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Swords-Wizardry-Complete-revised

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Creating a character<br />

Elves<br />

Elves can see in the dark (darkvision) to a range of 60 feet and<br />

generally have a 4-in-6 chance to find secret doors when searching,<br />

unlike the other races, which have a 2-in-6 chance. Elves also have a<br />

1-in-6 chance to notice a secret door even when they are not searching.<br />

They also cannot be paralyzed by ghouls.<br />

Elven player characters may be Fighter/Magic-Users, Thieves, or<br />

Fighter/Magic-User/Thieves. In the Thief class, an Elf may advance<br />

with no maximum level limit. An Elf that is solely a Thief may take<br />

advantage of any XP bonus due to a high Dexterity score to gain<br />

experience more quickly. Elves advancing in more than one class are<br />

limited to 4th level Fighter (5th level with Strength of 17, 6th level<br />

with Strength of 18) and 8th level Magic-User (9th with an Intelligence<br />

of 18). (For more information on multi-classed characters, see below.)<br />

Regardless of any further progression in levels as a Magic-User, Elves<br />

are able to cast magic spells only as high as 5th-level spells.<br />

Those Elves who are not player characters might have abilities and<br />

limitations completely different from those of an adventuring Elf. The<br />

nature of the elven race as a whole is entirely the province of the Referee,<br />

and might include non-player characters of any class.<br />

Halflings<br />

Halflings gain a +4 on saving throws against magic, and a +1 bonus<br />

when using missile weapons. Halfling characters may advance as<br />

Fighters, but they are limited to 4th level simply due to their diminutive<br />

size and generally non-aggressive nature. They may also choose to<br />

be Thieves, in which case they have no limit on level advancement.<br />

Halfling characters may take advantage of any XP bonus due to high<br />

Attribute scores to gain experience more quickly.<br />

Halflings who are not player characters might have classes, abilities<br />

and limitations which are completely different from those of a Halfling<br />

adventurer. The nature of the Halfling race as a whole is determined by<br />

the Referee, and might include non-player characters of any class<br />

Half-Elves<br />

Half-elves have abilities very similar to those of true Elves. They can<br />

see in the dark (darkvision) to a range of 60 feet and generally have a<br />

4-in-6 chance to find secret doors when searching.<br />

Half-elves may be Fighter/Magic-Users, and may also multi-class as<br />

Fighter/Magic-User/Clerics. (For more information on multi-classed<br />

characters, see below.) Half-elves do have restrictions on maximum<br />

levels: An Half-elf can reach 6th level as a Fighter (7th with a strength<br />

of 17 and 8th with a strength of 18), and can reach 6th level as a Magic-<br />

User (7th with an intelligence of 17 and 8th with an intelligence of<br />

18). Half-elves are limited to 4th level as Clerics. Half-elves may also<br />

be Thieves (single-class only), but may not pursue other single classes<br />

such as Fighter or Magic-User. As a Thief, a Half-Elf can advance with<br />

no maximum level limit, and may also take advantage of any XP bonus<br />

due to a high Dexterity score.<br />

Those Half-elves who are not player characters might have abilities<br />

and limitations completely different from those of an Half-elf adventurer.<br />

The nature of Half-elves and their place in the world is entirely<br />

up to the Referee, and he or she might include non-player characters<br />

of any class.<br />

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