download now (pdf file, 9mb) - Pixel Hunt
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KILL DEATH RATIO<br />
It doesn’t quite feel<br />
as unbalanced as Call of<br />
Duty and I find that the<br />
maps are always designed<br />
in ways that make each<br />
game feel different.<br />
Dylan<br />
in vanilla BC2, largely because I find<br />
it hard to navigate without the minimap.<br />
Even in BC2, I still sometimes<br />
find it hard to orientate myself in<br />
each level, and to call out positions to<br />
my team-mates. This is why I love the<br />
compass addition to the mini-map<br />
in Vietnam so much, and makes me<br />
wish this could be brought into BC2<br />
retroactively. I can yell out “enemy<br />
entering east of bravo”, instead of<br />
“enemy coming up from that bit of<br />
river that meets the big rock behind<br />
the village”.<br />
And yes, the choppers being vulnerable<br />
this time is great. It’s changed the<br />
whole pace of the game. Teams<br />
concentrate their fire on the common<br />
threat; people aren’t merely running<br />
to take control of enemy choppers to<br />
dominate the map nfairly.<br />
Dylan: I would have far less hours<br />
than you guys, as I uniformly suck at<br />
multiplayer shooters. I enjoy them,<br />
but I rarely get many kills and I find<br />
that I lose patience quite quickly.<br />
That said, I do enjoy Bad Company<br />
2’s multiplayer. It doesn’t quite<br />
feel as unbalanced as Call of Duty<br />
and I find that the maps are always<br />
designed in ways that make each<br />
game feel different. With Battlefield 3<br />
just officially announced, Call Of Duty<br />
had better watch its back.<br />
DYLAN BURNS, KEN LEE<br />
& JAMES O’CONNOR<br />
24 www.pixelhunt.com.au<br />
march 2011