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KILL DEATH RATIO<br />

Battlefield:<br />

Bad Company<br />

2: Vietnam<br />

When we realised there were not one but<br />

two colons in the title of this expansion, we<br />

figured we’d need not two but three brave<br />

and able-bodied soldiers to deliver a report.<br />

Instead, we got DYLAN BURNS, KEN LEE<br />

and JAMES O’CONNOR.<br />

Ken: I think you all k<strong>now</strong> by <strong>now</strong><br />

that I absolutely love Battlefield:<br />

Bad Company 2. I was really looking<br />

forward to the Vietnam DLC: A<br />

new setting, new maps and new<br />

weapons. It hasn’t disappointed<br />

so far, although there are things I<br />

haven’t come to terms with yet. Even<br />

so, there are plenty of changes that<br />

I feel have had a positive impact on<br />

the game. The first of which are the<br />

new weapons, and more importantly,<br />

how scopes have been removed from<br />

most of them. Without the scopes, I<br />

either need to be far more accurate,<br />

or get in closer. This leads to more<br />

intense skirmishes, which really ties<br />

into the Vietnam feel. What do you<br />

guys think?<br />

Dylan: The flamethrower is pretty<br />

cool, but it’s hard to get kills with.<br />

Even though the maps encourage<br />

more close quarters combat, an<br />

AK beats a flamethrower most of<br />

the time. In fact, an AK is pretty<br />

damn handy even for snipe shots.<br />

I like what they’ve done with this<br />

expansion, embracing the era and<br />

translating period-related limitations<br />

to the gameplay experience. In<br />

some ways it evens the playing field,<br />

especially for players who previously<br />

had upgraded sights on their<br />

automatic weapons.<br />

Ken: I definitely agree that the<br />

Vietnam theme is incorporated<br />

very strongly into the design of the<br />

game, in terms of visuals, audio, and<br />

gameplay. Even the title screen gives<br />

you a clear indication of that Vietnam<br />

vibe, with the shirtless soldier with a<br />

flak jacket, and Creedence Clearwater<br />

Revival’s Fortunate Son blaring in the<br />

background. The feel is just spot-on.<br />

The flamethrower breaks my<br />

heart too. I love flamethrowers in<br />

videogames, but there’s a real lack<br />

of punch in Vietnam. I’m sure it’s<br />

been balanced to prevent people<br />

from abusing it, but nonetheless,<br />

when I set someone on fire, I expect<br />

them to die!<br />

The other big addition to the game<br />

are the maps, which I feel are very<br />

well done. One of my criticisms<br />

of the maps in vanilla BC2 is how<br />

narrow and funnelled the maps feel.<br />

There’s a small corridor leading<br />

to the objective points, and the<br />

areas around those points are<br />

quite cramped as well. In Vietnam,<br />

the objective points are still quite<br />

cramped, but the areas leading up<br />

to them are wider, allowing for more<br />

22 www.pixelhunt.com.au<br />

march 2011

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