<strong>PIXAR</strong> INDEX animation digital (see computer animation) traditional, 9, 10, 22, 27, 29, 33, 41, 45, 48, 62, 88 Bird, Brad, 83, 89, 91 Bug’s Life, A, 12, 72–75, 78, 89 Cars, 11, 13, 90–91 Catmull, Ed education, 16–19, 22–23 Lucasfilm, 23–24, 26–37 NYIT, 20–21 Pixar Animation Studios, 7–8, 13, 38–40, 49, 52–53, 65, 67–68, 71–75, 89–90, 93 computer animation development, 56, 62, 73–75, 79–81, 91 dialogue, 56–57, 82 lighting, 12–13, 30, 41, 63, 83–84 modeling, 7, 11, 18, 20, 28–29, 39, 45, 47, 61–62, 83 postproduction, 85–86 preproduction, 81–82 production, 82–84 rendering, 30–33, 41, 43, 63–64, 85 research, 62, 74, 80–81 script, 56–57, 75, 80, 82, 85 shader, 63–64, 84 sound effects, 12, 80, 85 storyboards, 29, 57–58, 75, 80–82 Computer Animation Production System, 42 computer graphics, 6–7, 9, 10, 12, 17–29, 37, 38, 40, 41, 42, 53 Docter, Pete, 50, 55, 56, 79–80, 83, 89–91 Dreamworks SKG, 75, 92 Guggenheim, Ralph, 53–56, 65 Incredibles, <strong>The</strong>, 83, 89 Jobs, Steve, 13, 37–38, 41, 49, 50, 52, 53, 65–67, 71, 72, 76, 89 Katzenberg, Jeffrey, 52–53, 57, 75 Lasseter, John, 34 Disney animation, 26–27 education, 28, 31 Lucasfilm, 27–31 Pixar animator, 6–8, 10–13, 38–39, 42, 45–49 110
INDEX Pixar creative director, 14, 52, 54–58, 61, 65, 66, 73–76, 78, 80, 83, 88–90, 93 Little Mermaid, <strong>The</strong>, 42, 90 Lucas, George, 23–24, 29, 34, 37 Lucasfilm Group, 23, 27, 71 Computer Division, 23, 28, 30, 32, 34, 36–37 Luxo Jr., 6–14, 39, 45 Menv, 47–48, 62 Monsters, Inc., 12, 13, 16, 79–86, 89, 92 New York Institute of Technology, 20, 22–23, 71 Ostby, Eben, 11, 39, 45, 61 Red’s Dream, 46–47 Reeves, Bill, 12, 30, 39, 41, 45, 48, 52, 61 RenderMan, 41, 48, 63 SIGGRAPH, 8, 9, 13, 27, 32, 33, 39, 46 Smith, Alvy Ray Altamira Software, 53 education, 21 Lucasfilm, 23, 24, 26–27, 34, 36–37 NYIT, 22 –23 Pixar Animation Studios, 21, 38–39, 52 Xerox PARC, 21–22 Stanton, Andrew, 50, 55, 56, 73–75, 83, 89, 91 Pixar Animation Studios commercials, 49–50, 54 Disney, 38, 41–42, 52–54, 70–71, 89–91 offices, 76, 89 public offering, 66–67, 72 Pixar Image Computer, 34, 36–41 Tin Toy, 14, 48–49 Toy Story, 12, 55–58, 60–68, 70, 75 Toy Story 2, 12, 75–76, 78, 89 Toy Story 3, 91, 92 University of Utah, 17–22, 71 Unkrich, Lee, 75, 89, 91, 92 Up, 79, 90, 91 111
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THE COMPANY AND ITS FOUNDERS by A.
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CREDITS Published by ABDO Publishin
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CHAPTER 1 John Lasseter uses a grap
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PIXAR Pixar debuted their short fil
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PIXAR animations of those images. B
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PIXAR SOUND AND IMAGE Luxo Jr. was
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PIXAR A FIRST OF MANY FIRSTS Luxo J
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CHAPTER 2 Ed Catmull dreamed of usi
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PIXAR experimentation and camarader
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PIXAR A SUCCESSFUL ACADEMIC PLAYGRO
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PIXAR Shoup showed him SuperPaint.
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PIXAR George Lucas wanted to use co
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CHAPTER 3 John Lasseter, left, and
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PIXAR Lasseter’s training as an a
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PIXAR I do,’ which is bring a cha
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PIXAR tools could do. The main char
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PIXAR AN END AND A BEGINNING Despit
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CHAPTER 4 Steve Jobs invested in Pi
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PIXAR STEVE JOBS AND PIXAR Steve Jo
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PIXAR to industries that needed to
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PIXAR drawings by hand, with a comp
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CHAPTER 5 Ed Catmull had Pixar anim
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PIXAR bicycle. Lasseter wanted to w
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PIXAR But, unlike traditional anima
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PIXAR the idea of making commercial
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CHAPTER 6 Pixar employees flew to B
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PIXAR Meanwhile, negotiations got u
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PIXAR John [Lasseter] very wisely w
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PIXAR resulted in a film that just
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