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merry christmas contest - Mega Miniatures

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Chapter 1 brings you a new class (Sailor) and variations on the<br />

Grunt to so your players can be Marines of various flavors. Also<br />

included are the Navajo Code Talkers, Naval Commanders and<br />

Naval Aviators. As you’d expect the new skills and feats are<br />

either naval or jungle related, which fits in with the setting. The<br />

Prestige Classes are cool and include Navy Frogmen, OSI<br />

Shaman and others. A short section on life in the Pacific during<br />

the war ends this chapter and will help players and WM’s flesh<br />

out their campaign.<br />

Chapters 2 and 3 introduce a handful of new weapons, but<br />

focuses on aircraft and ships. Naval Combat is given what I feel<br />

is the proper amount of space, just a couple of pages, as I don’t<br />

see a whole lot of combat between carriers going on. An<br />

adventure aboard a carrier or a sub, now that’s a different<br />

matter entirely.<br />

Chapter 4 is also relatively short at 10 pages, but has enough<br />

detail regarding the history of the period to jump-start your<br />

campaign and keep from leaving players in the dark.<br />

Chapter 5 has many ways for the WM to run the campaign (Sea,<br />

Island, Air) and is loaded with fully-fleshed out NPC’s. Like the<br />

Nazi’s in Germany the Japanese have their own dealings with the<br />

super-natural and the OSI is also here for the allies.<br />

The Bestiary gives you nine new monsters and while that’s not a<br />

lot, the authors were wise enough to give you some hints at<br />

using existing aquatic creatures that you already have available<br />

to you in the Monster Manual. No need to reprint them here and<br />

they saw that.<br />

BASICS<br />

Land of the Rising Dead is a supplement for Weird War II, and<br />

we’ve moved out of the European theatre of war and now find<br />

ourselves in the South Pacific. It is a perfect bound soft-back<br />

book that is 144-pages in length with a color cover and black &<br />

white interior. It has a retail price of $25.00 USD and you’ll<br />

need the first Weird Wars book, Blood on the Rhine and the PHB<br />

(to play) and DMG (to run the game) to use Land of the Rising<br />

Dead.<br />

BETWEEN THE COVERS<br />

Inside you’ll find seven chapters (Welcome Aboard!; Equipment,<br />

Vehicles, & Ships; Naval Combat; History; War Master’s Secrets;<br />

Bestiary; and Here Be Dragons).<br />

The introduction to the book does a very nice job of painting you<br />

a picture of the hell of war in the Pacific, but also the hell of<br />

fighting the undead and even beside the undead. This theatre<br />

of operations for WWII was really not my favorite (that sounds<br />

kind of weird, having a favorite theatre of war) as I was not a<br />

big fan of The Thin Red Line, but am thoroughly hooked on<br />

Band of Brothers. Anyway, the story did help a lot to interest<br />

me in the setting.<br />

The seventh chapter is something that I think is just about a<br />

necessity in any campaign setting book, an adventure. It<br />

doesn’t have to be an epic save-the-world kind of thing, just<br />

something to help acquaint the players (and the WM!) with the<br />

setting and to get a feel for things. Without divulging national<br />

secrets (i.e. too much about the adventure) the PC’s in Here Be<br />

Dragons will get a taste of the water and the jungle and<br />

hopefully not die of lead poisoning.<br />

VALUE<br />

My lackluster interest in the general setting was pretty quickly<br />

put to rest as it was made very interesting by the authors. The<br />

historical photos were excellent, but I found the drawings to be<br />

a small step down from Blood on the Rhine. The book is a good<br />

addition to the base game, but is not something you need to<br />

keep your game for suffering or falling behind. If you want to<br />

expand your game and still stay in the Weird War world then this<br />

is a very good book to pick up. It’s also made more useful in<br />

that characters from one theater (Army grunt) can hook up with<br />

those from another (Navy frogman) without screwing things up.<br />

A good book and I’m looking forward to taking a look at Afrika<br />

Korpse soon.<br />

www.peginc.com<br />

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