Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
Explosive Fireball<br />
Missile<br />
A fireball that affects both its target and things nearby. Range stats as<br />
for Fireball. Can he thrown at a wall, spot of floor, etc. to catch foes in the<br />
blast.<br />
Cost: Any amount from 2 to 6: the fireball does I die damage for each<br />
2 energy points spent in casting it. It also damages things in nearby hexes;<br />
1 die less damage in adjacent hexes (or on someone standing in the target<br />
hex but not hit by the fireball itself); 2 dice less in hexes 2 distant. (Yes, a<br />
2-point explosive fireball is no more effective than a 1-point ordinary<br />
fireball. Build it up before you throw it.)<br />
Time to cast: 1 to 3 seconds.<br />
Prerequisite: Fireball.<br />
Item: Staff or wand - bolt is fired from end of item. Energy cost to<br />
create: 1,200; must include a ruby worth $500.<br />
Usable only by a mage.<br />
Flame Jet<br />
Regular<br />
Lets caster shoot a jet of flame from one fist.<br />
Each turn, the caster rolls versus DX-4 or <strong>Magic</strong><br />
Jet to hit, and rolls for damage if he hits. This<br />
attack may be dodged or blocked, but not<br />
parried. Treat it as a hand weapon - a flaming<br />
sword without the sword - but it cannot parry!<br />
Good for magic shows, melee combat, burning<br />
through ropes, etc. A mage can cast the spell<br />
twice and have two Flame Jets; the second is an<br />
off-hand weapon, at -4 to skill.<br />
Duration: 1 second.<br />
Cost: 1-3 points. Does 1d damage for each<br />
point put into it. The jet’s range in hexes is<br />
equal to the number of dice. Cost to maintain is<br />
the same.<br />
Prerequisite: Create Fire, Shape Fire.<br />
Item: Jewelry. Energy cost to create: 800;<br />
must include $500 worth of gold and a $300<br />
ruby. Usable only by a mage.<br />
Breathe Fire (VH)<br />
Regular<br />
Similar to Flame Jet, except that each energy<br />
point buys 1d+1 damage, instead of 1 die, and<br />
the flame issues from the caster’s mouth and<br />
cannot be maintained. Caster rolls to hit against<br />
DX-2 or <strong>Magic</strong> Breath skill (see p. 105). This<br />
counts as an action; the caster must be facing<br />
the target. No hand gestures are required to cast<br />
this spell; certain lip and tongue motions are<br />
made instead. Thus, a Breathe Fire can be cast<br />
“no hands” at any level of skill.<br />
If the GM feels this spell is being abused, he<br />
may require the caster to eat certain rare spell<br />
materials (dragon blood and hot peppers?)<br />
within an hour before casting.<br />
Duration: 1 second.<br />
Cost: 1 to 4. Cannot be maintained.<br />
Time to cast: 2 seconds.<br />
Prerequisites: Magery, Flame Jet. Resist Fire.<br />
Item: Jewelry. Energy cost to create: 1,000; must include $500 worth<br />
of gold and a $500 ruby. Usable only by a mage.<br />
Phantom Flame<br />
Area<br />
Creates an area of imaginary flame. Those nearby will feel heat (and<br />
pain, if they touch it); items inside will appear to burn. But the flame will<br />
not spread, and will do no real damage. Even the pain it creates will<br />
subside to a tingling after the first shock. Shape Fire and<br />
Extinguish Fire will both affect this phantom dame; water will not<br />
affect it.<br />
Duration: 1 minute.<br />
Base Cost: 1 to create; 1 to maintain.<br />
Prerequisite: Either Shape Fire or Simple Illusion.<br />
Item: Wand, staff or jewelry. Energy cost to create: 200; must include<br />
a $100 ruby.<br />
Flaming Weapon<br />
Regular<br />
Causes any weapon to burst into flame, which does not harm the user<br />
but lets the weapon do +2 damage to foes or flammable objects (after<br />
penetrating armor and figuring other bonuses). Metal weapons will not be<br />
damaged; wooden ones tam to ashes as soon as the spell ends. The weapon<br />
also gives off light as a torch.<br />
Duration: 1 minute.<br />
Cost: 4 to cast; l per minute to maintain.<br />
Time to cast: 2 seconds.<br />
Prerequisite: Magery 2, Heat.<br />
Item: A weapon that flames whenever used.<br />
al no energy cost to the user. Energy cost to<br />
create: 750: a $400 ruby must be set in the<br />
weapon.<br />
Essential Flame<br />
Area<br />
As for Create Fire, except that the fire<br />
created is the magical essence of fire. .Any<br />
mage can tell the difference by looking. It<br />
cannot be extinguished by ordinary water or<br />
ordinary magic, but only by a similar quantity of<br />
Essential Water or by a Dispel <strong>Magic</strong> spell.<br />
Essential Flame does +1 damage to anyone it<br />
burns, or +2 to watery creatures.<br />
Duration: 1 minute.<br />
Base Cost: 3; 2 per minute to maintain. This<br />
flame will ignite all flammable materials, and<br />
the entire blaze remains Essential as long as the<br />
spell is maintained. If the spell is not<br />
maintained, any materials that were ignited will<br />
continue to burn with ordinary flame.<br />
Time to cast: 3 seconds.<br />
Prerequisite: At least 6 other Fire spells.<br />
Item: Wand, staff or jewelry. Usable only<br />
by mages. Energy cost to create: 800; must<br />
include a $400 ruby.<br />
Flaming Missiles<br />
Regular<br />
Like the Flaming Weapon, but cast on a<br />
missile weapon. The weapon itself acquires a<br />
shimmering, fiery appearance. Any missile it<br />
fires bursts into flame, doing +2 damage as<br />
above; it burns to ashes after it hits a target. or<br />
after 10 seconds, whichever comes first.<br />
Duration: 1 minute.<br />
Cost: 4 to cast; 2 to maintain. Cost doubles<br />
if the missiles to be fired are stone or metal.<br />
Time to cast: 3 seconds.<br />
Prerequisite: Flaming Weapon.<br />
Item: A missile weapon that tires flaming missile, whenever used, at<br />
no energy cost to the user. Energy cost to create: 1,000; a $500 ruby must<br />
he set in the weapon.<br />
Summon Fire Elemental, Control Fire Elemental,<br />
Create Fire Elemental – see p. 33.<br />
SPELL LIST<br />
- 38 -