Interpolation and Curve Fitting
Interpolation and Curve Fitting
Interpolation and Curve Fitting
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Bezier <strong>Curve</strong>s<br />
• Another variant of the same game<br />
• Instead of endpoints <strong>and</strong> tangents, four control<br />
points<br />
• points p 0<br />
<strong>and</strong> p 3<br />
are on the curve<br />
• points p 1<br />
<strong>and</strong> p 2<br />
are off the curve<br />
• P(0) = p 0<br />
, P(1) = p 3<br />
• P’(0) = 3(p 1<br />
- p 0<br />
), P’(1) = 3(p 3<br />
- p 2<br />
)<br />
3<br />
2<br />
P(<br />
u)<br />
<br />
u<br />
u<br />
u<br />
1<br />
<br />
<br />
2<br />
<br />
2<br />
1<br />
<br />
<br />
3<br />
3<br />
<br />
2<br />
<br />
<br />
0<br />
0<br />
1<br />
<br />
<br />
1<br />
0 0<br />
1<br />
<br />
P<br />
1(0)<br />
00<br />
<br />
1<br />
<br />
<br />
P0<br />
(1) 00<br />
<br />
<br />
0<br />
<br />
<br />
P'<br />
3(0)<br />
3<br />
0<br />
<br />
<br />
0<br />
<br />
P<br />
0'<br />
(1) 0<br />
3<br />
p 0<br />
p 1<br />
p 2<br />
p 3<br />
0<br />
p<br />
1<br />
<br />
p<br />
<br />
0<br />
p<br />
<br />
3<br />
p<br />
<br />
<br />
<br />
<br />
<br />
<br />
Numerical Methods © Wen-Chieh Lin 16<br />
0<br />
1<br />
2<br />
3