Swords-Wizardry-Complete-revised
Swords-Wizardry-Complete-revised
Swords-Wizardry-Complete-revised
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Creating a character<br />
Elves<br />
Elves can see in the dark (darkvision) to a range of 60 feet and<br />
generally have a 4-in-6 chance to find secret doors when searching,<br />
unlike the other races, which have a 2-in-6 chance. Elves also have a<br />
1-in-6 chance to notice a secret door even when they are not searching.<br />
They also cannot be paralyzed by ghouls.<br />
Elven player characters may be Fighter/Magic-Users, Thieves, or<br />
Fighter/Magic-User/Thieves. In the Thief class, an Elf may advance<br />
with no maximum level limit. An Elf that is solely a Thief may take<br />
advantage of any XP bonus due to a high Dexterity score to gain<br />
experience more quickly. Elves advancing in more than one class are<br />
limited to 4th level Fighter (5th level with Strength of 17, 6th level<br />
with Strength of 18) and 8th level Magic-User (9th with an Intelligence<br />
of 18). (For more information on multi-classed characters, see below.)<br />
Regardless of any further progression in levels as a Magic-User, Elves<br />
are able to cast magic spells only as high as 5th-level spells.<br />
Those Elves who are not player characters might have abilities and<br />
limitations completely different from those of an adventuring Elf. The<br />
nature of the elven race as a whole is entirely the province of the Referee,<br />
and might include non-player characters of any class.<br />
Halflings<br />
Halflings gain a +4 on saving throws against magic, and a +1 bonus<br />
when using missile weapons. Halfling characters may advance as<br />
Fighters, but they are limited to 4th level simply due to their diminutive<br />
size and generally non-aggressive nature. They may also choose to<br />
be Thieves, in which case they have no limit on level advancement.<br />
Halfling characters may take advantage of any XP bonus due to high<br />
Attribute scores to gain experience more quickly.<br />
Halflings who are not player characters might have classes, abilities<br />
and limitations which are completely different from those of a Halfling<br />
adventurer. The nature of the Halfling race as a whole is determined by<br />
the Referee, and might include non-player characters of any class<br />
Half-Elves<br />
Half-elves have abilities very similar to those of true Elves. They can<br />
see in the dark (darkvision) to a range of 60 feet and generally have a<br />
4-in-6 chance to find secret doors when searching.<br />
Half-elves may be Fighter/Magic-Users, and may also multi-class as<br />
Fighter/Magic-User/Clerics. (For more information on multi-classed<br />
characters, see below.) Half-elves do have restrictions on maximum<br />
levels: An Half-elf can reach 6th level as a Fighter (7th with a strength<br />
of 17 and 8th with a strength of 18), and can reach 6th level as a Magic-<br />
User (7th with an intelligence of 17 and 8th with an intelligence of<br />
18). Half-elves are limited to 4th level as Clerics. Half-elves may also<br />
be Thieves (single-class only), but may not pursue other single classes<br />
such as Fighter or Magic-User. As a Thief, a Half-Elf can advance with<br />
no maximum level limit, and may also take advantage of any XP bonus<br />
due to a high Dexterity score.<br />
Those Half-elves who are not player characters might have abilities<br />
and limitations completely different from those of an Half-elf adventurer.<br />
The nature of Half-elves and their place in the world is entirely<br />
up to the Referee, and he or she might include non-player characters<br />
of any class.<br />
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