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ADOBE PHOTOSHOP ELEMENTS 9

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USING <strong>PHOTOSHOP</strong> <strong>ELEMENTS</strong> 9<br />

Filters, effects, styles, and artwork<br />

213<br />

Stamp<br />

The Stamp filter simplifies the image so that it seems made with a rubber or wood stamp. You can set the smoothness,<br />

and the balance between light and dark. This filter works best with black-and-white images.<br />

Torn Edges<br />

The Torn Edges filter reconstructs the image as ragged, torn pieces of paper, and then colorizes the image using the<br />

foreground and background color. You can set the image balance, smoothness, and contrast. This filter is particularly<br />

useful for images consisting of text or high-contrast objects.<br />

Water Paper<br />

The Water Paper filter uses blotchy daubs that appear to be painted onto fibrous, damp paper, causing the colors to<br />

flow and blend. You can set the paper’s fiber length, brightness, and contrast.<br />

Stylize filters<br />

Diffuse<br />

The Diffuse filter shuffles pixels in a selection to make the selection look less focused according to the option you select:<br />

Normal moves pixels randomly, ignoring color values; Darken Only replaces light pixels with darker pixels; Lighten<br />

Only replaces dark pixels with lighter pixels; and Anisotropic softens all pixels.<br />

Emboss<br />

The Emboss filter makes a selection appear raised or stamped by converting its fill color to gray and tracing the edges<br />

with the original fill color. You can set the embossing angle, height, and a percentage for the amount of color within<br />

the selection.<br />

Extrude<br />

The Extrude filter gives a three-dimensional texture to a selection or layer.<br />

Apply the Extrude filter<br />

1 In the Edit workspace, select an image, layer, or area.<br />

2 Choose Stylize > Extrude from the Filter menu.<br />

3 Set the following options and click OK:<br />

Blocks Creates objects with a square front face and four side faces.<br />

Pyramids Creates objects with four triangular sides that meet at a point.<br />

Size Determines the length of the object’s base, from 2 to 255 pixels.<br />

Depth Indicates how far the tallest object appears to protrude from the screen, from 1 to 255.<br />

Random Gives each block or pyramid an arbitrary depth.<br />

Level-based Makes each object’s depth correspond to its brightness—bright objects protrude more than dark.<br />

Last updated 1/27/2011

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