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Swords-Wizardry-Complete-revised

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Ranger<br />

You and your fellow Rangers are the inheritors of ancient scholarship,<br />

students of forgotten skills and lore passed on from teacher to student<br />

over the generations, preserving the legacy through times when the<br />

light of civilization wavered and dimmed. The Rangers retreated to the<br />

wilderness and the outlands long ago; they seldom visit the decadent,<br />

glittering cities, for these are places that have turned aside from much<br />

of the lore the Rangers protect. As a Ranger, you are well-versed in the<br />

subtle skills of the wilderness, and you are a dangerous opponent in battle.<br />

Moreover, when you reach higher level, your studies and understanding<br />

of ancient lore will have developed to the point where you can actually<br />

cast spells. You are a guardian of civilization and a protector of the weak,<br />

normally hunting the creatures of chaos in the wild places where they<br />

lurk. You take the battle directly to the enemy, in its very lair.<br />

About Rangers<br />

Alignment: Rangers must be, and remain, Lawful in alignment, or<br />

they will lose all Ranger abilities and be treated as ordinary Fighters.<br />

Title: When a Ranger attains 8th level, other Rangers will refer to the<br />

Table16: Ranger Advancement Table<br />

Experience Points<br />

Level<br />

Hit Dice (d8)*<br />

Required for Level<br />

21<br />

Creating a character<br />

Prime Attribute: Strength, 13+ (+5% experience bonus)<br />

Hit Dice: 2d8 at first level, 1d8/level thereafter. (Gains 2 hp/level<br />

after 9th.)<br />

Armor/Shield Permitted: Any.<br />

Weapons Permitted: Any.<br />

Race: Only humans may be Rangers.<br />

character by the title of “Ranger-Knight.” At this point, certain class<br />

restrictions no longer apply.<br />

Charity: Other than whatever is needed for food and shelter, a Ranger must<br />

donate all treasure to charities or temples associated with the Lawful alignment.<br />

This restriction is lifted when the character becomes a Ranger-Knight.<br />

Followers: Until reaching the status of a Ranger-Knight, the character<br />

may not hire or accept followers of any kind, not even lantern-bearers<br />

or servants. They even prefer to fetch their own ale at taverns rather<br />

than being waited upon.<br />

Association with Other Rangers: Until the character reaches<br />

the status of a Ranger-Knight, a Ranger may not operate in concert<br />

with more than one other Ranger. This does not restrict the Ranger’s<br />

membership in an order of Rangers – it only restricts the number of<br />

Rangers that can participate in a particular mission or expedition.<br />

Saving Throw<br />

Number of Spells (by level)**<br />

1 2 3<br />

1 0 2 14 — — —<br />

2 2,500 3 13 — — —<br />

3 5,000 4 12 — — —<br />

4 12,000 5 11 — — —<br />

5 25,000 6 10 — — —<br />

6 50,000 7 9 — — —<br />

7 100,000 8 8 — — —<br />

8<br />

175,000<br />

Ranger-Knight<br />

9 7 — — —<br />

9 275,000 10 6 Clr 1 — —<br />

10 550,000 10+2 hp 5<br />

Clr 2<br />

MU 1<br />

Clr1 —<br />

11 825,000 10+4 hp 4<br />

Clr 2 Clr 1<br />

MU 2 MU 1<br />

—<br />

12 1,100,000 10+6 hp 4<br />

Clr 3 Clr 2<br />

MU 2 MU 1<br />

Clr 1<br />

13 1,375,000 10+8 hp 4<br />

Clr 3 Clr 2 Clr 1<br />

MU 3 MU 2 MU 1<br />

14 1,600,000 10+10 hp 4<br />

Clr 4 Clr 3 Clr 1<br />

MU 3 MU 2 MU 1<br />

15 1,800,000 10+12 hp 4<br />

Clr 4 Clr 3 Clr 1<br />

MU 4 MU 3 MU 1<br />

16 2,000,000 10+14 hp 4<br />

Clr 4 Clr 3 Clr 2<br />

MU 4 MU 3 MU 1<br />

17 2,200,000 10+16 hp 4<br />

Clr 4 Clr 3 Clr 2<br />

MU 4 MU 3 MU 2<br />

18 2,400,000 10+18 hp 4<br />

Clr 5 Clr 4 Clr 2<br />

MU 4 MU 3 MU 2<br />

19 2,600,000 10+20 hp 4<br />

Clr 5 Clr 4 Clr 2<br />

MU 5 MU 4 MU 2<br />

20 2,800,000 10+22 hp 4<br />

21+ +200,000 per level +2 hp/level 4<br />

Clr 5<br />

MU 5<br />

Clr 5<br />

MU 5<br />

Clr 4<br />

MU 4<br />

Clr 4<br />

MU 4<br />

Clr 3<br />

MU 2<br />

Clr 3<br />

MU 3<br />

* Hit points shown for levels after the character no longer gains full hit dice are the total combined number. An 11th level Ranger has 10HD plus<br />

4 hit points total, not 10HD plus 2 hit points gained at 10th level and another 4 hit points gained at 11th.<br />

** Rangers continue to gain spells after 21st level according to the same pattern.

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