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Past Midterm and Exam Questions (PDF) - Student.cs.uwaterloo.ca ...

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74 CS488/688 Introduction to Computer Graphi<strong>cs</strong><br />

21 Definitions<br />

Briefly define the following terms as they apply to computer graphi<strong>cs</strong> <strong>and</strong> the material taught in<br />

CS 488/688. Where appropriate, make reference to other terms in this list that are related to,<br />

similar to, or the opposite of the term in question.<br />

1. affine combination<br />

2. affine space<br />

3. aliasing<br />

4. alpha blending<br />

5. ambient reflection<br />

6. anti-aliasing<br />

7. B-spline<br />

8. backfacing polygons<br />

9. barrel distortion<br />

10. barycentric coordinates<br />

11. baud rate<br />

12. beam settling delay<br />

13. beam penetration crt<br />

14. Bézier<br />

15. bitblt<br />

16. Bresenham<br />

17. BRM<br />

18. bump mapping<br />

19. button<br />

20. <strong>ca</strong>llback routine<br />

21. <strong>ca</strong>lligraphic display<br />

22. <strong>ca</strong>p polygon<br />

23. <strong>ca</strong>thode<br />

24. chromaticity diagram<br />

25. CIE<br />

26. collector<br />

27. collimator<br />

28. color map<br />

29. compensation table<br />

30. con<strong>ca</strong>ve object<br />

31. convex combination<br />

32. convex object<br />

33. crossbar switch<br />

34. cross product<br />

35. DAC<br />

36. DDA<br />

37. de<strong>ca</strong>y<br />

38. deflection coil<br />

39. delta gun<br />

40. diffuse reflection<br />

41. distributed ray tracing<br />

42. dithering<br />

43. DMA<br />

44. doping<br />

45. dot product<br />

46. dragging<br />

47. DVST<br />

48. ECL

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