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Section 3: Place Making and Design Principles [PDF] - South Norfolk ...

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3.2.1 Community facilities<br />

Key principles<br />

A range of community facilities should be<br />

available within easy reach of places that<br />

people live <strong>and</strong> work, so that they can be<br />

accessed without needing to use the car.<br />

Why is it important?<br />

Successful places are about more than<br />

providing suitable housing <strong>and</strong> places of<br />

work for local people. They also need a<br />

range of social <strong>and</strong> community facilities<br />

to allow local people to interact with one<br />

another <strong>and</strong> to support daily life.<br />

Local community facilities help to:<br />

• establish a sense of local identity <strong>and</strong><br />

community;<br />

• encourage walking <strong>and</strong> cycling;<br />

• support residents well-being in terms<br />

of education, healthcare, shops,<br />

local services <strong>and</strong> employment, <strong>and</strong><br />

recreation;<br />

• create places where all members of<br />

the local community can meet one<br />

another.<br />

Are new facilities required?<br />

Local community facilities include a wide<br />

range of uses <strong>and</strong> activities, including<br />

schools, nurseries, shops, pubs <strong>and</strong><br />

cafes, local workspace, healthcare,<br />

community centre, parks <strong>and</strong> play<br />

areas <strong>and</strong> also a good broadb<strong>and</strong><br />

infrastructure network.<br />

In some cases there may be advantages<br />

to providing a single, multi-purpose<br />

community facility that can be used by<br />

different groups <strong>and</strong> agencies at different<br />

times of the day or week.<br />

It is important to identify whether new<br />

facilities are required or whether the<br />

proposed residents could access<br />

existing facilities <strong>and</strong> support their<br />

continued viability.<br />

For large-scale masterplans, local<br />

community consultation is essential to<br />

ensure that development will reflect<br />

local needs. However, proposals for<br />

community facilities must be realistic in<br />

terms of project viability, management<br />

<strong>and</strong> ownership.<br />

There is a balance to be struck between<br />

creating a new sense of place <strong>and</strong><br />

community in a new development <strong>and</strong><br />

supporting an existing place, which<br />

might also help promote the social<br />

integration of existing <strong>and</strong> new residents.<br />

Where should new facilities be<br />

placed?<br />

The position of new facilities in a new<br />

development may influence their use.<br />

At the heart of a new development, they<br />

may promote a sense of identity but<br />

they may also be seen as being for new<br />

residents only, whereas if they are sited<br />

towards the edge of a development they<br />

may be used by both new <strong>and</strong> existing<br />

residents.<br />

Where large scale urban extensions<br />

are proposed, it may be appropriate to<br />

create a new centre with facilities for<br />

the entire settlement, or alternatively<br />

to exp<strong>and</strong> an existing centre that is<br />

accessible <strong>and</strong> in need of revitalisation.<br />

Are local facilities accessible?<br />

Wherever possible new development<br />

should be within convenient walking<br />

or cycling distance of existing local<br />

facilities. Where new facilities are<br />

required they should be within walking<br />

distance of as many residents as<br />

possible (both new <strong>and</strong> existing<br />

residents), consistent with creating an<br />

appropriate site layout (assessed under<br />

3.3.2 Integrate with surroundings).<br />

Main Contents<br />

<strong>Section</strong> 3 Start<br />

3.1 Introduction<br />

3.2 Uses <strong>and</strong><br />

activities<br />

3.3 Accessibility<br />

3.4 Site assets<br />

3.5 Character<br />

3.6 Development<br />

form<br />

3.7 Public realm<br />

3.8 <strong>Design</strong><br />

quality<br />

3.9 Performance<br />

3.10 Worked<br />

example<br />

3.3.2<br />

Integrate with<br />

surroundings<br />

127

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