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FEATURE<br />

2005<br />

2006<br />

PAL-SONA<br />

Shin Megami games that<br />

got a PAL/AUS release.<br />

Release Date: July 1, 2005 Release Date: July 21, 2006 Release Date: March 2, 2007<br />

Shin Megami Tensei:<br />

Lucifer’s Call<br />

Platform: PS2<br />

Shin Megami Tensei:<br />

Digital Devil Saga<br />

Platform: PS2<br />

Shin Megami Tensei:<br />

Digital Devil Saga 2<br />

Platform: PS2<br />

due to these strong, dark and (dare<br />

I say) ‘anti-religious’ themes that the<br />

series could not be released outside<br />

of Japan without heavy alteration.<br />

However, not all Shin Megami<br />

Tensei games were like this. The<br />

series has explored a variety of<br />

different settings and themes to keep<br />

things fresh. The Persona and Devil<br />

Survivor series retain the classic<br />

elements of the franchise but are<br />

more light-hearted and uplifting,<br />

sporting interesting characters, a<br />

catchy J-pop soundtrack, typical<br />

Japanese anime humour and plenty<br />

of style. Digital Devil Saga took place<br />

in a futuristic sci-fi setting, while the<br />

Devil Summoner games took place in<br />

the early 19th century.<br />

As mentioned earlier, Shin Megami<br />

Tensei: Lucifer’s Call was the very<br />

first Shin Megami title released in<br />

Australia, and while it wasn’t exactly a<br />

commercial success, it is still regarded<br />

by some as one of the better RPG<br />

experiences of the last generation. At<br />

the time, I had no k<strong>now</strong>ledge of the<br />

franchise and bought the title only<br />

because I had read that Dante from<br />

Devil May Cry featured in the game.<br />

What I played was unlike anything I<br />

had played before. I’d entered a living,<br />

breathing post-apocalyptic world<br />

populated with demonic creatures,<br />

powered by a dark and surreal plot with<br />

mysterious characters. The experience<br />

felt more intense and mature than any<br />

other RPG I had played, and the dark<br />

religious undertones were a huge plus.<br />

Then along came Persona 3<br />

and Persona 4. Those two games<br />

brought the franchise into the<br />

...Shin Megami<br />

Tensei: Lucifer’s Call was<br />

the very first Shin Megami<br />

title released in Australia,<br />

and while it wasn’t exactly<br />

a commercial success, it<br />

is still regarded by some<br />

as one of the better RPG<br />

experiences...<br />

20 www.pixelhunt.com.au<br />

march 2011

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