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eLearning at Box Hill Institute

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The Three e’s <strong>at</strong> TAFE<br />

E-learning<br />

Pauline Farrell<br />

Julianne Seaman<br />

Blended e-Learning Solutions


Our Students<br />

How do you engage<br />

students in the 21 st<br />

century?<br />

Blended <strong>eLearning</strong><br />

Solutions (BeLS) is<br />

tracking trends and<br />

finding solutions to meet<br />

our students needs<br />

working with the<br />

Teaching Centres


Trend 1:<br />

Social Learning<br />

Unleashed


The world is fl<strong>at</strong> and open


Trend 2:<br />

Any time, anywhere


Future of Screen Technology<br />

Predicting wh<strong>at</strong> the world will be like in 2014 - only!<br />

http://www.youtube.com/w<strong>at</strong>ch?v=g7_mOdi3O5E


Mobile… the new world<br />

• 40,000 new mobile subscribers each week in<br />

Rwanda<br />

• Africa is the continent with the fastest growth<br />

• In 2010 India has 15.4 million users<br />

• All books will be scanned and accessible online


Flip cameras, iPads, iView glasses<br />

http://www.youtube.com/user/10649337


Trend 3:<br />

Learner centric<br />

Its all about me…<br />

Why I am I here?<br />

Where am I going?


Trend 4:<br />

Life long learning


Image: http://www.jorymon.com/images/2010/april/ipad_kid.jpg


Trend 5:<br />

Open learning


The future of learning?<br />

The stunning, active, independent learning of a year 7 girl<br />

http://www.youtube.com/w<strong>at</strong>ch?v=<br />

YEls3tq5wIY<br />

http://www.youtube.com/w<strong>at</strong>ch?v=YEls3tq5wIY


Common topics<br />

Multiple training packages


Trend: Open Source<br />

Linux, Moodle, Apache, Sakai<br />

?<br />

35+ million users<br />

213 countries<br />

50,000+ sites<br />

3.5+ million courses


Trend 6:<br />

Virtual worlds and<br />

educ<strong>at</strong>ional gaming


Sustainable Office Block


Sustainable Office Block


Scenarios<br />

3D interface<br />

Practice<br />

Simul<strong>at</strong>ed workplace environment<br />

Personalised<br />

Game-based learning


The future<br />

We have 5 years to prepare for the Year 7 girl….<br />

She wants<br />

• Autonomy… access when she needs it<br />

• Control of her learning p<strong>at</strong>hway<br />

• Building a ePortfolio for life long learning<br />

• A gre<strong>at</strong> career and even better life<br />

• Its our job to help our student achieve all of<br />

this

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