longer possible<br />

to make a career<br />

in print alone.<br />

Jon Garcia, VP of Design<br />

Fuzebox Inc.<br />

Atlanta, Georgia<br />

This solution is actualized in the following academic scenario:<br />

A graphic design curriculum calls for a student to take<br />

‘Interactive Design Studio’ during spring/summer term.<br />

[1] Therefore, an academic advisor contacts the student<br />

prior to this term to inform them that this upcoming<br />

course requires a moderate level of technical proficiency<br />

in Adobe Flash ® for example.<br />

[2] The advisor then allows the student to self-assess their<br />

comfort level with the new media in question. At this<br />

point, most students have a low to below average<br />

comfort level using this program.<br />

[3] The student is made aware of the ‘Introduction to<br />

Flash’ elective course available for registry the fall/<br />

winter term before their ‘Interactive Design Studio’<br />

requirement. For the students who already have<br />

moderate knowledge with technical aspects of the new<br />

media in question, advisors will direct them to tutorial<br />

resources, like the web site lynda.com to briefly refresh<br />

their skill set prior to beginning the digital design course.<br />

EXPECTATION 4 | digital media<br />

I graduated without knowing much<br />

about web and interactive design;<br />

now I feel lost and behind the times.<br />

Amy McNeil, Class of 2007<br />

University of Cincinnati<br />

Cincinnati, Ohio<br />

25


73% Students SAY YES<br />

There should be more of an emphasis<br />

on web design and interactive classes.<br />

Our syllabus should be able to change<br />

with the times, rather than restricting<br />

us to the calendar year we enroll.<br />

Nandhini Mehra, Senior Student<br />

SCAD-Atlanta<br />

Atlanta, Georgia<br />

DIGITALDESIGN<br />

Should digital design and print design coursework receive<br />

equal emphasis within today’s graphic design curricula?<br />

PRINTDESIGN<br />

I would revamp the way<br />

new technology is taught<br />

because there is too high<br />

of a percentage that do not<br />

completely understand it.<br />

Renee Seward, Professor<br />

University of Cincinnati<br />

Cincinnati, Ohio<br />

60% PROFESSORS SAY NO<br />

26


Students must continually practice the use<br />

of digital, interactive, and web techniques<br />

during the length of their studies.<br />

Holly Quarzo, Professor<br />

<strong>Savannah</strong> College of Art & Design<br />

Atlanta, Georgia<br />

27


Wide Influence<br />

EXPECTATION 5 | multi-disciplinary approach<br />

The new way of joining<br />

& interweaving in the<br />

development of design<br />

talents & use of relevant<br />

scientific knowledge and<br />

working methods is the key<br />

to graphic design education<br />

suitable for modern times.<br />

Focused Specialization<br />

Igildo G. Biesele<br />

28


EXPECTATION 5 | multi-disciplinary approach<br />

EXPECtAtiON 5<br />

multi<br />

disciplinary<br />

approach<br />

Amongst the design professionals surveyed, multidisciplinary<br />

design is the second most prevalent industry<br />

trend today, after digital media. More professionals now<br />

expect new graduates entering into their design studio to<br />

possess a collective cognizance of other relevant disciplines,<br />

not just that of graphic design. Tim Brown, ceo of ideo<br />

is avidly acclaimed for his multi-disciplinary expectations<br />

with the creation of the term t-shaped people. His definition<br />

encapsulates what leading professionals will be seeking in<br />

new graduates in the future, “We look for people who are<br />

so inquisitive about the world that they’re willing to try to<br />

do what you do. We call them t-shaped people. They have<br />

a principal skill that describes the vertical leg of the t. But<br />

they are so empathetic that they can branch out into other<br />

skills, and do them as well. They are able to explore insights<br />

from many different perspectives and recognize patterns of<br />

behavior that point to a universal human need.” 15<br />

15 Tim Brown, “Strategy by Design,”<br />

Fast Company, June 1, 2005, from<br />

Issue 95, http://www.fastcompany.<br />

com/magazine/95/design-strategy.<br />

html (accessed February 5, 2010).<br />

I foresee students having the necessity<br />

of being more diversified in the<br />

knowledge of mediums. To be able<br />

to communicate amongst multiple<br />

disciplines is becoming a necessity.<br />

yolonda Baker, Senior Designer<br />

Deloitte<br />

Atlanta, Georgia<br />

29


In addition to core requirements<br />

graphic design curricula should<br />

direct students to general studies<br />

that support their specialty study in<br />

design. Design coursework should<br />

make use of concepts and skills<br />

acquired through study in areas<br />

other than design and vice versa.<br />

public relations<br />

computer science<br />

sociology<br />

anthropology<br />

philosophy<br />

systems theory<br />

communications<br />

mathematics<br />

psychology<br />

humanities<br />

physics<br />

generalist<br />

economics<br />

foreign language<br />

engineering<br />

statistics<br />

journalism<br />

world history<br />

programming<br />

EXPECTATION 5 | multi-disciplinary approach<br />

photography<br />

publications<br />

marketing<br />

architecture<br />

business<br />

interior design<br />

writing<br />

human factors<br />

entrepreneurship<br />

environmental<br />

graphic design<br />

advertising<br />

industrial design<br />

print design<br />

digital design<br />

branding<br />

specialist<br />

identity design<br />

30


EXPECTATION 5 | multi-disciplinary approach<br />

Art & Design History<br />

10% 20%<br />

Supporting Design Disciplines<br />

Graphic Design Core<br />

35% 35%<br />

General Education<br />

16 Steven J. Teper, “The Creative Campus:<br />

Who’s No. 1,” The Chronicle of<br />

Higher Education, October 1, 2004.<br />

http://chronicle.com/article/The-<br />

Creative-Campus-Who-s/4870<br />

(accessed January 31, 2010).<br />

17 Daniel van der Velden, “Research<br />

& Destroy: A Plea for Design as<br />

Research,” Graphic Design Theory,<br />

2006. http://graphicdesigntheory.<br />

net/Velden.html (accessed February<br />

12, 2010).<br />

The average newly graduated graphic designer<br />

does not laud all that falls within their educational or<br />

occupational grasp. The twenty-first century has presented<br />

a more technological and more global industry than ever<br />

before. Pioneering designers are broadening their horizons<br />

into new dimensions, combating the ephemeral stigma<br />

of print, and integrating a multi-disciplinary approach<br />

to design, digital technology, product development,<br />

and the built environment. Students entering into<br />

the professional workplace see their career paths as<br />

graphic designers in a more fluid manner than collegiate<br />

design department names suggest. 16 Practitioners who<br />

capitalize on this philosophy distinguish themselves<br />

from more traditional design titles with specificity, such<br />

as environmental graphic designer, interactive space<br />

designer, network brand manager, or experience designer.<br />

Daniel van der Velden, Partner in the design research<br />

think tank Metahaven witnessed that “the ambition of<br />

the designer always leads beyond his discipline and his<br />

official mandate, without this above-and-beyond having a<br />

diploma or even a name of its own. Still, it is remarkable<br />

that design… enjoys far less respect than the combination<br />

of design and one or more other specialisms.” 17<br />

Van de Velden’s notion of ‘beyond the discipline itself’<br />

reinforces the need for multi-disciplinary knowledge.<br />

The term ‘graphic design’ exists today as a profession of<br />

pluralism, yet so often design education becomes insular<br />

in its process and methodologies. Many educational<br />

programs strive to further define individual disciplines,<br />

yet inadvertently create a void. After foundation studies<br />

design students are partitioned off, many find themselves<br />

enduring a multitude of projects, critiques, research, and<br />

theory, rarely crossing the paths of sister fields of design<br />

study. Naively, design students allow themselves to remain<br />

secluded, and mistakenly, collegiate administration fuels<br />

this divide by enabling curricula that does not require<br />

them to do otherwise.<br />

31


85<br />

% of educators<br />

are against taking<br />

away any liberal<br />

arts courses, even<br />

if it may allow<br />

for more design<br />

studio time.<br />

For many schools, infusing ample liberal arts<br />

into a design program is one way they strive to meet<br />

professional multi-disciplinary expectations. When<br />

surveyed, both students and educators agree with its<br />

significance. 85% of educators were against taking<br />

away any liberal arts courses, even if it meant it<br />

allowed for more studio time. The ideal ratio of liberal<br />

arts courses to art and design courses varies per each<br />

institution’s educational objectives and their various<br />

accrediting association requirements. But it is a crucial<br />

nasad requirement that prescribes in addition to core<br />

graphic design courses, curricula must direct students to<br />

general studies that support their coursework in graphic<br />

design and vice versa. 18 Graphic design pedagogy is at<br />

its best when it makes valid use of multi-disciplinary<br />

concepts and skills acquired through non-design liberal<br />

arts coursework.<br />

Premature specialization in schools<br />

perpetuates a similar isolation in<br />

practice and works against the<br />

hybridization that is increasingly<br />

desirable in real professions.<br />

Dan Friedman<br />

18 Teper, http://chronicle.com/article/<br />

The-Creative-Campus-Who-s/4870<br />

(accessed January 31, 2010).<br />

19 Ellen Lupton and Abbott Miller, Design<br />

Writing Research: Writing on Graphic<br />

Design, (London: Phaidon Press Limited,<br />

1996), 66.<br />

20 Igildo G. Biesele, Graphic Design<br />

Education, (Zurich: ABC Verlag,<br />

1981), 5.<br />

21 Randy Pierce,“Graphic Design and<br />

the Built Environment,” InformeDesign,<br />

vol 1, issue 4, http://www.informe<br />

design.umn.edu/_news/may_v01-p.<br />

pdf (accessed January 06, 2010).<br />

32


EXPECTATION 5 | multi-disciplinary approach<br />

The opportunity for pedagogical change is found<br />

in fusing cross-platform coursework, above and beyond<br />

that of offering elective general education courses. As<br />

the French philosopher Michel Foucault once said,<br />

“Design becomes powerful only when it enters the<br />

domain of other discourses.” 19 Graphic design programs<br />

must not only recommend, but also require and foster<br />

collaborative design projects with other programs of<br />

study outside of the graphic design department. In<br />

this instance, graphic design students will work on<br />

environmental graphic design projects in collaboration<br />

with architecture students; portfolio classes will harness<br />

the expertise of photography majors; brand identity<br />

studios will reach out to industrial, interior and fashion<br />

design classes. The result of such collaborative efforts<br />

is two-fold – architecture students, for example, will<br />

gain knowledge outside of their traditional curriculum,<br />

such as principles of typography. In return, graphic<br />

design students will become more astute with design for<br />

the built environment, learning human scale, differing<br />

materiality, and three-dimensional rendering techniques.<br />

The result is conclusively favorable from each side.<br />

These collaborative design experiences will educate<br />

all students involved (not just graphic designers) to<br />

be versed in the language of various disciplines, thus<br />

empowering them to apply a myriad of methodologies<br />

to future design process.<br />

It is undeniable that design pedagogy of the<br />

twenty-first century is now more multifaceted than ever<br />

before, and it is up to educators to ensure curricula is<br />

globally cohesive. International design critic – Igildo G.<br />

Biesele indicates, “the totality exists in the first place<br />

through an interdisciplinary cooperation, which, when<br />

the structure of the syllabus is appropriate, can also<br />

find its expression in the individual [graphic design]<br />

courses.” 20 Curricula must begin to incorporate not<br />

only the essence of the ever-changing message, but also<br />

its capability to pull from relative ideologies such as the<br />

permanence of architectural structure, the ergonomics<br />

of industrial form, and the psychology of human<br />

behavior within a virtual environment. Progressive<br />

educators are mindful of these concerns and some<br />

programs have already made gradual pedagogical<br />

changes. Rhode Island School of Design’s Professor<br />

Nancy Skolos reports, “We recently incorporated<br />

more strategic thinking into our senior studio in order<br />

to prepare students to work across many media.”<br />

Multi-disciplinary, collaborative design coursework<br />

will facilitate students to bridge the gap between the<br />

intangible design concept, the tangible sense of identity<br />

on paper or on screen, and the sense of place within<br />

the built environment. 21 Professional graphic design<br />

processes have evolved from singular tasks to multidisciplinary<br />

agents of change; graphic design education<br />

must follow suit to ensure the all-inclusive competence<br />

of a new generation of designers.<br />

Eliminating liberal arts would<br />

be detrimental to a student’s<br />

ability to draw inspiration<br />

from many different areas.<br />

David Short, <strong>MFA</strong> Candidate<br />

<strong>Savannah</strong> College of Art & Design<br />

Atlanta, Georgia<br />

33


#25 & #26 of Michael Bierut’s<br />

26 year old sequential collection<br />

of notebooks.<br />

EXPECTATION 6 | innovative business strategy<br />

There always seems to be a lot of<br />

interest in designers’ sketchbooks,<br />

but I call these notebooks for a<br />

reason. Page after page contain<br />

nothing but records of phone<br />

conversations, notes from meetings,<br />

price estimates, specifications. I<br />

keep the random doodles to a<br />

minimum. Someone looking at<br />

those pages would think the book<br />

might belong to a lawyer or, more<br />

likely, a party planner.<br />

Michael Bierut<br />

34


EXPECTATION 6 | innovative business strategy<br />

EXPECtAtiON 6<br />

innovative<br />

business<br />

strategy<br />

Knowledge of parallel principles of business is<br />

another increasingly prominent expectation that industry<br />

professionals look to acquire in new design graduates<br />

entering into today’s workplace. According to Angelo Carusi,<br />

Principal at Cooper Carry, Inc, “More than ever, clients are<br />

going to be looking for design firms who understand the<br />

client’s business. New graduates who have an understanding<br />

of business and can present their ideas are going to have<br />

a leg up on their competition.” Graphic design curricula<br />

must take into account – there is no innovation without the<br />

connection to client objectives and business strategy. 22 When<br />

asked what new industry issue or trend he foresees that<br />

students in school need to learn now for future success in<br />

the workplace, Mike Sloan, Partner at Lippincott affirms this<br />

tenet by simply stating, “Client needs analysis, and businessdriven<br />

design strategy.”<br />

22 IDEO, “Innovation Strategy,” http://<br />

www.ideo.com/thinking/focus/<br />

innovation-strategy/ (accessed<br />

February 13, 2010).<br />

We don’t get hired to make<br />

pretty things or win design<br />

awards. We get hired to<br />

solve business problems.<br />

James Bradley<br />

35


EXPECTATION 6 | innovative business strategy<br />

One opportunity to better incorporate business<br />

strategies into the graphic design curriculum is for<br />

students to experience the client/designer relationship<br />

first hand in class. Students show proactive enthusiasm<br />

when asked to rate their interest level in various<br />

educational initiatives. Working on real client-based<br />

projects in class ranked most interesting for students.<br />

As an expert in operations management for creatives,<br />

Shel Perkins shares their enthusiasm. “An essential skill<br />

set for a designer is business savvy. We need to clearly<br />

understand [our client’s] business challenges, trends and<br />

options. We also need to be just as smart when it comes<br />

to our own. Business savvy is what makes our careers<br />

sustainable over the long haul.” 23<br />

As a witness to the recent economic downturn,<br />

Sarah Miller, Partner at Miller-Cormier in Cincinnati,<br />

Ohio, agrees that business knowledge is even more<br />

important during a troubled economy. “Design firms<br />

hire a lot of folks when times are good and lay them off<br />

when times are bad,” says Miller. “Many designers take<br />

on freelance work when times are tough and it is helpful<br />

to have prior business knowledge – how to bring in new<br />

clients, writing estimates, invoicing, and book keeping.”<br />

A typical graphic design curriculum does not include a<br />

plethora of business-driven design strategy above and<br />

beyond lectures on business conduct, proposal writing,<br />

and copyright basics. For this reason, educators ranked<br />

business practices the least emphasized within their<br />

curriculum as a whole.<br />

Which educational initiatives do you find most interesting?<br />

Student<br />

23 Shel Perkins, “Making a Living,” AIGA<br />

Center for Practice Management,<br />

Design: Business Issue 4, May 2005<br />

http://cpm.aiga.org (acessed<br />

February 13, 2010).<br />

*Real Client-<br />

Based Projects<br />

Revolving<br />

Courses<br />

Collaboration with<br />

Other Majors<br />

Graduate<br />

School<br />

5–Year<br />

Curriculum<br />

Recommend My<br />

School to Peers<br />

Trade Liberal Arts<br />

for More Studio<br />

36


Being good in<br />

business is the<br />

most fascinating<br />

kind of art.<br />

Andy Warhol<br />

What does your curriculum emphasize most?<br />

Educator<br />

Student<br />

*Business<br />

Strategies<br />

Contemporary<br />

Issues<br />

Design for the Built<br />

Environment<br />

Digital<br />

Media<br />

Global<br />

Culture<br />

Multi-Disciplinary<br />

Approach<br />

Professional<br />

Practice<br />

Securing<br />

a Job<br />

37


61<br />

46<br />

% of students<br />

respect the<br />

perspectives more<br />

so of professors<br />

who maintain<br />

a professional<br />

design position<br />

% of educators<br />

maintain a<br />

professional<br />

design position<br />

outside of school<br />

EXPECTATION 6 | innovative business strategy<br />

50<br />

% of students<br />

feel their<br />

curriculum<br />

doesn’t allow<br />

for enough<br />

professional<br />

practice time<br />

58<br />

% of educators<br />

surveyed believe<br />

that all design<br />

schools should<br />

make multiple<br />

professional<br />

practice terms<br />

mandatory<br />

38


EXPECTATION 6 | innovative business strategy<br />

There are several avenues within a student’s<br />

educational journey from which business strategy<br />

must begin to be instilled. The obvious source of this<br />

information is from professors’ expertise with client<br />

interaction. 61% of students surveyed said they respect<br />

the perspectives more so of professors who maintain<br />

a professional business position over those who do<br />

not. Yet the larger portion of educators polled (54%)<br />

do not practice professionally outside of the school<br />

environment. It is an obligation for educators in graphic<br />

design to stay up-to-date with their discipline. For busy<br />

professors, this may transform into authoring essays<br />

for academic publications or lecturing at various design<br />

conferences outside of their school of employment. 24<br />

Another opportunity for graphic design programs<br />

to encourage knowledge of business strategy, above and<br />

beyond the standard coursework, is from professional<br />

practice (also known as interning, co-oping, or<br />

apprenticeship). “A well thought-out internship program<br />

creates a relationship between the design firm and the<br />

student that is mutually beneficial. For the student, it<br />

provides exposure to the work environment and the<br />

complex challenges of ‘real world’ design projects.” 25<br />

58% of educators surveyed believe that all design<br />

schools should make multiple professional practice<br />

terms mandatory prior to graduation, although few<br />

schools comply. 50% of students feel that there are<br />

not enough opportunities for adequate professional<br />

practice experience within their undergraduate design<br />

program. Without this exposure, students will find<br />

themselves unprepared for the professional workplace.<br />

Design schools must not be content with offering<br />

professional practice on an elective basis, or expect<br />

students to acquire business connections on their own<br />

fruition. Collegiate programs must build this necessary<br />

component into their curricula as a requirement and<br />

assist students by providing the necessary contact<br />

information of interested employers. Business Week<br />

magazine recently published an article confirming this<br />

shift in demand for designers, “Those who can marry<br />

creative right-brain thinking and analytical left-brain<br />

thinking are at a premium. Right now a lot of new<br />

value is being found at the intersection of design and<br />

business. Professionals who can understand and respect<br />

both sides are at an advantage. 26 For new graduates<br />

to be competitive in today’s job market, they must<br />

come equipped with knowledge not just of creativity<br />

and craft; they must also be considerably strategic and<br />

innovative on the business side as well.<br />

My professors lacked a serious<br />

connection to real world trends and<br />

practices. This wasn’t as apparent<br />

in college, but became much<br />

more evident after being in the<br />

professional environment myself.<br />

24 Meggs, 75.<br />

25 Shel Perkins, “Be Smart about Student<br />

Internships,” AIGA Center for Practice<br />

Management, May 20, 2009, http://<br />

cpm.aiga.org (accessed Feb. 13, 2010).<br />

26 Harry West, “The Cross-Discipline<br />

Design Imperative,” Business<br />

Week, October 4, 2007.<br />

http://www.businessweek.com<br />

(accessed February 15, 2010).<br />

Amberlee Isabella, Recent Graduate<br />

University of Kentucky<br />

Lexington, Kentucky<br />

39


EXPECTATION 7 | social responsibility<br />

Adbusters magazine<br />

cover design portraying<br />

the Bush administration’s<br />

disregard of critical<br />

environmental issues<br />

Design creates culture.<br />

Culture shapes values.<br />

Values determine the future.<br />

Robert L. Peters<br />

40


EXPECTATION 7 | social responsibility<br />

EXPECtAtiON 7<br />

social<br />

responsibility<br />

In 1963, Kevin Garland, a British graphic designer wrote<br />

the First Things First manifesto which challenged designers<br />

to become more responsible with their contributions to a<br />

global culture. In 1999, a revised version of the manifesto<br />

was resurrected in the United States by a younger generation<br />

of designers and was widely published in a variety of design<br />

journals and the likes of Adbuster magazine. As far as<br />

intrinsic design issues go, the First Things First manifesto<br />

sparked significant controversy concerning design ethics. 27<br />

Its revolutionary sentiments have since resurfaced within<br />

professional expectations of new graduates entering the<br />

twenty-first century workplace. Today’s leading designers<br />

are not just evaluating the ethics of commercial content, but<br />

are also evaluating the ethics of the processes by which they<br />

conceptualize, produce, and distribute visual communication.<br />

With today’s newfound public awareness of design<br />

comes a newfound social responsibility for designers. Graphic<br />

designers must acknowledge that they have the responsibility<br />

(and the ability to respond) not just to the needs of their clients<br />

but also to those of society. 28 When leading professionals were<br />

asked about new industry issues students need to learn now for<br />

future success in the workplace, the dominant social topic was<br />

sustainability. Concepts of global culture were also mentioned,<br />

as social media continues to expand as the popular form of<br />

dynamic communication.<br />

27 Michael Bierut, William Drenttel<br />

and Steven Heller, ed. Looking<br />

Closer Four: Critical Writings on<br />

Graphic Design, (New York,<br />

NY: Allworth Press, 2002) 4.<br />

28 Charlotte & Peter Fiell, Graphic<br />

Design for the 21st Century,<br />

(Hohenzollernring: Taschen,<br />

2005) 10.<br />

Designers have a dual duty;<br />

contractually to their clients<br />

and morally to the later users<br />

and recipients of their work.<br />

Hans Höger<br />

41


87<br />

% of professionals<br />

view sustainability<br />

as a top priority<br />

and are beginning<br />

to learn how to<br />

apply its principles<br />

more effectively.<br />

Too many design students<br />

are making without intent or<br />

understanding of the context<br />

in which they live as simple<br />

humans, let alone designers.<br />

Eric Heiman, Professor<br />

California College of the Arts<br />

San Francisco, California<br />

“As one of the defining ideas of the 21st century,<br />

sustainability holds tremendous possibilities for the<br />

creative community, its business partners and society.” 29<br />

‘Green design,’ as it is termed, seeks to find processes<br />

and materials that do not negatively impact the<br />

environment. For example, graphic designers may<br />

“research things such as recycled and tree-free papers;<br />

or try to find nontoxic inks; or devise folds and<br />

structures that result in less waste.” 30 The eminence of<br />

sustainability became even more apparent as our nation<br />

watched the first political campaigns of the twentyfirst<br />

century, which focused heavily on the importance<br />

of clean energy efficiency. Ideologies of conservation<br />

and environmental protection are changing how the<br />

world operates globally. “87% of recently surveyed<br />

aiga members view sustainability as a top priority, but<br />

many of them confess they are ill-equipped to apply its<br />

principles effectively.” 31 Opportunities for pedagogical<br />

change can be found in teaching applications that<br />

embrace these basic principles. It is critical that design<br />

students stay informed of increased environmental efforts<br />

for global business, as professional expectations of<br />

sustainability knowledge are guaranteed to follow suit.<br />

29 AIGA Center for Sustainable Design,<br />

“The Living Principles,” AIGA, http://<br />

www.livingprinciples.net/ (accessed<br />

February 11, 2010).<br />

30 Brian Dougherty, Green Graphic<br />

Design, (New York, NY: Allworth Press,<br />

2008), 10.<br />

31 AIGA, http://www.livingprinciples.net<br />

(accessed February 11, 2010).<br />

32 Heller, Steven and Lita Talarico, Design<br />

School Confidential, (Beverly, MA:<br />

Rockport Publishers, 2009), 168.<br />

May 2009 Time Magazine<br />

illustrating the cover story<br />

on ‘green designers’<br />

42


EXPECTATION 7 | social responsibility<br />

A collegiate curriculum is the ideal vehicle to propel<br />

such ideals to the forefront of future graphic design<br />

practice. Traditionally, studio courses such as ‘Social<br />

Awareness,’ ‘Design for Society,’ or ‘Contemporary Issues<br />

in Design’ provide opportunities for students to research<br />

and design a socially responsible campaign. Student<br />

projects typically range anywhere from literacy, politics,<br />

or animal cruelty to the likes of clean water, global<br />

warming, and recycling campaigns. Learning outcomes<br />

from such courses are imperative, as students digest the<br />

vital role of graphic design within society and global<br />

culture as a whole. However, survey results from today’s<br />

leading practitioners conclude that another layer of<br />

social responsibility knowledge must be added to existing<br />

syllabi to better meet twenty-first century professional<br />

expectations. Studio courses must begin to inform<br />

and encourage students to critically apply practical<br />

sustainable processes to any and all design problems.<br />

The Royal College of Art in London, uk has<br />

incorporated a class entitled ‘Passion for Print,’ which<br />

investigates printing possibilities “beyond the surface.”<br />

Students produce design solutions where the influence<br />

of production and process is a primary consideration.<br />

For example, student Lottie Crumbleholme designed a<br />

lithography campaign using sustainable ideals entitled<br />

‘This is the Environmental Impact of your Work,’<br />

which encourages graphic designers to think more<br />

environmentally about the printing process. 32 American<br />

graphic design syllabi must take note and not only<br />

require students to research the content of such visual<br />

communications, but also research and practice with<br />

ethical production methods and materials.<br />

Barack Obama presidential campaign<br />

poster design by Scott Hanson of<br />

ISO50 highlights eco-friendly ideals<br />

This questionnaire gives designers the This opportunity questionnaire to audit gives a piece designers of work they<br />

have recently sent to print in order to see the the opportunity impact that to audit will a have piece made of on<br />

the environment. Non-drying inks printed work on they back have of recently the first sent page to print transfer<br />

any answers that relate to a poor environmental in order to choice see the onto impact the that image it below,<br />

literally showing the impact made.<br />

43


EXPECTATION 7 | social responsibility<br />

Amongst industry professionals, the notion<br />

of social responsibility also spawns discussions<br />

concerning the need for students to increase their<br />

cultural awareness prior to entering the twentyfirst<br />

century workplace. “Today’s new pluralism<br />

in graphic design must be seen as a response to the<br />

greater multiculturalism of today’s global society.” 33<br />

With the opulence of technology and our expanded<br />

global demands, the audience for which we design is<br />

increasingly important. Design history lectures will<br />

always idolize the “universal” design solutions of<br />

Bauhaus Modernism as the true “international style”<br />

of yesteryear. But with the new wave of social media<br />

and other forms of technology that broaden our<br />

communicative abilities, there is no longer such a thing<br />

as a universal audience. 34 With each project, students<br />

must learn to become experts on “the audience’s<br />

values, symbolic codes, and communicative styles;<br />

and preferred media and distribution channels must<br />

inform how we shape the written message.” 35 The First<br />

Things First manifesto reminds us that designers have<br />

the potential to create messages that have a profound<br />

impact on the world. Opportunity for pedagogical<br />

change rests in infusing practical principles of design<br />

ethics in students by requiring each studio project to<br />

fully research the global audience’s perspective and<br />

incorporate aspects of social responsibility by concept,<br />

process, and production.<br />

Design is directed toward human beings.<br />

To design is to solve human problems by<br />

identifying them & executing the best solution.<br />

Ivan Chermayeff<br />

33 Fiell, 8<br />

34 Katherine McCoy, “Maximize the<br />

Message: Tailoring Design for Your<br />

Audience in a Multicultural Era,” in The<br />

Education of a Graphic Designer, ed.<br />

Steven Heller, (New York, NY: Allworth<br />

Press, 2005), 279.<br />

35 Ibid, 283.<br />

The First Things First manifesto<br />

was published in January 1964.<br />

Inexplicably, reverberations are<br />

still apparent.<br />

44


EXPECTATION 7 | social responsibility<br />

Design is a<br />

call to action.<br />

Charles Eames<br />

45


visualizing curricular concepts<br />

46


VISUALIZING CURRICULAR CONCEPTS<br />

OBJECTIVES<br />

visualizing<br />

curricular<br />

concepts<br />

With all of the aforementioned variables of graphic<br />

design education, it is difficult for beginners to visualize<br />

which design programs are best suited for their individual<br />

priorities. As neophytes to design in general, most would not<br />

have an inkling of how to determine which programs are best<br />

aligned with today’s professional expectations. Under this<br />

premise, it becomes imperative for students to evaluate the<br />

competitive industry expectations they will face before they<br />

embark upon their educational journey. Bridging these gaps<br />

becomes possible by retaining educators that remain informed<br />

of current and future professional expectations. But also by<br />

equipping beginner students up front with the informational<br />

tools to make knowledgeable decisions about their choice of<br />

graphic design programs.<br />

Nothing is more tragic than to have<br />

students attend programs expecting<br />

to receive professional preparation,<br />

only to find after graduation that<br />

major gaps exist in their education.<br />

Philip Meggs<br />

47


What makes a<br />

graphic design<br />

course a success?<br />

Freedom<br />

When students are able to<br />

independently define and follow<br />

through with their own unique<br />

project parameters<br />

Educator<br />

Student<br />

Context<br />

When lectures and assignments<br />

connect with historical and/or<br />

contemporary real-world issues<br />

A class is a success when<br />

students demonstrate<br />

conceptual development,<br />

increased understanding<br />

and capacity for effective<br />

design methodologies.<br />

Discourse<br />

When the group engages in<br />

consistent thought-provoking<br />

discussion and critiques in class<br />

Dawn Barrett, Professor<br />

Rhode Island School of Design<br />

Providence, Rhode Island<br />

Challenge<br />

When the assignments have<br />

demanding yet attainable<br />

goals and objectives<br />

The students’ abilities<br />

to make intelligent design<br />

decisions, to work independently,<br />

to attain visual sensitivity and<br />

produce work that is visually<br />

cohesive and that reflects<br />

typographic competence.<br />

Learning Curve<br />

When I am able to learn<br />

something fundamentally new<br />

from my professor and perhaps<br />

vice versa<br />

Barry Roseman, Professor<br />

SCAD-Atlanta<br />

Atlanta, Georgia<br />

GPA<br />

When grade point averages<br />

are favorable and improve<br />

throughout the term<br />

Experimentation, enthusiasm,<br />

integration of theory and<br />

thinking beyond the expected<br />

design solution<br />

Sherry Blankenship, Professor<br />

Ohio University<br />

Athens, Ohio<br />

Multimedia<br />

When I am able to expand<br />

my knowledge of new<br />

media and technology to<br />

solve a design problem<br />

Projects<br />

When there is a portfolioworthy<br />

project at the end<br />

of the term<br />

48


visualizing curricular concepts<br />

CHALLENGE<br />

DISCOURSE<br />

FREEDOM<br />

PROJECTS<br />

LEARNING<br />

PROJECTS<br />

DISCOURSE<br />

CHALLENGE<br />

CONTEXT<br />

FREEDOM<br />

CONTEXT<br />

LEARNING CURVE<br />

MULTIMEDIA<br />

GPA<br />

MULTIMEDIA<br />

GPA<br />

Most Important<br />

Least Important<br />

49


70<br />

% of educators<br />

believe courses<br />

should focus<br />

less on polished<br />

portfolios and<br />

more on the<br />

development of<br />

core skill sets.<br />

Existing curricular concepts can be examined in various forms, but most reek of<br />

industry jargon and provide no connection by description of their pedagogical objectives<br />

to the expectations of today’s practice. Elaborate booklets and promotional brochures<br />

about each school are distributed to entice and inform potential students, yet are often<br />

presented as a glamorized hyper-reality of the college experience. The award-winning<br />

catalog Proof, a School of <strong>Visual</strong> Arts’ publication for prospective students, is an ideal<br />

example. While the school is indisputably amongst the most successful, the majority of<br />

this oversized catalog serves to excite the creative spirit and showcase individual student<br />

work. Very few of the visuals are dedicated to deciphering core curricular concepts in<br />

respect to professional expectations. Upon visiting numerous web sites of collegiate design<br />

programs, it is the norm to see a lengthy list of course numbers provided within a cryptic<br />

matrix of credit hours required. Rarely do they discuss how their educational tenets align<br />

with what leading industry professionals expect from new graduates of the future. With<br />

industry expectations left undefined in information issued to prospective students, how<br />

exactly are they expected to conclusively visualize what they will need upon graduation?<br />

How are they expected to differentiate among design schools under review, when<br />

professional expectations of the twenty-first century workplace are not published?<br />

visualizing curricular concepts<br />

Proof, a SVA publication<br />

to prospective students<br />

50


visualizing curricular concepts<br />

Unless students have prior recommendation from a guidance counselor or<br />

attend the local design school close to their residence, many students turn to outside<br />

sources for answers. The streamlined us News and World Report is known for<br />

publishing an annual “Best Design Schools” ranking, as is Business Week’s “Top<br />

Design Schools” list, or industry resources such as aiga’s link to nasad accredited<br />

institutions. These sources seem to cater more so to popularity and status and fail to<br />

discern a comparative outlook on how the ‘top schools’ align with expectations of<br />

twenty-first century professionals. In an effort to bridge this gap, Changing Graphic<br />

Design Pedagogy serves as a visual research manual that marries expectations from<br />

top design professionals with corresponding information about the top design schools<br />

per industry standards. Initially, leading professionals were asked from which design<br />

schools their most successful new employees graduated. Many of their responses<br />

align with the ‘top schools’ ranking, but they also drew attention to a variety of<br />

astute programs students may never consider should they only rely upon the allure<br />

of undergraduate catalogs, kitschy web sites, or ‘top school’ publicity. Each school’s<br />

curriculum deemed noteworthy by the surveyed professionals was closely evaluated<br />

and compared. Several factors were considered with a goal of distinguishing what<br />

each had in common to qualify them as a ‘top design school’ per leading practitioner<br />

standards. The region, accreditation, admission policy, term structure, ratio of<br />

liberal arts credits, review requirements, professional practice policies, and senior<br />

project mandates were all evaluated.<br />

Students should have a plan<br />

when they begin as to what<br />

kind of portfolio they will<br />

need when they graduate,<br />

otherwise how can they<br />

decide on a curriculum?<br />

Cary Staples, Professor<br />

University of Tennessee<br />

Knoxville, Tennessee<br />

Yale University School of Art<br />

web site with course listing<br />

51


Where did your most successful designers attend undergraduate school?<br />

Arizona State University Tempe, AZ<br />

Art Center College of Design Pasadena, CA<br />

Art Institute of Atlanta Atlanta, GA<br />

Auburn University Auburn, AL<br />

Boston University Boston, MA<br />

California Institute of the Arts Valencia, CA<br />

Carnegie Mellon University Pittsburgh, PA<br />

Clemson University Clemson, SC<br />

College for Creative Studies Detroit, MI<br />

Cornish College of the Arts Seattle, WA<br />

Creative Circus Atlanta, GA<br />

Georgia State University Atlanta, GA<br />

Grand Valley State University Allendale, MI<br />

Herron School of Art & Design Indianapolis, IN<br />

Maryland Institute College of Art Baltimore, MD<br />

North Carolina State University Raleigh, NC<br />

Ohio State University Columbus, OH<br />

Ohio University Athens, OH<br />

Parsons the New School for Design NY, NY<br />

Penn State University Altoona, PA<br />

Portfolio Center Atlanta, GA<br />

Pratt Institute Brooklyn, NY<br />

Rutgers State University Newark, NJ<br />

Rhode Island School of Design Providence, RI<br />

<strong>Savannah</strong> College of Art & Design Atlanta, GA<br />

School of the Art Institute of Chicago Chicago, IL<br />

School of <strong>Visual</strong> Arts New York, NY<br />

University of the Arts Philadelphia, PA<br />

University of Cincinnati Cincinnati, OH<br />

University of Illinois Champaign, IL<br />

University of Tennessee Knoxville, TN<br />

University of Washington Seattle, WA<br />

Virginia Commonwealth University Richmond, VA<br />

Yale University New Haven, CT<br />

52


visualizing curricular concepts<br />

In visualizing the pedagogical change of graphic design, the biggest issue is the time<br />

limitation in comparison with the “encyclopedic amounts of information” to learn (as<br />

Paul Rand would say). During the onset of this research, several educators and students<br />

expressed concern as to how a graphic design curriculum could possibly incorporate any<br />

additional components. Professors seemed already overwhelmed with back-to-back studios,<br />

full to capacity. They are pressed for time; 55% of educators would rather have the longer<br />

semester term system over the collegiate ten-week quarter structure to administer the new<br />

and necessary coursework. Students frowned at the proposition of tagging on an additional<br />

year of coursework, when four years already seemed like an eternity. Given the necessity of<br />

including new professional expectations into the curriculum, it is fair to say that four years<br />

has become unrealistic to complete a comprehensive undergraduate education where the<br />

student is truly prepared for today’s increasingly demanding workplace. 50% of educators<br />

surveyed agreed. Graphic Design Department Chair, Santiago Piedrafita of North Carolina<br />

State University is part of the other 50% who believe as the need for additional coursework<br />

arises, it means certain existing coursework has become outdated.<br />

The problem in thinking four<br />

years isn’t enough to prepare<br />

undergraduates for entry<br />

level positions is the fault of<br />

design faculty who refuse to<br />

reconsider or let go of sacred<br />

cows in the curriculum.<br />

Santiago Piedrafita, Department Chair<br />

North Carolina State University<br />

Raleigh, North Carolina<br />

53


Frequent debates occur over which curricular<br />

components are ‘sacred cows,’ but the solution is<br />

tangibly resolved only in a handful of programs like<br />

Rhode Island School of Design (risd) and University<br />

of Cincinnati’s College of Design, Architecture,<br />

Art, and Planning (daap). risd’s Bachelor of Fine<br />

Arts (bfa) degree is a typical four-year program<br />

offering the expected course requirements, such as<br />

foundations, liberal arts, electives, and various design<br />

studios. Above and beyond the bfa curriculum, risd<br />

also offers an optional fifth year of coursework,<br />

which results in a Bachelor of Graphic Design (bgd)<br />

degree. This additional year enables students to<br />

acquire 6 credit hours of professional internships<br />

(as opposed to zero required for the bfa). It also<br />

incorporates 12 more graphic design studio credit<br />

hours, 9 additional art and design elective credit<br />

hours, and 3 more liberal arts credit hours. risd’s<br />

solution is a win-win for both educators and students.<br />

RISD 2009–2010 Undergraduate<br />

Graphic Design Curriculum comparing<br />

BFA & BGD credit hour distribution<br />

The need for additional time beyond the fourth<br />

year is addressed, along with the preservation of<br />

established coursework to compensate for the lack of<br />

time. By giving students this option, it allows them to<br />

gauge their competency level versus their career goals<br />

during their senior year of the design program and<br />

decide if the additional year is warranted.<br />

In contrast, daap in Cincinnati, Ohio also offers<br />

a five-year program, yet it is treated as a standard<br />

requirement to obtain a Bachelor of Science in<br />

Graphic Design, not a supplemental add-on. As a<br />

result, graphic design majors graduate from daap<br />

with a year and a half of professional practice<br />

experience, and are therefore better prepared to enter<br />

into the full-time workplace over other students with<br />

little to no experience.<br />

Another curricular concept that is rarely<br />

visualized within design school publications is their<br />

evaluation process of student work. Due to the<br />

increase in complexity of today’s design programs,<br />

portfolio reviews for admissions is more necessary<br />

than ever. 70% of professors polled are against open<br />

admission policies and believe that portfolios should<br />

be required for acceptance into reputable graphic<br />

design programs. This process favorably catches<br />

students who may need preliminary instruction<br />

prior to delving into the rigorous graphic design<br />

studio courses, yet it also creates an adverse aura<br />

of exclusivity surrounding the program itself.<br />

54


visualizing curricular concepts<br />

Noteworthy schools, like Art Center College of Design in Pasadena, California, or Maryland Institute College<br />

of Art in Baltimore, Maryland require 10–20 portfolio pieces up front from applying high school seniors to<br />

assess advanced student potential. This type of evaluation often becomes circumstantial, deterring promising<br />

students who have yet to be exposed to creative studies in high school, or who do not have the means to<br />

produce a collection of portfolio pieces. Other collegiate design programs more logically accept students<br />

without a portfolio evaluation into their foundation program for fundamental ‘pre-graphic design’ studies. It<br />

is more practical for schools to assess student talent after requiring a first year of intense coursework. Only at<br />

this point should student work be pragmatically reviewed to grant or deny their continuation into the official<br />

graphic design program.<br />

When comparing the success of certain curricular concepts, another point of contention amongst<br />

professors and students is the necessity of interim and exit reviews. 67% of students polled were not required<br />

to go through any sort of provisional or final review to gauge their progress. With open admission design<br />

school policies at the beginning of a student’s educational career, and the aforementioned lack of professional<br />

certification upon graduation, it is imperative for collegiate programs to implement reviews as academic<br />

checkpoints. They act as an essential barometer to ensure the release of fully competent graduates into the<br />

professional workplace. When surveyed, educators overwhelmingly agreed. 89% advocate for mandated<br />

interim and exit reviews prior to graduation and 96% believe that undergraduates should be required to<br />

complete a comprehensive senior capstone project or thesis to summate their studies in graphic design.<br />

Lastly, a design school’s accreditation is also a vital component to evaluate when comparing curricular<br />

concepts. 73% of educators agree that a design school’s accrediting association is an important indicator of<br />

their viability, yet several design schools remain only regionally (as opposed to nationally) accredited. For<br />

higher education as a whole, it is largely disputed which type of accrediting association, regional or national,<br />

possesses more quality control over curricular components. But for graphic design specifically, the National<br />

Association of Schools of Art and Design (nasad) is the most logical choice due to the collaboration with<br />

aiga (the professional association for design). nasad showcases substantial strides to homogenize successful<br />

curricular requirements for graphic design education; for this reason, design schools are remiss should they<br />

choose not to align themselves with such initiatives.<br />

55


70<br />

73<br />

% of educators<br />

say portfolios<br />

should be<br />

required for<br />

admission into<br />

graphic design<br />

programs<br />

% of educators<br />

say a school’s<br />

accrediting<br />

association is<br />

an important<br />

barometer of<br />

their viability<br />

visualizing curricular concepts<br />

89<br />

96<br />

% of educators<br />

say interim or exit<br />

reviews should<br />

be mandatory<br />

to better gauge<br />

student progress<br />

and levels of<br />

proficiency<br />

% of educators<br />

say undergrads<br />

should be<br />

required to<br />

complete a<br />

senior project<br />

or thesis prior<br />

to graduation<br />

56


visualizing curricular concepts<br />

Portfolio Review<br />

for Admissions in<br />

to Graphic Design<br />

Nationally<br />

Accredited<br />

(NASAD)<br />

Interim or<br />

Exit Reviews<br />

Required<br />

Senior Project<br />

or <strong>Thesis</strong><br />

Required<br />

Arizona State University<br />

Art Center College of Design<br />

Art Institute of Atlanta<br />

Auburn University<br />

Boston University<br />

California Institute of the Arts [cal arts]<br />

Carnegie Mellon University<br />

Clemson University<br />

College for Creative Studies<br />

Cornish College of the Arts<br />

Creative Circus*<br />

Georgia State University<br />

Grand Valley State University<br />

Herron School of Art & Design<br />

Maryland Institute College of Art<br />

North Carolina State University<br />

Ohio State University<br />

Ohio University<br />

Parsons the New School for Design<br />

Penn State University<br />

Portfolio Center*<br />

Pratt Institute<br />

Rhode Island School of Design [risd]**<br />

Rutgers State University<br />

<strong>Savannah</strong> College of Art & Design<br />

School of the Art Institute of Chicago<br />

School of <strong>Visual</strong> Arts [sva]<br />

University of the Arts<br />

University of Cincinnati [daap]**<br />

University of Illinois<br />

University of Tennessee at Knoxville<br />

University of Washington<br />

Virginia Commonwealth University<br />

Yale University<br />

Two-year program*<br />

Five-year program**<br />

57


58<br />

50<br />

% of educators<br />

say multiple<br />

professional<br />

practice terms<br />

should be<br />

mandatory prior<br />

to graduation<br />

% of students<br />

say they do not<br />

have enough<br />

opportunities<br />

for adequate<br />

professional<br />

practice<br />

visualizing curricular concepts<br />

58<br />

50<br />

% of educators<br />

believe a two<br />

semester school<br />

year is more<br />

favorable than<br />

the four quarter<br />

system per year<br />

% of educators<br />

think four years<br />

is becoming<br />

insufficient for a<br />

comprehensive<br />

graphic design<br />

education in the<br />

21st century<br />

58


visualizing curricular concepts<br />

More than 2-Terms<br />

Professional Practice<br />

2-Semester<br />

School Year<br />

4-Quarter<br />

School Year<br />

More than 4-Year<br />

Program Length<br />

Arizona State University<br />

Art Center College of Design<br />

Art Institute of Atlanta<br />

Auburn University<br />

Boston University<br />

California Institute of the Arts [cal arts]<br />

Carnegie Mellon University<br />

Clemson University<br />

College for Creative Studies<br />

Cornish College of the Arts<br />

Creative Circus*<br />

Georgia State University<br />

Grand Valley State University<br />

Herron School of Art & Design<br />

Maryland Institute College of Art<br />

North Carolina State University<br />

Ohio State University<br />

Ohio University<br />

Parsons the New School for Design<br />

Penn State University<br />

Portfolio Center*<br />

Pratt Institute<br />

Rhode Island School of Design [risd]**<br />

Rutgers State University<br />

<strong>Savannah</strong> College of Art & Design<br />

School of the Art Institute of Chicago<br />

School of <strong>Visual</strong> Arts [sva]<br />

University of the Arts<br />

University of Cincinnati [daap]**<br />

University of Illinois<br />

University of Tennessee at Knoxville<br />

University of Washington<br />

Virginia Commonwealth University<br />

Yale University<br />

Two-year program*<br />

Five-year program**<br />

59


55–70%<br />

Liberal Arts<br />

30–35%<br />

Liberal Arts<br />

15–25%<br />

Liberal Arts<br />

0%<br />

Liberal Arts<br />

Arizona State University<br />

Art Center College of Design<br />

Art Institute of Atlanta<br />

Auburn University<br />

Boston University<br />

California Institute of the Arts [cal arts]<br />

Carnegie Mellon University<br />

Clemson University<br />

College for Creative Studies<br />

Cornish College of the Arts<br />

Creative Circus*<br />

Georgia State University<br />

Grand Valley State University<br />

Herron School of Art & Design<br />

Maryland Institute College of Art<br />

North Carolina State University<br />

Ohio State University<br />

Ohio University<br />

Parsons the New School for Design<br />

Penn State University<br />

Portfolio Center*<br />

Pratt Institute<br />

Rhode Island School of Design [risd]**<br />

Rutgers State University<br />

<strong>Savannah</strong> College of Art & Design<br />

School of the Art Institute of Chicago<br />

School of <strong>Visual</strong> Arts [sva]<br />

University of the Arts<br />

University of Cincinnati [daap]**<br />

University of Illinois<br />

University of Tennessee at Knoxville<br />

University of Washington<br />

Virginia Commonwealth University<br />

Yale University<br />

Note: Percentages are an average approximation calculated per total credit hours required; student electives and individual exemptions may apply.<br />

Two-year program*<br />

Five-year program**<br />

60


visualizing curricular concepts<br />

Dexterity with<br />

Digital Media<br />

Design<br />

Discourse<br />

Multi-Disciplinary<br />

Approach<br />

Innovative<br />

Business<br />

Strategies<br />

Social<br />

Responsibility<br />

Arizona State University<br />

Art Center College of Design<br />

Art Institute of Atlanta<br />

Auburn University<br />

Boston University<br />

California Institute of the Arts [cal arts]<br />

Carnegie Mellon University<br />

Clemson University<br />

College for Creative Studies<br />

Cornish College of the Arts<br />

Creative Circus*<br />

Georgia State University<br />

Grand Valley State University<br />

Herron School of Art & Design<br />

Maryland Institute College of Art<br />

North Carolina State University<br />

Ohio State University<br />

Ohio University<br />

Parsons the New School for Design<br />

Penn State University<br />

Portfolio Center*<br />

Pratt Institute<br />

Rhode Island School of Design [risd]**<br />

Rutgers State University<br />

<strong>Savannah</strong> College of Art & Design<br />

School of the Art Institute of Chicago<br />

School of <strong>Visual</strong> Arts [sva]<br />

University of the Arts<br />

University of Cincinnati [daap]**<br />

University of Illinois<br />

University of Tennessee at Knoxville<br />

University of Washington<br />

Virginia Commonwealth University<br />

Yale University<br />

Note: Selections are based upon published curricular descriptions and requirements; syllabi per professor and elective choices per student will vary.<br />

Two-year program*<br />

Five-year program**<br />

61


conclusion<br />

37 MarshallMcLuhan.com, http://www.<br />

marshallmcluhan.com/poster.html<br />

38 Heller, Education of an E-designer,<br />

105.<br />

The field of graphic design has constantly and consistently changed upon its<br />

inception and will continue to reinvent itself as technology advances. Pedagogy should<br />

not be defined by or limited to industry expectations, but should be greatly informed<br />

and influenced by them. Graphic design education must not rest on serving the public’s<br />

current definition of it or reacting to change only after it surfaces within the industry. The<br />

best curricula anticipate future change and produce design professionals that embody the<br />

same philosophy. The essence of this proactive vision in education can be traced back to<br />

the Marshall McLuhan caveat, “If we look at the present through a rearview mirror, we<br />

march backwards into the future.” 37 Armed with the knowledge of what today’s leading<br />

professionals expect from new graduates of the future, visualizing certain pedagogical<br />

change seems all the more tangible. Research shows that in order for design student to be<br />

fully prepared to enter the today’s professional graphic design workplace, they must be<br />

proficient in fundamental skills of (1) creativity, (2) craft and technique, and (3) design<br />

discourse; new modalities and methods of (4) digital media and (5) multi-disciplinary<br />

approaches; and knowledge of business with (6) innovative strategy, and a sense of (7)<br />

social responsibility. Realistically, even with the best schools and the top professors, a<br />

design curriculum cannot carry the entire responsibility of a graphic designer’s success or<br />

failure post-graduation. As Steven Heller says, “The content of education is more than<br />

62


the college curriculum.” 38 Even after mastering the core set of professional expectations,<br />

a design student’s body of knowledge can never be looked upon in completion; it<br />

remains ongoing and continuous. The best remain curious, thirst for knowledge, and<br />

39 Heller, Education of an E-designer, 105.<br />

surround themselves with forward-thinkers who embrace the same notion of change.<br />

Graphic design education must continue striving to stay ahead of the industry’s learning<br />

curve and to bridge the dichotomy between pedagogy and professional practice. More<br />

strides need to be made to develop professional certification for graphic designers, more<br />

portfolio reviews need to occur within academia, and more design programs need to<br />

consistently seek national recognition through nasad. Currently, without the universal<br />

acceptance of these tenants, the sole criterion for measuring a design program’s success<br />

lies within the competency of their students in the professional workplace upon<br />

graduation. Impending change and growth is the one unrivaled consistency schools<br />

embrace globally, as graphic design pedagogy continues to be translated into diverse<br />

configurations across the nation. On this account, the seven distinct professional<br />

expectations identified are in stride with the twenty-first century workplace today, but<br />

also come with the guarantee to evolve through time and technological advancement.<br />

This is the cyclical nature of the cultural force that is graphic design, its “education has<br />

no beginning or ending.” 39<br />

Education itself might be looked upon<br />

as the assimilation of experience – the<br />

content of education is more than the<br />

college curriculum. Education has no<br />

beginning or ending.<br />

Steven Heller<br />

63


ibliography<br />

aiga Center for Sustainable Design. “The Living Principles.” aiga,<br />

http://www.livingprinciples.net/(accessed February 11, 2010).<br />

aiga: The Professional Association for Design. “About aiga.” aiga,<br />

http://www.aiga.org/content.cfm/about-aiga (accessed January 31, 2010).<br />

Bierut, Michael, William Drenttel and Steven Heller, ed. Looking Closer Four:<br />

Critical Writings on Graphic Design. New York, ny: Allworth Press, 2002.<br />

Biesele, Igildo G. Graphic Design Education. Zurich: abc Verlag, 1981.<br />

Brainyquote.com. http://www.brainyquote.com/quotes/quotes/t/tseliot101421.html<br />

(accessed February 15, 2010).<br />

Brown, Tim. “Strategy by Design.” Fast Company, June 1, 2005,<br />

http://www.fastcompany.com/magazine/95/design-strategy.html<br />

(accessed February 10, 2010).<br />

Dabner, David. Graphic Design School: A Foundation Course in the Principles<br />

and Practices of Graphic Design, 3rd ed. Hoboken, nj: John Wiley &<br />

Sons Inc., 2005.<br />

Dewey, John. Democracy and Education: An Introduction to the Philosophy<br />

of Education. New York: The Macmillan Company, 1916.<br />

Dougherty, Brian. Green Graphic Design. New York, ny: Allworth Press, 2008.<br />

Fiell, Charlotte & Peter. Graphic Design for the 21st Century. Hohenzollernring:<br />

Taschen, 2005.<br />

Heller, Steven. Education of an E-Designer. New York, ny: Allworth Press, 2001.<br />

Heller, Steven and Lita Talarico. Design School Confidential. Beverly, ma:<br />

Rockport Publishers, 2009.<br />

IDEO. “Innovation Strategy.” ideo, http://www.ideo.com/thinking/focus/<br />

innovation-strategy/ (accessed February 13, 2010).<br />

Lupton Ellen and Abbott Miller. Design Writing Research: Writing on Graphic<br />

Design. London: Phaidon Press Limited, 1996.<br />

64


Lupton, Ellen, and Jennifer Cole Phillips. Graphic Design: The New Basics.<br />

New York, ny: Princeton Architectural Press, 2008.<br />

MarshallMcLuhan.com. http://www.marshallmcluhan.com/poster.html<br />

(accessed February 15, 2010).<br />

Mayer, Nancy. “Putting Criticism into Critique.” In The Education of a Graphic<br />

Designer, edited by Steven Heller, 98-101. New York, ny: Allworth<br />

Press, 2005.<br />

McCoy, Katherine. “Maximize the Message: Tailoring Design for Your Audience in<br />

a Multicultural Era.” In The Education of a Graphic Designer, edited by<br />

Steven Heller, 279-283. New York, ny: Allworth Press, 2005.<br />

Meggs, Philip. “Pedagogy vs. the Real World.” In Meggs: Making Graphic Design<br />

History, edited by Rob Carter, Libby Meggs, and Sandra Wheeler, 74-76.<br />

Hoboken, nj: John Wiley & Sons, Inc, 2008.<br />

nasad: National Association of Schools of Art and Design. “Making Choices<br />

About the Study of Graphic Design.” aiga, http://nasad.arts-accredit.org/<br />

site/docs/aiga-nasad%20publications/aiga-nasad-gened_briefing_paper.pdf<br />

(accessed February 28, 2010).<br />

Perkins, Shel. “Making a Living.” aiga Center for Practice Management, Design:<br />

Business Issue 4, May 2005 http://cpm.aiga.org/content.cfm/<br />

making_a_living (accessed February 13, 2010).<br />

Perkins, Shel. “Be Smart about Student Internships.” aiga Center for Practice<br />

Management, May 20, 2009. http://cpm.aiga.org/content.cfm/be-smartabout-student-internships<br />

(accessed February 13, 2010).<br />

Pierce, Randy. “Graphic Design and the Built Environment.” InformeDesign, vol 1,<br />

issue 4, http://www.informedesign.umn.edu/_news/may_v01-p.pdf<br />

(accessed January 06, 2010).<br />

Posnak, Rachael. “Job Outlook: Juniors.” cmyk Magazine, vol. 44, July 2009.<br />

Rand, Paul. Design, Form, and Chaos. New Haven, ct: Yale University Press, 1993.<br />

65


Rock, Michael. “The Designer as Author.” In Graphic Design Theory: Readings<br />

from the Field, edited by Helen Armstrong, 108-114. New York, ny:<br />

Princeton Architectural Press, 2009.<br />

Teper, Steven J. “The Creative Campus: Who’s no. 1.” The Chronicle of Higher<br />

Education, October 1, 2004. http://chronicle.com/article/The-Creative-<br />

Campus-Who-s/4870 (accessed January 31, 2010.)<br />

ThinkExist.com. “Milton Glaser Quotes.” ThinkExist, http://thinkexist.com/quotes/<br />

milton_glaser/(accessed January 31, 2010).<br />

Van der Velden, Daniel. “Research & Destroy: A Plea for Design as Research.”<br />

Graphic Design Theory, 2006. http://graphicdesigntheory.net/Velden.html<br />

(accessed February 12, 2010).<br />

bibliography<br />

West, Harry. “The Cross-Discipline Design Imperative.” Business Week, October 4,<br />

2007. http://www.businessweek.com/innovate/content/oct2007/<br />

id2007104_562559.htm?chan=innovation_special+report+--+d-schools_<br />

special+report+--+d-schools (accessed February 15, 2010).<br />

I think what I feel fortunate<br />

about is that things still<br />

amaze me. The possibility<br />

for learning never disappears.<br />

MILTON GLASER<br />

66


about the<br />

author<br />

<strong>Nicole</strong> <strong>Roberts</strong> is a recent Master of Fine Arts degree recipient<br />

and is currently completing coursework for a Master of Arts<br />

in Interior Design as well. Changing Graphic Design Pedagogy<br />

is the visual component of her thesis submitted to the graphic<br />

design faculty of <strong>Savannah</strong> College of Art and Design in<br />

Atlanta, Georgia. Along with a Bachelor of Science in Design<br />

degree from the University of Cincinnati, College of Design,<br />

Architecture, Art and Planning – <strong>Nicole</strong> has 9½ years of<br />

professional experience with a specialization in environmental<br />

graphic design. Equipped with the her teaching assistant<br />

internships and the enlightening thesis research enclosed,<br />

<strong>Nicole</strong> hopes to expand her career into education as an<br />

advocate for the continual advancement of design pedagogy.<br />

Book Designer<br />

<strong>Nicole</strong> R. <strong>Roberts</strong><br />

paper<br />

Red River Premium Matte<br />

32# Text, 60# Cover<br />

TypefaceS<br />

Sabon, designed by Jan Tschichold, 1967<br />

Futura, designed by Paul Renner, 1927<br />

67


about<br />

the survey<br />

participants<br />

The research included within this book<br />

would not have been possible without<br />

the survey participants who contributed<br />

their time, opinions, and perspectives<br />

on today’s graphic design pedagogy<br />

and how they envision future change.<br />

Statistical information is based upon<br />

design professionals, educators, and<br />

students. Survey participants are diverse<br />

in geographic location, type of institution<br />

or business, and background experience.<br />

There is no design without<br />

discipline. There is no<br />

discipline without intelligence.<br />

Massimo Vignelli<br />

68


about survey participants<br />

professionals<br />

Aggie Toppins<br />

Aggie is a senior designer at Simple Truth in Chicago, Illinois,<br />

a leader in the branding industry. Aggie holds a bs in Graphic<br />

Design from the University of Cincinnati.<br />

Angelo Carusi<br />

Angelo is a principal at Cooper Carry, a premier architecture<br />

firm headquartered in Atlanta, Georgia. He has led the firm’s<br />

retail studio since 1989 and has since acquired numerous<br />

awards. Angelo holds a Bachelor of Architecture from the<br />

University of Tennessee.<br />

Bart Caylor<br />

Bart is the principal of Brainstorm, a premier marketing<br />

agency in Indianapolis, Indiana. Bart is responsible for many<br />

of Brainstorm’s higher education accounts, leading several<br />

large-scale web initiatives which garnered acclaim in The<br />

Chronicle of Higher Education and us News and World<br />

Report. Bart graduated magna cum laude from Anderson<br />

University and is a member of the Council for Advancement<br />

and Support of Education.<br />

Ben Graham<br />

Ben is a principal and creative director at Turnstyle in<br />

Seattle, Washington. Turnstyle, founded in 2004, is an<br />

innovative studio focused on print, packaging, web, and<br />

retail design. They recently won an award in the 365 aiga<br />

Annual Design Competition and were also featured in the<br />

January 2010 CommArts magazine. Ben holds a bfa in visual<br />

communications from University of Washington.<br />

Connie Birdsall<br />

Connie leads the design practice at Lippincott and is a member<br />

of the firm’s executive committee. Her experience encompasses<br />

20 years of directing and designing global corporate and brand<br />

identity, marketing communications, and information design.<br />

Connie has held positions on the national board of aiga. Her<br />

bfa was received from Kansas City Art Institute with an mfa<br />

from Cranbrook Academy of Art.<br />

Dominique Hirsiger<br />

Dominique is a project designer at asd/Sky Design in Atlanta,<br />

Georgia. She received her bfa in Interior Design from<br />

<strong>Savannah</strong> College of Art and Design.<br />

Jan Lorenc<br />

Jan was born in Poland and currently residing in Roswell,<br />

Georgia. He is co-owner of Lorenc+Yoo Design, a studio<br />

formed in 1998. They include specialists in industrial design,<br />

exhibition design, architectural design, furniture design,<br />

interior design, and environmental graphics. Jan is a graduate<br />

of the Illinois Institute of Technology with a bs and ms in<br />

Industrial Design and <strong>Visual</strong> Communication respectively, as<br />

well as a graduate of the Georgia Institute of Technology with<br />

a ms in Architecture.<br />

Jay Rogers<br />

Jay is an art director at Cartoon Network in Atlanta, Georgia<br />

where he focuses on everything from print, packaging, and<br />

identity, to interactive design. He is a recent Southeastern<br />

Excellence in Design awards winner.<br />

Jon Garcia<br />

Jon is vice president of design at Fuzebox, Inc., a technology<br />

consulting firm in Atlanta, Georgia where he practices digital,<br />

virtual, and interactive design. He has nearly 10 years of<br />

creative design experience and holds a bfa from Art Institute<br />

of Atlanta.<br />

Liz Teston<br />

Liz is currently working as a project design at asd/Sky Design<br />

in Atlanta, Georgia. She holds a bfa from the <strong>Savannah</strong><br />

college of Art and Design.<br />

Mark Drye<br />

Mark is the owner of Caruso–Drye, a graphics, signage,<br />

and wayfinding design consulting firm in Marietta, Georgia.<br />

He holds a Bachelor of Education in graphic design and<br />

architecture from North Carolina State University.<br />

Mike Sloan<br />

Mike is a partner at Lippincott New York, an international<br />

brand identity consultant where he concentrates on<br />

retail design. He has close to 20 years’ experience in the<br />

design, development and implementation of international<br />

environmental branding programs. Mike holds a Bachelor of<br />

Architecture degree from Syracuse University.<br />

Sara Cormier<br />

Sara is co-owner of Miller–Cormier, a freelancing design<br />

partnership in Cincinnati, Ohio. She has also been the<br />

advertising design manager at Cincinnati Magazine for over<br />

5 years. Sara received her bs in Graphic Design from the<br />

University of Cincinnati.<br />

Sarah Miller<br />

Sarah is co-owner of Miller–Cormier, a freelancing design<br />

partnership in Cincinnati, Ohio. She specializes in interactive<br />

design and has taught as an adjunct professor at the University<br />

of Cincinnati, where she acquired her bs in Graphic Design.<br />

Steve Carlin<br />

Steve is a Senior Graphic Designer at Cooper Carry, Inc. in<br />

Atlanta, Georgia, specializing in environmental graphic design.<br />

Steve holds a bs in Technical Graphics from Purdue University<br />

in Indiana.<br />

Tracy Pohl<br />

Tracy is currently working as a senior interior designer at<br />

Champlin Architecture in Cincinnati, Ohio with 10 years<br />

of experience in the field. She holds a bs in Design from the<br />

University of Cincinnati.<br />

Yolonda Baker<br />

Yolonda is a senior graphic designer at Deloitte, an<br />

international accounting and consulting firm based in Atlanta,<br />

Georgia. She focuses on print design, marketing materials,<br />

identity, and environmental graphics. Yolonda studied design<br />

at Creative Circus in Atlanta.<br />

69


educators<br />

Alysia Kaplan<br />

Alysia currently teaches foundation studies, design aesthetics, and<br />

photography at the School of the Art Institute of Chicago (saic).<br />

She previously held a professorship position at the Museum<br />

School of Boston. Alysia graduated with a bfa from Rochester<br />

Institute of Technology in New York with her mfa from saic.<br />

Barry Roseman<br />

Barry is currently a professor at <strong>Savannah</strong> College of Art and<br />

Design (scad) in Atlanta, Georgia. He has taught previously<br />

at Atlanta College of Art and University of Tennessee at<br />

Chattanooga. With 17 years of experience, Barry has taught<br />

everything from typography, to brand/identity, packaging,<br />

publication, and information design. He attended both Yale<br />

University School of Art in Connecticut and Basel School of<br />

Design in Switzerland.<br />

Bill Newkirk<br />

Bill is currently a professor and department head of graphic<br />

design at Rhode Island School of Design (risd). He studied<br />

architecture and graphic design at risd, receiving a bfa in<br />

Graphic Design in 1968. With his 34 years of teaching experience,<br />

Bill has taught various coursework in foundation studies and<br />

graphic design.<br />

Carl Marxer<br />

Carl currently teaches motion media design at scad–Atlanta.<br />

He has previous taught at the Art Institute of Atlanta, Portfolio<br />

Center, and American InterContinental University. Carl received<br />

his bs in Design from the University of Tennessee with an mfa<br />

from scad. He also founded a design practice of his own in 1982<br />

entitled Video Production Services.<br />

Cary Staples<br />

Cary currently teaches at the University of Tennessee – Knoxville.<br />

With 25 years of teaching experience, she has also held positions<br />

at the University of Connecticut and the University of New<br />

Orleans. Cary received her bfa from Kent State University and<br />

her mfa from Michigan State University, with additional study at<br />

Yale School of Art and Basel School of Design. Cary also practices<br />

professionally at f-one Design and Lightcone Interactive.<br />

Chitra Gopalakrishnan<br />

Chitra currently teaches graphic design at Grand Valley State<br />

University. His undergraduate degree was acquired from esag<br />

Penninghen in Paris, France with a mfa from Cranbrook<br />

Academy of Art in Michigan. Chitra practices design<br />

professionally with Illum Design Project pvt ltd, a<br />

brand strategy firm based in India.<br />

Daniel Morgenthaler<br />

Daniel has 25 years of experience teaching foundation studies,<br />

print design , and typography. He currently provides instruction<br />

within the visual communication department at SAIC with<br />

previous experience at DePaul University. Daniel attended the<br />

Basel School of Design in Switzerland for 6 years. He maintains<br />

his professional practice as owner of Studio29 in Chicago, Illinois.<br />

David Asari<br />

David currently teaches graphic design at California College of<br />

the Arts (cca) in San Francisco. He worked as a senior designer<br />

at Pentagram for 11 years. David acquired his bfa from the<br />

University of California, Berkeley and continued his graduate<br />

studies at cca.<br />

Dawn Barrett<br />

Dawn is the dean of architecture and design and a professor of<br />

graphic design at risd in Providence. Previously she held the<br />

position of head of design at the Jan van Eyck Akademie in the<br />

Netherlands. Dawn studied Fine Art at Smith College and unc,<br />

Chapel Hill and received a bachelors degree in art history from<br />

the University of Massachusetts, Amherst, and a masters degree<br />

in product design from the School of Design, nc State University,<br />

Raleigh. Since 2008 Dawn is also a member of nasad's Commission<br />

on Accreditation.<br />

Deborah Brooks<br />

Deborah currently teaches at <strong>Savannah</strong> College of Art and Design.<br />

With 35 years’ experience, she previously held professorship<br />

positions at Texas Tech, the University of Kentucky, Arizona State,<br />

Washington State, and Texas Christian University. Deborah is an<br />

University of North Carolina – Greensboro graduate.<br />

Denise Gonzales Crisp<br />

With her 20 years of teaching experience, Denise currently leads<br />

typography coursework at North Carolina State University, with<br />

previous positions at Art Center College of Design, California<br />

Institute of the Arts, and Otis Art Institute. Denise received her<br />

undergraduate degree from Art Center in illustration and graphic<br />

design with graduate studies at California Institute of the Arts.<br />

Don Adleta<br />

Don is a professor of design and the chair of the graphic design<br />

program at Ohio University. With his 30 years of experience, he<br />

has also taught at risd and Western Michigan University. Don<br />

attended the University of Cincinnati and Ohio University during<br />

his undergraduate studies with additional graduate study at Basel<br />

School of Design.<br />

Eric Heiman<br />

With 10 years of experience, Eric currently teaches graphic design<br />

at the California College of the Arts (cca) in San Francisco. He<br />

received a bachelor degree in architecture at Carnegie Mellon<br />

University with a bfa in graphic design from cca. Eric currently<br />

practices design professionally at a firm he co-founded entitled<br />

Volume Inc.<br />

Eric Benson<br />

Eric currently teaches full time at the University of Illinois Urbana-<br />

Champaign. His research areas of expertise include sustainable and<br />

greener graphic design practices and socially responsible design. Eric<br />

holds a bfa in Graphic and Industrial Design from the University of<br />

Michigan and a mfa in Design from the University of Texas.<br />

Henry Kim<br />

Henry is currently a professor and associate chair of the graphic<br />

design department at scad-Atlanta. With his 8 years of experience,<br />

Henry has also taught at the School of The Art Institute of Chicago,<br />

Robert Morris College, and the University of Illinois at Chicago.<br />

He received a bachelor of science in agriculture degree from Kyung<br />

Hee University in South Korea, a bfa from University of Illinois at<br />

Chicago, and a mfa from the School of the Art Institute of Chicago.<br />

Holly Quarzo<br />

Holly currently teaching interactive and web design studios at<br />

scad-Atlanta. She has a ba from the University of Rochester<br />

and a mfa from Indiana State University. Holly also practices<br />

professionally working with the Human Center Design Team<br />

at at&t Mobility.<br />

70


about survey participants<br />

educators<br />

John Sharp<br />

John currently teaches interactive design and game development<br />

at scad-Atlanta. With his 10 years of experience, he has also<br />

held a teaching position at Parsons The New School for Design.<br />

John received his ba from the University of Georgia, and a ma<br />

and a ph.d from Indiana University.<br />

Kelly Bryant<br />

Kelly and her 22 years of experience currently teach<br />

publication, book, identity and logo design at Auburn<br />

University in Alabama. She previously taught at Samford<br />

University in Birmingham. In addition she works as a freelance<br />

illustrator and painter in the mediums of watercolor and acrylic.<br />

Kelly has a ma in Illustration from Syracuse University and a<br />

bfa in Graphic Design from Auburn University.<br />

Kermit Bailey<br />

Kermit has 20 years of experience, currently teaching interactive<br />

media, information design and typography at North Carolina<br />

State University. He received his ba in visual communication<br />

from North Carolina Central University and a master of<br />

product design in visual design from nc State University.<br />

Laura Chessin<br />

Laura is a current professor at Virginia Commonwealth<br />

University. With her 14 years of teaching experience, she<br />

has also instructed coursework at risd and the University of<br />

Massachusetts. Laura holds an mfa in graphic design from risd<br />

and a bfa in photography from Cornell University. Prior to<br />

her position at vcu, she maintained her own studio focused<br />

on publication and print-media design based in Amherst, ma.<br />

Leslie Becker<br />

Leslie is a professor with 31 years of experience. She currently<br />

teaches at the California College of the Arts, and previously<br />

at Cooper Union. Leslie has a ma in Design and a ph.d in<br />

Architectural Theory and Methods from uc Berkeley. She will<br />

lecture on design pedagogy to design professors in Beijing<br />

(Summer 2010) and she is an aiga fellow.<br />

Martha Scotford<br />

Martha currently teaches at North Carolina State University.<br />

With her 29 years of experience, she teaches everything from<br />

typography, to brand/identity, design aesthetics, design history,<br />

design methodology, foundation studies, packaging, portfolio,<br />

and publication design. Martha has a bfa and a mfa in Graphic<br />

Design from Yale University School of Art with post-graduate<br />

study at Bath Academy of Art in the uk. Martha also received<br />

a ba in Art History from Oberlin College. Her research focuses<br />

on women in art history and feminist theory.<br />

Mary McLaughlin<br />

Mary currently teaches typography, design methodology,<br />

and environmental graphic design coursework at Virginia<br />

Commonwealth University. She has a total of 23 years teaching<br />

experience with former positions at nc State and Boston<br />

University. Mary attended undergraduate school at<br />

the University of Illinois, Urbana-Champaign.<br />

Merrick Henry<br />

Merrick currently teaches graphic design at scad. With 8 years<br />

of experience, he has also taught at Kansas State University. His<br />

attended undergraduate school at Kansas Wesleyan University,<br />

graduate school at Kansas State University, with additional<br />

study at Taft College in California. Merrick specializes<br />

teaching coursework in brand/identity design, print design,<br />

and typography.<br />

Mookesh Patel<br />

Mookesh currently teaches at Arizona State University School<br />

of Design Innovation. With his 32 years of experience, he has<br />

also taught at risd and the National Institute of Design (nid)<br />

in India. Mookesh received a ba in visual communication from<br />

nid in India, a bs from Ahmedabad Science College, Gujarat<br />

University in India, and a mfa in graphic design from risd. He<br />

is a practicing information/experience designer, principal and<br />

partner at InfoDesign Management Inc. in Scottsdale.<br />

Nancy Skolos<br />

With 20 years of experience, Nancy currently teaches graphic<br />

design at risd. She originally studied at the University of<br />

Cincinnati in industrial design. After two years of study, she<br />

was accepted as one of a few undergraduate students at<br />

Cranbrook Academy of Art where she completed her bfa in<br />

interdisciplinary design, and then went directly to Yale and<br />

received an mfa in graphic design. She currently practices design<br />

professionally with her husband to form the firm specializing in<br />

innovative poster design – Skolos-Wedell.<br />

Renee Seward<br />

Renee currently teaches digital design, brand/identity, design<br />

aesthetics, design methodology, and environmental graphic<br />

design at the University of Cincinnati (uc). She received her bs in<br />

Graphic design from uc and her mfa from North Carolina State<br />

University.<br />

Richard Shanks<br />

With his 14 years of teaching experience, Richard currently<br />

teaches at the School of the Art Institute of Chicago. He received<br />

his bfa from the University of Michigan and his mfa from the<br />

California Institute of the Arts. Richard currently practices design<br />

professionally as president of UpShift Creative Group in Chicago.<br />

Samantha Lawrie<br />

Samantha currently teaches graphic design at Auburn<br />

University with 11 years of experience. She has a bfa and a<br />

Master of Education from Auburn, with a mfa from Louisiana<br />

Tech University.<br />

Santiago Piedrafita<br />

Santiago is currently an associate professor and chair of the<br />

department of graphic design and industrial design at North<br />

Carolina State University. Previously, Santiago chaired the Design<br />

Department at Minneapolis College of Art and Design (mcad).<br />

He holds a bfa from the College of Industrial Design in Brazil,<br />

and a ms from Pratt Institute in New York. Recently Santiago<br />

was named to the prestigious id Forty, The International Design<br />

Magazine’s annual list of 40 top designers, architects and visual<br />

professionals from around the globe.<br />

Sherry Blankenship<br />

With her 13 years of experience, Sherry currently teaches graphic<br />

design at Ohio University. She has previously taught in New<br />

Zealand, Lebanon and Qatar where she was also the graphic<br />

designer for Virginia Commonwealth University in Qatar. She<br />

has also taught courses in India, Turkey and Zimbabwe. She has<br />

a degree in education from Paterson State College in New Jersey<br />

and a mfa in visual communication design from North Carolina<br />

State University.<br />

71


students<br />

Amberlee Isabella<br />

University of Kentucky in Lexington, Kentucky<br />

Bachelor of Art in Interior Design, Class of 2007<br />

Amy McNeil<br />

University of Cincinnati, College of Design,<br />

Architecture, Art and Planning in Cincinnati, Ohio<br />

Bachelors of Science in Graphic Design, Class of 2006<br />

Ariana Parenti<br />

Yale University School of Art in New Haven,<br />

Connecticut bfa in Design Candidate, Class of 2011<br />

Bess Weyandt<br />

<strong>Savannah</strong> College of Art and Design, Atlanta, Georgia,<br />

Class of 2009. Smith College in Northampton,<br />

Massachusetts Class of 2004<br />

Brandon <strong>Roberts</strong><br />

University of Cincinnati College of Applied Science,<br />

Cincinnati, Ohio, Class of 2008<br />

Chris Baareman<br />

Georgia Institute of Technology in Atlanta, Georgia,<br />

Bachelor of Science in Industrial Design, Class of 2006<br />

David Short<br />

scad-Atlanta mfa in Graphic Design Candidate.<br />

Iowa State University in Ames, Iowa Bachelor of<br />

Fine Arts in Graphic Design<br />

Jillian Paul<br />

scad-Atlanta mfa in Interior Design.<br />

University of Florida in Gainesville, Florida<br />

bfa in English, Film and Media Studies<br />

Johanna Barger<br />

scad-Atlanta mfa in Interior Design.<br />

Vanderbilt University in Nashville, Tennessee,<br />

bfa in Art History, Class of 2006<br />

Julia Ruzich<br />

scad-Atlanta mfa in Graphic Design Candidate.<br />

Florida State University in Tallahassee, Florida<br />

Bachelor of Science in Studio Art<br />

Kaley Henning<br />

scad-Atlanta bfa in Graphic Design<br />

and Painting Candidate, Class of 2010<br />

Marisa Carter<br />

scad-Atlanta mfa in Interior Design Candidate.<br />

Spelman College in Atlanta, Georgia<br />

ba in English, Class of 2005<br />

Meg McClelland<br />

scad-Atlanta mfa in Graphic Design Candidate.<br />

Westmont College in Santa Barbara, California<br />

bfa in Studio Arts, Class of 2007<br />

Meghan Crosser<br />

scad-Atlanta bfa in Graphic Design Candidate.<br />

Young Harris College in Young Harris, Georgia<br />

Associate of Science, Class of 2006<br />

Michael Gluzman<br />

Georgia Institute of Technology in Atlanta, Georgia<br />

Bachelor of Science in Industrial Design<br />

Nandhini Mehra<br />

<strong>Savannah</strong> College of Art and Design, Atlanta, Georgia,<br />

bfa in Graphic Design Candidate, Class of 2010<br />

Ryan Vihlen<br />

<strong>Savannah</strong> College of Art and Design in Atlanta, ga,<br />

mfa in Graphic Design Candidate.<br />

<strong>Savannah</strong> College of Art and Design in<br />

<strong>Savannah</strong>, Georgia, bfa in Furniture Design<br />

Sean Gladden<br />

<strong>Savannah</strong> College of Art and Design in<br />

Atlanta, Georgia, bfa in Graphic Design Candidate.<br />

Silvina Guerreiro<br />

<strong>Savannah</strong> College of Art and Design in<br />

Atlanta, Georgia bfa in Advertising Candidate.<br />

Therese Mushock<br />

<strong>Savannah</strong> College of Art and Design in Atlanta, ga,<br />

mfa in Graphic Design, Class of 2009.<br />

University of Georgia in Athens, Georgia<br />

ba in Journalism and Political Science, Class of 2004<br />

72


about survey participants<br />

I think what I feel fortunate<br />

about is that things still amaze<br />

me... the possibility for learning<br />

never disappears.<br />

Milton Glaser<br />

73


I am still<br />

learning.<br />

Michelangelo<br />

74

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!