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Insect Control<br />
Regular; Resisted by IQ<br />
Lets the caster control the actions of one large insect (any size) or a<br />
swarm of up to a thousand ordinary-sized “bugs.” Concentration is<br />
required. This spell will not work on an intelligent being (IQ 8 or more).<br />
Duration: 1 minute.<br />
Cost: 3 to cast; 2 to maintain.<br />
Prerequisite: Beast-Soother.<br />
Item: Staff, wand or jewelry. Energy cost to create: 300 for an item<br />
that controls one particular species, or 600 for an item that can control any<br />
type of insect.<br />
Fish Control<br />
Regular; Resisted by IQ<br />
Lets the caster control the actions of one large fish (any size) or a<br />
school of an aggregate weight of about 100 lbs. Concentration is required.<br />
This spell will not work on an intelligent being (IQ 8 or more).<br />
Duration: 1 minute.<br />
Cost: 3 to cast; 2 to maintain.<br />
Prerequisite: Beast-Soother.<br />
Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />
that controls one particular species, or 800 for an item that can control any<br />
type of fish.<br />
Mollusk Control<br />
Regular; Resisted by IQ<br />
Lets the caster control the actions of one large mollusk (any size), such<br />
as a squid or octopus, or a school of an aggregate weight of about 100 lbs.<br />
Concentration is required. This spell will not work on an intelligent being<br />
(IQ 8 or more).<br />
Duration: 1 minute.<br />
Cost: 3 to cast; 2 to maintain.<br />
Prerequisite: Beast-Soother.<br />
Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />
that controls one particular species, or 700 for an item that can control any<br />
type of mollusk.<br />
Reptile Control<br />
Regular; Resisted by IQ<br />
Lets the caster control the actions of one large reptile (any size) or a<br />
group of small ones, up to about 100 lbs. total. Concentration is required.<br />
This spell will not work on an intelligent being (IQ 8 or more).<br />
Duration: 1 minute.<br />
Cost: 4 to cast; 2 to maintain.<br />
Prerequisite: Beast-Soother.<br />
Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />
that controls one particular species, or 800 for an item that can control any<br />
type of reptile.<br />
Bird Control<br />
Regular; Resisted by IQ<br />
Lets the caster control the actions of one large bird (any size) or a<br />
flock of small ones, up to about 100 lbs. total. Concentration is required.<br />
This spell will not work on an intelligent being (IQ 8 or more).<br />
Duration: 1 minute.<br />
Cost: 4 to cast; 2 to maintain.<br />
Prerequisite: Beast-Soother.<br />
Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />
that controls one particular species, or 800 for an item that can control any<br />
type of bird.<br />
Mammal Control<br />
Regular; Resisted by IQ<br />
Lets the caster control the actions of one large mammal (any size) or a<br />
group of small ones, up to about 100 lbs. total. Concentration is required.<br />
This spell will not work on an intelligent being (IQ 8 or more).<br />
Duration: 1 minute.<br />
Cost: 5 to cast; 3 to maintain.<br />
Prerequisite: Beast-Soother or Charm.<br />
Item: Staff, wand and/or jewelry. Energy cost to create: 600 for an<br />
item that controls one particular species, or 1,200 for an item that can<br />
control any type of mammal.<br />
Rider<br />
Regular<br />
Lets the caster mount and ride the subject creature as though it were a<br />
trained, loyal riding animal. The creature must be capable of carrying the<br />
caster, and the caster must still make a Riding roll whenever it would<br />
normally be required. No concentration is required on the caster’s part.<br />
Duration: 5 minutes.<br />
Cost: 2 to cast, l to maintain<br />
Prerequisite: At least one of the above “control” spells. You cannot<br />
use the Rider spell on a beast unless you know the appropriate Control<br />
spell and cast it first.<br />
Item: Staff, wand or jewelry. The spell does not affect the creature<br />
until the would-be rider actually mounts it. If the rider dismounts, the<br />
creature will remain docile for about a minute before fleeing or attacking<br />
(whichever is its nature). Energy cost to create: 800 for an item that<br />
controls one particular species, or 3,000 for an item that can control any<br />
creature.<br />
Rider Within<br />
Regular<br />
Works on any type of animal (but not intelligent beings). This is the<br />
animal version of the Soul Rider spell. Caster becomes able to see through<br />
subject’s eyes, hear through its ears, etc, as long as he concentrates.<br />
(Caster also remains aware of his own body and may act normally.) Caster<br />
exerts no control whatsoever over subject, and subject is unaware caster is<br />
“watching.”<br />
Duration: 1 minute.<br />
Cost: 4 to cast, 1 to maintain.<br />
Time to cast: 3 seconds.<br />
Prerequisite: At least two different Animal Control spells. The caster<br />
must also know the Animal Control spell for the type of animal being<br />
“ridden” before he can use this spell on that type of animal.<br />
Item: A pair of identical pieces of jewelry - one gold, one silver. The<br />
gold one must be wpm by the caster, the silver one by the subject (e.g., on<br />
a collar). The spell can then be cast at any time, regardless of distance.<br />
Usable only by a mage. If a Powerstone is included in the item, it is in the<br />
gold one. If either item is broken, the other loses its enchantment. Energy<br />
cost to create: 1,000 (for the pair). Each of the pair must contain an opal<br />
worth $100.<br />
Beast Possession<br />
Regular; Resisted by IQ<br />
Like Rider Within - except caster is in full control of the subject,<br />
“from the inside,” and has full access to the beast’s memories and abilities.<br />
While in the subject’s body, the caster may use all its skills and abilities as<br />
though they were his own. He may use his own mental abilities, but not<br />
his physical ones (so spells cannot be cast unless they are so well known<br />
they require no speech or gesture). The caster’s own body lies unconscious<br />
during the spell, and must be safeguarded.<br />
Duration: 1 minute.<br />
Cost: 6 to cast; 2 to maintain.<br />
Time to cast: 5 seconds.<br />
Prerequisite: Rider Within or Possession.<br />
Item: As for Rider Within, but more costly. Energy cost to create:<br />
1,500 (for the pair). Each of the pair must include an opal worth $200.<br />
SPELL LIST<br />
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