- Page 1 and 2: ISBN 978-1-62283-172-2
- Page 4 and 5: table of contents Table of Contents
- Page 6 and 7: Introduction Foreword By Tim Kask,
- Page 8 and 9: Creating a character Dexterity Roll
- Page 10 and 11: Creating a character allegiance to
- Page 12 and 13: Creating a character Druid Druids a
- Page 14 and 15: Creating a character Fighter You ar
- Page 16 and 17: Creating a character Magic-User As
- Page 18 and 19: Creating a character Monk As a Monk
- Page 20 and 21: Creating a character Lawful alignme
- Page 22 and 23: Creating a character Ranger Class A
- Page 24 and 25: Creating a character Table 17: Thie
- Page 26 and 27: Creating a character Elves Elves ca
- Page 28 and 29: Creating a character Choose an Alig
- Page 30 and 31: Creating a character Item Descripti
- Page 34 and 35: How to Play Once you have created a
- Page 36 and 37: how to play Combat A Quick Introduc
- Page 38 and 39: how to play Melee and Spells Phase
- Page 40 and 41: how to play Table 32: Monster Attac
- Page 42 and 43: how to play No Neutral Clerics The
- Page 44 and 45: how to play Quick Method for Ascend
- Page 46 and 47: how to play Traps and Loot After th
- Page 48 and 49: how to play Hiring Followers Normal
- Page 50 and 51: magic dangerous researches at the b
- Page 52 and 53: magic Spell Descriptions Contained
- Page 54 and 55: magic Charm Plants Spell Level: Mag
- Page 56 and 57: magic Control Winds Spell Level: Dr
- Page 58 and 59: magic Dispel Magic Spell Level: Dru
- Page 60 and 61: magic Hold Monster Spell Level: Mag
- Page 62 and 63: magic Locate Object (Magic-User) Sp
- Page 64 and 65: magic Monster Summoning V Spell Lev
- Page 66 and 67: magic Polymorph Self Spell Level: M
- Page 68 and 69: magic Raise Dead Spell Level: Cleri
- Page 70 and 71: magic Snake Charm Spell Level: Cler
- Page 72 and 73: magic Transmute Rock to Mud Spell L
- Page 74 and 75: For the Referee Introduction As the
- Page 76 and 77: designing dungeon adventures Sample
- Page 78 and 79: designing dungeon adventures Anothe
- Page 80 and 81: designing dungeon adventures Table
- Page 82 and 83:
designing wilderness adventures Cha
- Page 84 and 85:
designing wilderness adventures Tab
- Page 86 and 87:
special combat rules Table 68: Terr
- Page 88 and 89:
designing the adventure Light Catap
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Special Combat rules Ship Combat Na
- Page 92 and 93:
Swords & Wizardry: Complete Ruleboo
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Monsters Black Pudding Hit Dice: 10
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Monsters Demons Demons are creature
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Monsters Demon, Vrock (First-Catego
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Monsters Dragon, Red Hit Dice: 9-11
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Monsters the Referee should not bot
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Monsters Golems Golems are man-shap
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Monsters Human, Normal Hit Dice: 1d
- Page 108 and 109:
Monsters Lycanthrope, Weretiger Hit
- Page 110 and 111:
Monsters Ogre Hit Dice: 4+1 Armor C
- Page 112 and 113:
Monsters Shadow Hit Dice: 2+2 Armor
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Monsters Titan Hit Dice: 16 HD+1d6
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Monsters Wyvern Hit Dice: 8 Armor C
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Monsters Creating Monsters Monsters
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treasure Generating a Random Treasu
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treasure To determine the specific
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treasure Die Roll (1d20) Intelligen
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treasure cone are paralyzed for 3d6
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treasure Table 106: Greater Miscell
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treasure expensive, and the creator
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Legal Appendix Publishing Your Own
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~O~ Oil 31 Outdoor Adventures see W
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Party Members Hippogriff Destroyers
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Party Members Troll Slayers, Contin
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Party Members Benjamin F. Bullock B
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Notes: