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merry christmas contest - Mega Miniatures

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is. The movie stills are clear. The miniature pictures are<br />

brilliant and beautiful. The text was all easy to read and<br />

the examples were all well laid out and easy to follow.<br />

The binding looks solid and I’d expect it to hold up very<br />

well. So far, big thumbs up just on the box contents<br />

alone.<br />

THE GAME<br />

Ok, on to the meat of the book. You’ll start off a game by<br />

choosing a scenario (there are ten of them in the book)<br />

and then grabbing your figures. They have pre-set<br />

participants, but also allow you to buy forces, with point<br />

values also presented in the book, if you’d rather deviate<br />

from the ‘script’. As in the movie, not all of the scenarios<br />

are even. As an example in the ‘Deeping Wall’ scenario<br />

the evil side gets three times as many points to spend on<br />

troops as the good side.<br />

Unlike Warhammer, and 40K, who goes first each turn is<br />

randomized every turn, not just determined at the<br />

beginning of the game. As the turn sequence continues<br />

the game continues to differ from GW’s two signature<br />

games. Player 1, or the one with Priority, moves first then<br />

Player 2. Then we take turns shooting, with Player 1<br />

resolving all of his before Player 2 gets to shoot. Having<br />

priority is a very good thing indeed! Determining hits is<br />

Just a look at the model’s profile as the number needed,<br />

on a single d6, is listed along with their hand-to-hand<br />

combat value. Rolling to wound will be familiar to<br />

Warhammer players, but here you are comparing Defense<br />

to Strength. On to hand-to-hand. The player with priority<br />

will decide in what order combats are resolved. One-on-<br />

One Combats are resolved by each player rolling a d6 and<br />

the highest has ‘won’. If there is a tie you consult their<br />

Fighting rating and then the one with the highest has<br />

‘won’. Losers are automatically pushed back and then you<br />

roll to wound, again a Defense to Strength comparison.<br />

So, you’re saying that a lowly orc warrior has an equal<br />

chance of gutting Gimli as he does on the orc? No, not<br />

quite. Ok, so let’s say that the orc beats Gimli’s die roll in<br />

the combat and wins. Gimli steps back 1” and now the<br />

orc has to roll a 6 backed up by a 4 to wound the stalwart<br />

dwarf. If they had tied their combat roll then Gimli wins.<br />

If Gimli wins outright, then, err, Gimli wins. Also, Gimli<br />

has two attacks so he gets to roll two dice to resolve the<br />

combat and pick the highest. The orc just gets to pick his<br />

nose. Multiple foes fighting one defender (like a bunch of<br />

goblins dog-piling on you) are not the automatic beatdowns<br />

that you might expect. Three gobbos fighting an<br />

elf would result in the greenskins rolling three dice and<br />

choosing the highest and the elf rolling his one die.<br />

Cavalry are mainly a delivery system for your troops, but<br />

7

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