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KILL DEATH RATIO<br />

It doesn’t quite feel<br />

as unbalanced as Call of<br />

Duty and I find that the<br />

maps are always designed<br />

in ways that make each<br />

game feel different.<br />

Dylan<br />

in vanilla BC2, largely because I find<br />

it hard to navigate without the minimap.<br />

Even in BC2, I still sometimes<br />

find it hard to orientate myself in<br />

each level, and to call out positions to<br />

my team-mates. This is why I love the<br />

compass addition to the mini-map<br />

in Vietnam so much, and makes me<br />

wish this could be brought into BC2<br />

retroactively. I can yell out “enemy<br />

entering east of bravo”, instead of<br />

“enemy coming up from that bit of<br />

river that meets the big rock behind<br />

the village”.<br />

And yes, the choppers being vulnerable<br />

this time is great. It’s changed the<br />

whole pace of the game. Teams<br />

concentrate their fire on the common<br />

threat; people aren’t merely running<br />

to take control of enemy choppers to<br />

dominate the map nfairly.<br />

Dylan: I would have far less hours<br />

than you guys, as I uniformly suck at<br />

multiplayer shooters. I enjoy them,<br />

but I rarely get many kills and I find<br />

that I lose patience quite quickly.<br />

That said, I do enjoy Bad Company<br />

2’s multiplayer. It doesn’t quite<br />

feel as unbalanced as Call of Duty<br />

and I find that the maps are always<br />

designed in ways that make each<br />

game feel different. With Battlefield 3<br />

just officially announced, Call Of Duty<br />

had better watch its back.<br />

DYLAN BURNS, KEN LEE<br />

& JAMES O’CONNOR<br />

24 www.pixelhunt.com.au<br />

march 2011

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