DirectCompute Optimizations and Best Practices - Nvidia
DirectCompute Optimizations and Best Practices - Nvidia
DirectCompute Optimizations and Best Practices - Nvidia
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Advantages of <strong>DirectCompute</strong><br />
• <strong>DirectCompute</strong> allows general purpose computation on<br />
CUDA GPUs via Compute Shaders<br />
• <strong>DirectCompute</strong>:<br />
– Interoperates with Direct3D resources<br />
– Includes all texture features (cube maps, mip-maps)<br />
– Similar to HLSL (DirectX Shaders)<br />
– Single API across all GPU vendors, on Windows<br />
– Some guarantees of identical results across different hardware