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Master thesis (in progress) Business Administration, Specialization: Strategy & Organization <br />

Supervisor: Prof. Dr. T. Elfring <br />

Joost de Boer <br />

Student number 1517597 <br />

Ramaswamy, 2004b). In addition to Kristensson et al., they add the section ‘(new) approach to value creation’: <br />

this appears to be the target of co-­‐creation (i.e. why is it done). They managed to make a comparison between <br />

what, in their view, can be considered as co-­‐creation and what cannot; the result is plotted in table 2.1. <br />

What co-creation is not<br />

Customer focus <br />

Customer is king or customer is always right <br />

Delivering good customer service or pampering <br />

the customer with lavish customer service <br />

Mass customization of offerings that suit the <br />

industry’s supply chain <br />

Transfer of activities from the firm to the <br />

customer as in self-­‐service <br />

Customer as product manager or co-­‐designing <br />

products and services <br />

Product variety <br />

Segment of one <br />

Meticulous Market research <br />

Staging experiences <br />

Demand-­‐side innovation for new products and <br />

services <br />

Table 2.1 | The concept of co-creation<br />

(Prahalad & Ramaswamy, 2004c).<br />

What co-creation is<br />

Co-­‐creation is about joint creation of value by the company and the <br />

customer. It is not the firm trying to please the customer <br />

Allowing the customer to co-­‐construct the service experience to suit <br />

her context <br />

Joint problem definition and problem solving <br />

Creating an experience environment in which consumers can have <br />

active dialogue and co-­‐construct personalized experiences; product <br />

may be the same (e.g., Lego Mindstorms) but customers can <br />

construct different experiences <br />

Experience variety <br />

Experience of one <br />

Experiencing the business as consumers do in real time <br />

Continuous dialogue <br />

Co-­‐constructing personalized experiences <br />

Innovating experience environments for new co-­‐creation <br />

experiences <br />

According to Prahalad & Ramaswamy, co-­‐creation is the result of dissatisfied consumers that want to interact <br />

with firms and thereby co-­‐create value. Potts et al. (2008) add to this that co-­‐creation is not exactly a new <br />

thing, but rather an “evolution of economic and cultural order to ‘account for consumers’ greater access to the <br />

‘means of production’ through information and communication technologies”. They link it to situated creativity, <br />

defining it as a feedback dynamic of creativity between production and consumption. The evolutionary <br />

approach and the dissatisfaction argument mentioned above, are supported by other writers such as Malcom <br />

Gladwell (The Tipping Point, (2000)) and Matt Mason (The Pirate’s Dilemma, (2008)) who recently published <br />

about the way how youth culture and increase of technological developments result in increasingly critical <br />

consumers that do not want to remain on the sideline: they want to participate. <br />

As for organizations, the first reason to involve customers in their processes is that customers, being the users <br />

of a product or service, have user experience. Therefore, they can have valuable insights and experiences that <br />

might improve existing products, or lead to the development of new ones (Prahalad and Ramaswamy 2004b). <br />

Second, as Payne et al. (2008) recall: ‘the suppliers’ motivation should be to improve these customer practices <br />

in order to build value for the customer and a more valuable role for itself in the customer’s activities’. More <br />

customer value would automatically lead to more satisfied consumers, which leads to more sales. <br />

After this defining section of the concept co-­‐creation of value, it is useful to consider the purposes that co-­creation<br />

is used for in organizations. This involves theories that are dominant in the fields where co-­‐creation <br />

operates: mostly marketing and innovation. Therefore, the next paragraph provides an overview of the <br />

emerging paradigms in marketing and innovation and how they relate to co-­‐creation. It appears that although <br />

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