Glossary - Autodesk
Glossary - Autodesk
Glossary - Autodesk
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ender<br />
The process of creating a 2D image from a 3D scene.<br />
rendering<br />
Rendering is the process of generating a two-dimensional<br />
image of a three-dimensional scene, somewhat like taking<br />
a photograph with a camera, or filming with a motion<br />
picture camera.<br />
rendering environment<br />
The environment defines the appearance of your scene’s<br />
surroundings. It can be a simple colored background or a<br />
complex three-dimensional texture. The environment also<br />
defines global lighting, shader glow, and dynamic<br />
properties (for example, gravity and turbulence) for your<br />
scene.<br />
resolution<br />
The density of pixels in a given image (for example, 300<br />
dots per inch). For instances where a fixed density is<br />
assumed (for example, 96 dpi on a PC monitor), resolution<br />
can refer to the number of pixels along the horizontal and<br />
vertical dimensions of an image (for example, 640 by 480).<br />
rest pose<br />
A rest pose is a set of values for each joint that provide an<br />
initial value for the IK solution. Each skeleton joint<br />
"remembers" a rest value for its translation and rotation, X,<br />
Y, and Z values. The rest pose can be copied and mirrored<br />
onto a similar skeleton.<br />
RGB<br />
A method of representing a color by its red, green, and<br />
blue components.<br />
Rigid targets<br />
Rigid targets are used in the Transformer Rig Global<br />
Shape Modeling tool. In some cases, there are geometries<br />
or objects within the target geometry that should keep<br />
their shape. Usually these are carry-over parts like<br />
buttons, door handles and lights. These rigid targets, or<br />
hard points, will be moved embedded in the free targets,<br />
but they cannot lose their shape during the warp. Rigid<br />
targets help preserve shapes of the rigid targets, but they<br />
<strong>Glossary</strong><br />
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