Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
FOOD SPELLS<br />
These spells are concerned with food and drink. A meal, for purposes<br />
of these spells, is equal to a pound of food. None of these spells will turn<br />
living beings (or the undead) directly into food; they can’t be used in<br />
combat.<br />
Test Food<br />
Information<br />
Lets the caster know if a substance is good to eat. The spell tells<br />
nothing about taste or nutrition; it detects poisons, dangerous decay, or<br />
foreign objects (razor blades in fruit). It does not check for magic on food.<br />
Cost: 1 to test a single meal or a single bottle of wine; 3 per hex to<br />
check all the food and drink in a 1-hex area.<br />
Item: Staff, wand or jewelry. Energy cost to create: 100.<br />
Preserve Food<br />
Regular<br />
Keeps any organic material from spoiling, drying out, etc. Very useful<br />
for travelers!<br />
Duration: 1 week.<br />
Cost: 2 per pound of food, plus 1 to maintain.<br />
Prerequisites: Sterilize, Test Food.<br />
Item: (a) Staff, wand or jewelry. Energy cost to create: 200. (b) Chest<br />
or sack; always on; contents of the chest are preserved indefinitely. Energy<br />
cost to create: 20 for every pound of food to be held (round up).<br />
Seek Food<br />
Information<br />
Lets the caster determine the direction, distance, and general nature of<br />
the nearest significant source of food. Use the long-distance modifiers (p.<br />
10). The food found will be wholesome, but not necessarily appetizing -<br />
e.g., edible insects. Any known sources of food (such as those delicious<br />
insects) may be excluded if the caster specifically mentions them before<br />
beginning.<br />
Cost: 2.<br />
Item: A forked stick. Energy cost to create: 300.<br />
Decay<br />
Regular<br />
Makes food rot away immediately and become worthless (it can be<br />
saved if a counterspell is cast, or Purify Food is cast, within a minute).<br />
Cost: 1 per meal destroyed.<br />
Prerequisite: Test Food<br />
Item: Staff or wand. Must touch subject food. Energy cost to create:<br />
100.<br />
Purify Food<br />
Regular<br />
Removes foreign objects, poisons, and decay, and renders food fit to<br />
eat. Will work only on an edible or formerly-edible item - and if the whole<br />
item is unwholesome, the spell will remove all the unwholesomeness and<br />
leave nothing.<br />
Cost: 1 per pound of material to be purified.<br />
Prerequisite: Preserve Food or Decay.<br />
Item: Staff, wand or jewelry. Must touch subject food. Energy cost to<br />
create: 400.<br />
Poison Food<br />
Regular<br />
Introduces a physical poison into food. This poison can be detected by<br />
Test Food, and remains indefinitely. Anyone eating the poisoned food<br />
must make a HT roll. On a successful roll, they merely feel sick and lose 2<br />
HT. On a failed roll, they will be seized by painful stomach cramps and<br />
lose 1d+1 HT immediately; they will be at -3 for all skills or spells until<br />
the lost HT is restored.<br />
Cost: 3 per meal.<br />
Prerequisite: Purify Food, Decay.<br />
Item: Staff or wand. Must touch subject food. Energy cost to create:<br />
600.<br />
Cook<br />
Regular<br />
Turns raw ingredients into a finished meal. Produces only simple fare<br />
(stews, etc.) and only as wholesome as the ingredients. No cooking-fire is<br />
necessary; the spell provides the heat.<br />
Cost: 1 per meal.<br />
Time to cast: 5 seconds.<br />
Prerequisite: Test Food, Create Fire.<br />
Item: A pot which will cook any food placed within it, at no energy<br />
cost to the user. Requires about a minute to cook. Size of the pot does not<br />
matter, but each pot can be used only a limited number of times daily.<br />
Energy cost to create: 30 per meal per day (i.e., a pot which would cook 3<br />
meals per day would have an energy cost of 90 to create).<br />
Create Food<br />
Regular<br />
Turns any nonmetallic substance into edible food. The more edible the<br />
starting substance, the better; this spell will make rocks edible, but not<br />
tasty!<br />
Duration: Permanent.<br />
Cost: 3 per meal created if the starting substance is totally inedible, or<br />
2 if the starting substance is plant material of some kind.<br />
Time to cast: 30 seconds.<br />
Prerequisite: Cook, Seek Food.<br />
Item: (a) Wand, staff, or jewelry; usable only by a mage. Must touch<br />
material to be turned into food. Energy cost to create: 600. (b) A pot, as<br />
described for Cook, which will turn anything placed inside into a cooked<br />
meal. Energy cost to create: 200 per meal per day.<br />
Ferment<br />
Regular<br />
Causes accelerated fermentation in any matter which can be fermented.<br />
Primarily used to make beer, ale, and wine quickly, but will also<br />
cause bread to rise rapidly. The fermentation process will finish in a single<br />
hour (or one minute for bread).<br />
Duration: 1 hour (1 minute for bread).<br />
Cost: 1 per pint of liquid or loaf of bread. Cannot be maintained.<br />
Time to cast: 10 seconds.<br />
Prerequisites: Decay.<br />
Item: A small keg which works at no energy cost to the user, but only<br />
works a limited number of times per day. Energy cost to create: 50 per<br />
gallon of size, for each time/day the item is usable. Example: a 10 gallon<br />
keg that works twice per day costs 1,000 energy to create.<br />
SPELL LIST<br />
- 48 -