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GURPS - Magic.pdf

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Explosive Fireball<br />

Missile<br />

A fireball that affects both its target and things nearby. Range stats as<br />

for Fireball. Can he thrown at a wall, spot of floor, etc. to catch foes in the<br />

blast.<br />

Cost: Any amount from 2 to 6: the fireball does I die damage for each<br />

2 energy points spent in casting it. It also damages things in nearby hexes;<br />

1 die less damage in adjacent hexes (or on someone standing in the target<br />

hex but not hit by the fireball itself); 2 dice less in hexes 2 distant. (Yes, a<br />

2-point explosive fireball is no more effective than a 1-point ordinary<br />

fireball. Build it up before you throw it.)<br />

Time to cast: 1 to 3 seconds.<br />

Prerequisite: Fireball.<br />

Item: Staff or wand - bolt is fired from end of item. Energy cost to<br />

create: 1,200; must include a ruby worth $500.<br />

Usable only by a mage.<br />

Flame Jet<br />

Regular<br />

Lets caster shoot a jet of flame from one fist.<br />

Each turn, the caster rolls versus DX-4 or <strong>Magic</strong><br />

Jet to hit, and rolls for damage if he hits. This<br />

attack may be dodged or blocked, but not<br />

parried. Treat it as a hand weapon - a flaming<br />

sword without the sword - but it cannot parry!<br />

Good for magic shows, melee combat, burning<br />

through ropes, etc. A mage can cast the spell<br />

twice and have two Flame Jets; the second is an<br />

off-hand weapon, at -4 to skill.<br />

Duration: 1 second.<br />

Cost: 1-3 points. Does 1d damage for each<br />

point put into it. The jet’s range in hexes is<br />

equal to the number of dice. Cost to maintain is<br />

the same.<br />

Prerequisite: Create Fire, Shape Fire.<br />

Item: Jewelry. Energy cost to create: 800;<br />

must include $500 worth of gold and a $300<br />

ruby. Usable only by a mage.<br />

Breathe Fire (VH)<br />

Regular<br />

Similar to Flame Jet, except that each energy<br />

point buys 1d+1 damage, instead of 1 die, and<br />

the flame issues from the caster’s mouth and<br />

cannot be maintained. Caster rolls to hit against<br />

DX-2 or <strong>Magic</strong> Breath skill (see p. 105). This<br />

counts as an action; the caster must be facing<br />

the target. No hand gestures are required to cast<br />

this spell; certain lip and tongue motions are<br />

made instead. Thus, a Breathe Fire can be cast<br />

“no hands” at any level of skill.<br />

If the GM feels this spell is being abused, he<br />

may require the caster to eat certain rare spell<br />

materials (dragon blood and hot peppers?)<br />

within an hour before casting.<br />

Duration: 1 second.<br />

Cost: 1 to 4. Cannot be maintained.<br />

Time to cast: 2 seconds.<br />

Prerequisites: Magery, Flame Jet. Resist Fire.<br />

Item: Jewelry. Energy cost to create: 1,000; must include $500 worth<br />

of gold and a $500 ruby. Usable only by a mage.<br />

Phantom Flame<br />

Area<br />

Creates an area of imaginary flame. Those nearby will feel heat (and<br />

pain, if they touch it); items inside will appear to burn. But the flame will<br />

not spread, and will do no real damage. Even the pain it creates will<br />

subside to a tingling after the first shock. Shape Fire and<br />

Extinguish Fire will both affect this phantom dame; water will not<br />

affect it.<br />

Duration: 1 minute.<br />

Base Cost: 1 to create; 1 to maintain.<br />

Prerequisite: Either Shape Fire or Simple Illusion.<br />

Item: Wand, staff or jewelry. Energy cost to create: 200; must include<br />

a $100 ruby.<br />

Flaming Weapon<br />

Regular<br />

Causes any weapon to burst into flame, which does not harm the user<br />

but lets the weapon do +2 damage to foes or flammable objects (after<br />

penetrating armor and figuring other bonuses). Metal weapons will not be<br />

damaged; wooden ones tam to ashes as soon as the spell ends. The weapon<br />

also gives off light as a torch.<br />

Duration: 1 minute.<br />

Cost: 4 to cast; l per minute to maintain.<br />

Time to cast: 2 seconds.<br />

Prerequisite: Magery 2, Heat.<br />

Item: A weapon that flames whenever used.<br />

al no energy cost to the user. Energy cost to<br />

create: 750: a $400 ruby must be set in the<br />

weapon.<br />

Essential Flame<br />

Area<br />

As for Create Fire, except that the fire<br />

created is the magical essence of fire. .Any<br />

mage can tell the difference by looking. It<br />

cannot be extinguished by ordinary water or<br />

ordinary magic, but only by a similar quantity of<br />

Essential Water or by a Dispel <strong>Magic</strong> spell.<br />

Essential Flame does +1 damage to anyone it<br />

burns, or +2 to watery creatures.<br />

Duration: 1 minute.<br />

Base Cost: 3; 2 per minute to maintain. This<br />

flame will ignite all flammable materials, and<br />

the entire blaze remains Essential as long as the<br />

spell is maintained. If the spell is not<br />

maintained, any materials that were ignited will<br />

continue to burn with ordinary flame.<br />

Time to cast: 3 seconds.<br />

Prerequisite: At least 6 other Fire spells.<br />

Item: Wand, staff or jewelry. Usable only<br />

by mages. Energy cost to create: 800; must<br />

include a $400 ruby.<br />

Flaming Missiles<br />

Regular<br />

Like the Flaming Weapon, but cast on a<br />

missile weapon. The weapon itself acquires a<br />

shimmering, fiery appearance. Any missile it<br />

fires bursts into flame, doing +2 damage as<br />

above; it burns to ashes after it hits a target. or<br />

after 10 seconds, whichever comes first.<br />

Duration: 1 minute.<br />

Cost: 4 to cast; 2 to maintain. Cost doubles<br />

if the missiles to be fired are stone or metal.<br />

Time to cast: 3 seconds.<br />

Prerequisite: Flaming Weapon.<br />

Item: A missile weapon that tires flaming missile, whenever used, at<br />

no energy cost to the user. Energy cost to create: 1,000; a $500 ruby must<br />

he set in the weapon.<br />

Summon Fire Elemental, Control Fire Elemental,<br />

Create Fire Elemental – see p. 33.<br />

SPELL LIST<br />

- 38 -

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