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DirectCompute Optimizations and Best Practices - Nvidia

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GPU Programming Model<br />

<strong>DirectCompute</strong> programs decompose parallel work into<br />

groups of threads, <strong>and</strong> dispatch many thread groups to<br />

solve a problem.<br />

Dispatch: 3D grid of thread<br />

groups. Hundreds of<br />

thous<strong>and</strong>s of threads.<br />

Thread Group: 3D grid of<br />

threads. Tens or hundreds<br />

of threads.<br />

numThreads(nX, nY, nZ)<br />

Thread: One invocation of<br />

a shader.<br />

SV_DispatchThreadID,<br />

SV_GroupThreadID,<br />

SV_GroupID

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