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Past Midterm and Exam Questions (PDF) - Student.cs.uwaterloo.ca ...

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76 CS488/688 Introduction to Computer Graphi<strong>cs</strong><br />

105. Nyquist<br />

106. Nyquist frequency<br />

107. off-axis correction<br />

108. on-axis correction<br />

109. opponent colors<br />

110. ordered dithering<br />

111. orthographic projection<br />

112. outcodes<br />

113. PAL<br />

114. PDI protocol<br />

115. parti<strong>ca</strong>l systems<br />

116. persistence of phosphor<br />

117. persistence of vision<br />

118. perspective space<br />

119. PHIGS<br />

120. Phong shading<br />

121. phosphor<br />

122. phosphorescence<br />

123. physi<strong>ca</strong>l input device<br />

124. physi<strong>ca</strong>l output device<br />

125. pick<br />

126. pick id<br />

127. pincushion distortion<br />

128. pixel<br />

129. plasma panel<br />

130. predictive lightpen tracking<br />

131. pseudo-color<br />

132. rack<br />

133. radiosity<br />

134. r<strong>and</strong>om dithering<br />

135. raster display<br />

136. RasterOP<br />

137. ray tracing<br />

138. read/modify/write cycle<br />

139. retrace<br />

140. RGB<br />

141. right-h<strong>and</strong>ed coordinate system<br />

142. rubber b<strong>and</strong>ing<br />

143. run length encoding<br />

144. s<strong>ca</strong>nline coherence<br />

145. Schlieren opti<strong>cs</strong><br />

146. Schmidt opti<strong>cs</strong><br />

147. SECAM<br />

148. segment<br />

149. segmented display list<br />

150. seven plus/minus two<br />

151. shader<br />

152. shadow mask<br />

153. shadow mapping<br />

154. shadow volume (or shadow polygon)<br />

155. Sketchpad<br />

156. Solid Texture<br />

157. specular reflection<br />

158. SRL output<br />

159. stair<strong>ca</strong>sing<br />

160. storage tube

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