Past Midterm and Exam Questions (PDF) - Student.cs.uwaterloo.ca ...
Past Midterm and Exam Questions (PDF) - Student.cs.uwaterloo.ca ...
Past Midterm and Exam Questions (PDF) - Student.cs.uwaterloo.ca ...
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CS488/688 Introduction to Computer Graphi<strong>cs</strong> 75<br />
49. electromagnetic<br />
50. electrostatic<br />
51. error diffusion<br />
52. field (even/odd)<br />
53. flicker<br />
54. flood gun<br />
55. florescence<br />
56. form factor<br />
57. fragment shader<br />
58. frame<br />
59. frame buffer<br />
60. fusion point<br />
61. function box<br />
62. gamma correction<br />
63. GKS<br />
64. Gouraud shading<br />
65. gravity field<br />
66. GSPC<br />
67. hemi-cube<br />
68. Hertz<br />
69. HLS<br />
70. homogeneous coordinates<br />
71. horizontal retrace<br />
72. HSV<br />
73. hysteresis<br />
74. image space algorithm<br />
75. inking<br />
76. ink jet<br />
77. in-line gun<br />
78. interlace<br />
79. interpolating spline<br />
80. jaggies<br />
81. joystick<br />
82. just noticeable difference<br />
83. kerning<br />
84. keyframe animiation<br />
85. keypad<br />
86. kinemati<strong>cs</strong>, forward <strong>and</strong> inverse<br />
87. left-h<strong>and</strong>ed coordinate system<br />
88. ligature<br />
89. light h<strong>and</strong>le<br />
90. light valve<br />
91. lightpen<br />
92. linear space<br />
93. liquid crystal light valve<br />
94. lo<strong>ca</strong>l control<br />
95. lo<strong>ca</strong>tor<br />
96. look-up table (LUT)<br />
97. Mach b<strong>and</strong>s<br />
98. master object instancing<br />
99. menu<br />
100. modelling transformation<br />
101. motion <strong>ca</strong>pture<br />
102. mouse<br />
103. normalized device coordinates<br />
104. NTSC