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GURPS - Magic.pdf

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Insect Control<br />

Regular; Resisted by IQ<br />

Lets the caster control the actions of one large insect (any size) or a<br />

swarm of up to a thousand ordinary-sized “bugs.” Concentration is<br />

required. This spell will not work on an intelligent being (IQ 8 or more).<br />

Duration: 1 minute.<br />

Cost: 3 to cast; 2 to maintain.<br />

Prerequisite: Beast-Soother.<br />

Item: Staff, wand or jewelry. Energy cost to create: 300 for an item<br />

that controls one particular species, or 600 for an item that can control any<br />

type of insect.<br />

Fish Control<br />

Regular; Resisted by IQ<br />

Lets the caster control the actions of one large fish (any size) or a<br />

school of an aggregate weight of about 100 lbs. Concentration is required.<br />

This spell will not work on an intelligent being (IQ 8 or more).<br />

Duration: 1 minute.<br />

Cost: 3 to cast; 2 to maintain.<br />

Prerequisite: Beast-Soother.<br />

Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />

that controls one particular species, or 800 for an item that can control any<br />

type of fish.<br />

Mollusk Control<br />

Regular; Resisted by IQ<br />

Lets the caster control the actions of one large mollusk (any size), such<br />

as a squid or octopus, or a school of an aggregate weight of about 100 lbs.<br />

Concentration is required. This spell will not work on an intelligent being<br />

(IQ 8 or more).<br />

Duration: 1 minute.<br />

Cost: 3 to cast; 2 to maintain.<br />

Prerequisite: Beast-Soother.<br />

Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />

that controls one particular species, or 700 for an item that can control any<br />

type of mollusk.<br />

Reptile Control<br />

Regular; Resisted by IQ<br />

Lets the caster control the actions of one large reptile (any size) or a<br />

group of small ones, up to about 100 lbs. total. Concentration is required.<br />

This spell will not work on an intelligent being (IQ 8 or more).<br />

Duration: 1 minute.<br />

Cost: 4 to cast; 2 to maintain.<br />

Prerequisite: Beast-Soother.<br />

Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />

that controls one particular species, or 800 for an item that can control any<br />

type of reptile.<br />

Bird Control<br />

Regular; Resisted by IQ<br />

Lets the caster control the actions of one large bird (any size) or a<br />

flock of small ones, up to about 100 lbs. total. Concentration is required.<br />

This spell will not work on an intelligent being (IQ 8 or more).<br />

Duration: 1 minute.<br />

Cost: 4 to cast; 2 to maintain.<br />

Prerequisite: Beast-Soother.<br />

Item: Staff, wand or jewelry. Energy cost to create: 400 for an item<br />

that controls one particular species, or 800 for an item that can control any<br />

type of bird.<br />

Mammal Control<br />

Regular; Resisted by IQ<br />

Lets the caster control the actions of one large mammal (any size) or a<br />

group of small ones, up to about 100 lbs. total. Concentration is required.<br />

This spell will not work on an intelligent being (IQ 8 or more).<br />

Duration: 1 minute.<br />

Cost: 5 to cast; 3 to maintain.<br />

Prerequisite: Beast-Soother or Charm.<br />

Item: Staff, wand and/or jewelry. Energy cost to create: 600 for an<br />

item that controls one particular species, or 1,200 for an item that can<br />

control any type of mammal.<br />

Rider<br />

Regular<br />

Lets the caster mount and ride the subject creature as though it were a<br />

trained, loyal riding animal. The creature must be capable of carrying the<br />

caster, and the caster must still make a Riding roll whenever it would<br />

normally be required. No concentration is required on the caster’s part.<br />

Duration: 5 minutes.<br />

Cost: 2 to cast, l to maintain<br />

Prerequisite: At least one of the above “control” spells. You cannot<br />

use the Rider spell on a beast unless you know the appropriate Control<br />

spell and cast it first.<br />

Item: Staff, wand or jewelry. The spell does not affect the creature<br />

until the would-be rider actually mounts it. If the rider dismounts, the<br />

creature will remain docile for about a minute before fleeing or attacking<br />

(whichever is its nature). Energy cost to create: 800 for an item that<br />

controls one particular species, or 3,000 for an item that can control any<br />

creature.<br />

Rider Within<br />

Regular<br />

Works on any type of animal (but not intelligent beings). This is the<br />

animal version of the Soul Rider spell. Caster becomes able to see through<br />

subject’s eyes, hear through its ears, etc, as long as he concentrates.<br />

(Caster also remains aware of his own body and may act normally.) Caster<br />

exerts no control whatsoever over subject, and subject is unaware caster is<br />

“watching.”<br />

Duration: 1 minute.<br />

Cost: 4 to cast, 1 to maintain.<br />

Time to cast: 3 seconds.<br />

Prerequisite: At least two different Animal Control spells. The caster<br />

must also know the Animal Control spell for the type of animal being<br />

“ridden” before he can use this spell on that type of animal.<br />

Item: A pair of identical pieces of jewelry - one gold, one silver. The<br />

gold one must be wpm by the caster, the silver one by the subject (e.g., on<br />

a collar). The spell can then be cast at any time, regardless of distance.<br />

Usable only by a mage. If a Powerstone is included in the item, it is in the<br />

gold one. If either item is broken, the other loses its enchantment. Energy<br />

cost to create: 1,000 (for the pair). Each of the pair must contain an opal<br />

worth $100.<br />

Beast Possession<br />

Regular; Resisted by IQ<br />

Like Rider Within - except caster is in full control of the subject,<br />

“from the inside,” and has full access to the beast’s memories and abilities.<br />

While in the subject’s body, the caster may use all its skills and abilities as<br />

though they were his own. He may use his own mental abilities, but not<br />

his physical ones (so spells cannot be cast unless they are so well known<br />

they require no speech or gesture). The caster’s own body lies unconscious<br />

during the spell, and must be safeguarded.<br />

Duration: 1 minute.<br />

Cost: 6 to cast; 2 to maintain.<br />

Time to cast: 5 seconds.<br />

Prerequisite: Rider Within or Possession.<br />

Item: As for Rider Within, but more costly. Energy cost to create:<br />

1,500 (for the pair). Each of the pair must include an opal worth $200.<br />

SPELL LIST<br />

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