Swords-Wizardry-Complete-revised
Swords-Wizardry-Complete-revised
Swords-Wizardry-Complete-revised
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Ranger<br />
You and your fellow Rangers are the inheritors of ancient scholarship,<br />
students of forgotten skills and lore passed on from teacher to student<br />
over the generations, preserving the legacy through times when the<br />
light of civilization wavered and dimmed. The Rangers retreated to the<br />
wilderness and the outlands long ago; they seldom visit the decadent,<br />
glittering cities, for these are places that have turned aside from much<br />
of the lore the Rangers protect. As a Ranger, you are well-versed in the<br />
subtle skills of the wilderness, and you are a dangerous opponent in battle.<br />
Moreover, when you reach higher level, your studies and understanding<br />
of ancient lore will have developed to the point where you can actually<br />
cast spells. You are a guardian of civilization and a protector of the weak,<br />
normally hunting the creatures of chaos in the wild places where they<br />
lurk. You take the battle directly to the enemy, in its very lair.<br />
About Rangers<br />
Alignment: Rangers must be, and remain, Lawful in alignment, or<br />
they will lose all Ranger abilities and be treated as ordinary Fighters.<br />
Title: When a Ranger attains 8th level, other Rangers will refer to the<br />
Table16: Ranger Advancement Table<br />
Experience Points<br />
Level<br />
Hit Dice (d8)*<br />
Required for Level<br />
21<br />
Creating a character<br />
Prime Attribute: Strength, 13+ (+5% experience bonus)<br />
Hit Dice: 2d8 at first level, 1d8/level thereafter. (Gains 2 hp/level<br />
after 9th.)<br />
Armor/Shield Permitted: Any.<br />
Weapons Permitted: Any.<br />
Race: Only humans may be Rangers.<br />
character by the title of “Ranger-Knight.” At this point, certain class<br />
restrictions no longer apply.<br />
Charity: Other than whatever is needed for food and shelter, a Ranger must<br />
donate all treasure to charities or temples associated with the Lawful alignment.<br />
This restriction is lifted when the character becomes a Ranger-Knight.<br />
Followers: Until reaching the status of a Ranger-Knight, the character<br />
may not hire or accept followers of any kind, not even lantern-bearers<br />
or servants. They even prefer to fetch their own ale at taverns rather<br />
than being waited upon.<br />
Association with Other Rangers: Until the character reaches<br />
the status of a Ranger-Knight, a Ranger may not operate in concert<br />
with more than one other Ranger. This does not restrict the Ranger’s<br />
membership in an order of Rangers – it only restricts the number of<br />
Rangers that can participate in a particular mission or expedition.<br />
Saving Throw<br />
Number of Spells (by level)**<br />
1 2 3<br />
1 0 2 14 — — —<br />
2 2,500 3 13 — — —<br />
3 5,000 4 12 — — —<br />
4 12,000 5 11 — — —<br />
5 25,000 6 10 — — —<br />
6 50,000 7 9 — — —<br />
7 100,000 8 8 — — —<br />
8<br />
175,000<br />
Ranger-Knight<br />
9 7 — — —<br />
9 275,000 10 6 Clr 1 — —<br />
10 550,000 10+2 hp 5<br />
Clr 2<br />
MU 1<br />
Clr1 —<br />
11 825,000 10+4 hp 4<br />
Clr 2 Clr 1<br />
MU 2 MU 1<br />
—<br />
12 1,100,000 10+6 hp 4<br />
Clr 3 Clr 2<br />
MU 2 MU 1<br />
Clr 1<br />
13 1,375,000 10+8 hp 4<br />
Clr 3 Clr 2 Clr 1<br />
MU 3 MU 2 MU 1<br />
14 1,600,000 10+10 hp 4<br />
Clr 4 Clr 3 Clr 1<br />
MU 3 MU 2 MU 1<br />
15 1,800,000 10+12 hp 4<br />
Clr 4 Clr 3 Clr 1<br />
MU 4 MU 3 MU 1<br />
16 2,000,000 10+14 hp 4<br />
Clr 4 Clr 3 Clr 2<br />
MU 4 MU 3 MU 1<br />
17 2,200,000 10+16 hp 4<br />
Clr 4 Clr 3 Clr 2<br />
MU 4 MU 3 MU 2<br />
18 2,400,000 10+18 hp 4<br />
Clr 5 Clr 4 Clr 2<br />
MU 4 MU 3 MU 2<br />
19 2,600,000 10+20 hp 4<br />
Clr 5 Clr 4 Clr 2<br />
MU 5 MU 4 MU 2<br />
20 2,800,000 10+22 hp 4<br />
21+ +200,000 per level +2 hp/level 4<br />
Clr 5<br />
MU 5<br />
Clr 5<br />
MU 5<br />
Clr 4<br />
MU 4<br />
Clr 4<br />
MU 4<br />
Clr 3<br />
MU 2<br />
Clr 3<br />
MU 3<br />
* Hit points shown for levels after the character no longer gains full hit dice are the total combined number. An 11th level Ranger has 10HD plus<br />
4 hit points total, not 10HD plus 2 hit points gained at 10th level and another 4 hit points gained at 11th.<br />
** Rangers continue to gain spells after 21st level according to the same pattern.