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CEDEC 2006 - NVIDIA Developer Zone

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状 態 オブジェクトの 設 定<br />

バーテックス 入 力 レイアウト - ID3D10InputLayout<br />

D3D10_INPUT_LAYOUT_DESC<br />

ラスタライザオブジェクト - ID3D10RasterizerState<br />

D3D10_RASTERIZER_DESC<br />

DepthStencilオブジェクト - ID3D10DepthStencilState<br />

D3D10_DEPTH_STENCIL_DESC<br />

ブレンドオブジェクト - ID3D10BlendState<br />

D3D10_BLEND_DESC<br />

サンプラオブジェクト - ID3D10SamplerState<br />

D3D10_SAMPLER_DESC<br />

Copyright © <strong>NVIDIA</strong> Corporation 2004<br />

<strong>CEDEC</strong> <strong>2006</strong>

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