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magnilux - Astronomy Technology Today

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A 3D CAD<br />

Primer<br />

From Papyrus to 3D<br />

Animation – A Boon for<br />

ATM Enthusiasts!<br />

By Art Bianconi<br />

Some archeologists attribute the<br />

invention of drafting to the Egyptians.<br />

While cave dwellers did rough sketches of<br />

structures on cave walls, the idea of representing<br />

complex geometry with three or<br />

more views was done, some say, in an<br />

attempt to build secret passageways in the<br />

pyramids. Their motive is said to have<br />

been a need to hide access to the burial<br />

chambers of the pharaohs. Others credit<br />

the Egyptians for originating the idea, but<br />

insist that the Greeks really developed it.<br />

Judging from the results, drafting has<br />

been much more successful as a discipline<br />

than efforts by Egyptian architects to hide<br />

the pharaohs’ treasures. To me, what is fascinating<br />

about drafting is that the principles<br />

that drive it continued for so long<br />

without any fundamental change since its<br />

inception around 3200 BC. That’s about<br />

5000 years!<br />

At the heart of this developmental<br />

stagnation is the simple fact that virtually<br />

every example of drafting has been limited<br />

by the two-dimensional surface<br />

defined by paper, another equally-old<br />

medium, also attributed to the Egyptians<br />

(papyrus).<br />

While the advent of the personal<br />

computer in the early 1980s did wonders<br />

for drafting, the design environment was<br />

still limited to a flat surface. Programs like<br />

AutoCAD, VersaCAD, et al, added speed<br />

and accuracy to the techniques of drafting,<br />

but designers were still left with the<br />

same creative dilemma: you would think<br />

of something in three-dimensional space,<br />

but were still forced to translate it, one<br />

line at a time, using multiple views, onto<br />

paper. Then you crossed your fingers and<br />

hoped that a craftsman would translate<br />

the two-dimensional data accurately, and<br />

build it. You also hoped that all the parts<br />

would fit, as designed, with no interference.<br />

Such was the problem of living in a<br />

three dimensional universe, but confined<br />

to expressing ideas in the limited, twodimensional<br />

medium.<br />

<strong>Astronomy</strong> TECHNOLOGY TODAY 57

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