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DirectCompute Optimizations and Best Practices - Nvidia

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Advantages of <strong>DirectCompute</strong><br />

• <strong>DirectCompute</strong> allows general purpose computation on<br />

CUDA GPUs via Compute Shaders<br />

• <strong>DirectCompute</strong>:<br />

– Interoperates with Direct3D resources<br />

– Includes all texture features (cube maps, mip-maps)<br />

– Similar to HLSL (DirectX Shaders)<br />

– Single API across all GPU vendors, on Windows<br />

– Some guarantees of identical results across different hardware

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