download now (pdf file, 9mb) - Pixel Hunt
download now (pdf file, 9mb) - Pixel Hunt
download now (pdf file, 9mb) - Pixel Hunt
Create successful ePaper yourself
Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.
KILL DEATH RATIO<br />
Battlefield:<br />
Bad Company<br />
2: Vietnam<br />
When we realised there were not one but<br />
two colons in the title of this expansion, we<br />
figured we’d need not two but three brave<br />
and able-bodied soldiers to deliver a report.<br />
Instead, we got DYLAN BURNS, KEN LEE<br />
and JAMES O’CONNOR.<br />
Ken: I think you all k<strong>now</strong> by <strong>now</strong><br />
that I absolutely love Battlefield:<br />
Bad Company 2. I was really looking<br />
forward to the Vietnam DLC: A<br />
new setting, new maps and new<br />
weapons. It hasn’t disappointed<br />
so far, although there are things I<br />
haven’t come to terms with yet. Even<br />
so, there are plenty of changes that<br />
I feel have had a positive impact on<br />
the game. The first of which are the<br />
new weapons, and more importantly,<br />
how scopes have been removed from<br />
most of them. Without the scopes, I<br />
either need to be far more accurate,<br />
or get in closer. This leads to more<br />
intense skirmishes, which really ties<br />
into the Vietnam feel. What do you<br />
guys think?<br />
Dylan: The flamethrower is pretty<br />
cool, but it’s hard to get kills with.<br />
Even though the maps encourage<br />
more close quarters combat, an<br />
AK beats a flamethrower most of<br />
the time. In fact, an AK is pretty<br />
damn handy even for snipe shots.<br />
I like what they’ve done with this<br />
expansion, embracing the era and<br />
translating period-related limitations<br />
to the gameplay experience. In<br />
some ways it evens the playing field,<br />
especially for players who previously<br />
had upgraded sights on their<br />
automatic weapons.<br />
Ken: I definitely agree that the<br />
Vietnam theme is incorporated<br />
very strongly into the design of the<br />
game, in terms of visuals, audio, and<br />
gameplay. Even the title screen gives<br />
you a clear indication of that Vietnam<br />
vibe, with the shirtless soldier with a<br />
flak jacket, and Creedence Clearwater<br />
Revival’s Fortunate Son blaring in the<br />
background. The feel is just spot-on.<br />
The flamethrower breaks my<br />
heart too. I love flamethrowers in<br />
videogames, but there’s a real lack<br />
of punch in Vietnam. I’m sure it’s<br />
been balanced to prevent people<br />
from abusing it, but nonetheless,<br />
when I set someone on fire, I expect<br />
them to die!<br />
The other big addition to the game<br />
are the maps, which I feel are very<br />
well done. One of my criticisms<br />
of the maps in vanilla BC2 is how<br />
narrow and funnelled the maps feel.<br />
There’s a small corridor leading<br />
to the objective points, and the<br />
areas around those points are<br />
quite cramped as well. In Vietnam,<br />
the objective points are still quite<br />
cramped, but the areas leading up<br />
to them are wider, allowing for more<br />
22 www.pixelhunt.com.au<br />
march 2011