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WebExp2 Experimenter's Manual - School of Informatics - University ...

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My New Experiment<br />

· · ·<br />

The and tags are described in more detail in the following section. Note that images<br />

can be imported in two ways:<br />

• With an tag – this allows you to name images so you can say precisely which image you want<br />

to place into your experiment design, and to use it multiple times. (This is useful for example to show a<br />

logo or repeated reference image.)<br />

• With a tag – in this case your list <strong>of</strong> images is stored in an external resource file, and when<br />

you want to use an image in your experimental design you refer to the resource set rather than a specific<br />

image. (This is useful when you want to import images as stimuli, and is necessary to randomise the order<br />

<strong>of</strong> your images.)<br />

Next: Import named image resources<br />

To use particular named images in specific places in your experiment, you will list them in an<br />

preamble at the start <strong>of</strong> the timeline.<br />

5.3 Image files<br />

If you have a small number <strong>of</strong> images which you wish to use in specific components in your design, it will be<br />

easiest to use the tag to list them. Note: You can still use resource sets in addition to these images,<br />

for importing randomisable lists <strong>of</strong> images.<br />

To use image resources, you should define an imagebase element which sets the directory where the images<br />

may be found, and then a list <strong>of</strong> images you want to use from that directory. Figure 5 shows an example <strong>of</strong><br />

importing individual images.<br />

The images element contains a number <strong>of</strong> elements <strong>of</strong> the form filename, where name is a name<br />

by which you can refer to the image to include it in your slides, and filename is the full name <strong>of</strong> the file<br />

containing the image. This file can be a JPEG, PNG or GIF image.<br />

You can later import any <strong>of</strong> these images repeatedly by defining an image component with a content property<br />

such as earth.<br />

Next: Create external resources<br />

If you are importing your stimulus resources, you will need to a) write some resource files which<br />

list your resources, and b) specify these files in your timeline.<br />

5.4 Resource files<br />

Resource files describe the changeable parts <strong>of</strong> your experiment – the content. This comprises such things as<br />

images or sentences which you want to present to the subject. It will also include audio files when audio is<br />

implemented. You can include text resources directly in the components <strong>of</strong> your timeline, using the <br />

property <strong>of</strong> components. However if your experiment uses a repetitive sequence <strong>of</strong> similar slides, it would be<br />

more sensible to use resource files, for reasons elaborated in section 5.1.<br />

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