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OPINION<br />

Reset 4.0<br />

In Praise Of Animation<br />

TIM HENDERSON returns serve<br />

on the rather divisive Enslaved.<br />

As with all good media outlets,<br />

<strong>Pixel</strong> <strong>Hunt</strong> exudes a sense of<br />

camaraderie and good times behind<br />

the scenes. We finish each friendly<br />

week of seeing eye-to-eye with a<br />

friendly trip to the nearest pool hall<br />

where we share rounds of drinks. Of<br />

this, we allow public privy.<br />

What we don’t display is the<br />

piece of glass sticking out the back<br />

of Dylan’s head, the one that Cody<br />

wedged there after our site founder<br />

sank a yellow ball. Likewise, all footage<br />

of Alex must be shot from his right<br />

side, lest the common people realise<br />

that HE ONLY HAS ONE EAR!<br />

In briefer terms, we are prone to<br />

disagree.<br />

So, then. Enslaved.<br />

What a flippant little life this game<br />

has led. At first happily fated to be<br />

the next Beyond Good and Evil – a<br />

game that everybody loves but nobody<br />

purchased – it has since gone under<br />

the hammer of harsher voices. Voices<br />

that are “baffled and saddened” (PH<br />

13) about the praises that the game<br />

has had lavished upon it.<br />

As if in need of a fragment of glass<br />

lodged in my own head, I find myself<br />

baffled and saddened about the way in<br />

which these criticisms are aimed at the<br />

game. Even from my more generous<br />

perspective, Enslaved is hardly Game<br />

of the Year material, but it seems that<br />

its triumphs are heavily influenced<br />

by the perspective from which you<br />

approach them.<br />

To wit: the storytelling.<br />

To wit while abusing italics: the<br />

storytelling.<br />

Outside of a refreshingly vivid and<br />

imaginative take on how to visually<br />

create a post-apocalyptic world, there’s<br />

nothing new here. The lead characters<br />

conform to archetypes, their interactions<br />

with each other take them exactly<br />

where you’d expect, and the abruptness<br />

of the ending betrays flaws in how<br />

foreshadowing was approached. None<br />

of this is of much concern to me. I’m<br />

far more interested in the manners in<br />

which information about the characters<br />

is conveyed, and of how the plot itself<br />

remains tied to gameplay objectives.<br />

This is obviously an issue of<br />

personal bugbears. It may be that I am<br />

far more interested in the means than<br />

the ends, and in this regard, Enslaved<br />

has a moment to shine.<br />

The player-character, Monkey, is<br />

an oaf. He’s a brute, lithe and strong<br />

and very likely raised in jungle-like<br />

environments. He puts his own sense of<br />

self-preservation first, but is susceptible<br />

to that ‘good heart’ syndrome that<br />

afflicts so many of his kind. There is<br />

nothing unique about this.<br />

But Enslaved is a videogame, an<br />

interactive medium and a visual one,<br />

and when it comes to taking advantage<br />

of these characteristics of the medium,<br />

the character of Monkey is bordering<br />

on a masterclass. Imagine composing<br />

a video of a mixture of gameplay and<br />

cinematic sequences from Enslaved,<br />

doing the same for a game such<br />

as Mass Effect, and then playing<br />

these two videos to an unconcerned<br />

audience with all audio and written<br />

dialogue/information stripped away.<br />

Imagine asking this audience for<br />

its interpretation of the respective<br />

characters and events in the two<br />

games. Imagine testing which game<br />

narrative they got a greater feel for.<br />

I would be hugely surprised if<br />

Enslaved were to fail in coming up<br />

trumps. There are two arguments<br />

for why this could be: the first is that<br />

Enslaved has a smaller cast and a<br />

simpler plot. The other is that Enslaved<br />

had a far more nuanced understanding<br />

of animation.<br />

It has to be ack<strong>now</strong>ledged that<br />

intensity of Enslaved’s animation<br />

30 www.pixelhunt.com.au<br />

march 2011

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