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Swords-Wizardry-Complete-revised

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Creating a character<br />

Chainmail and<br />

Shield AC 4 [ 15 ]<br />

Leather Armor<br />

AC 7 [ 12 ]<br />

Plate Mail<br />

AC 3 [ 16 ]<br />

Ring Mail<br />

AC 6 [ 13 ]<br />

No Armor<br />

AC 9 [ 10 ]<br />

Table 24: Armor<br />

Armor Type<br />

Effect on AC<br />

from a base of 9[10]<br />

Weight 1<br />

(pounds)<br />

Shield -1 [+1] 10 15 gp<br />

Leather -2 [+2] 25 5 gp<br />

Ring -3 [+3] 40 30 gp<br />

Chain -4 [+4] 50 75 gp<br />

Plate -6 [+6] 70 100 gp<br />

1<br />

Magical armor weighs half normal<br />

Cost<br />

Calculating Armor Class<br />

Now it is time to talk about Armor Class and what it means. Basically,<br />

Armor Class (AC) is an indicator of how difficult it is to “hit” a character<br />

or creature in combat, but here is where it gets complicated:<br />

<strong>Swords</strong> & <strong>Wizardry</strong> has two different ways of numbering armor class,<br />

and a group must choose which system to use. Ask the Referee if he or<br />

she is using the ascending system or the descending system for Armor<br />

Class. The numbers all work out the same, but in the ascending system<br />

it is better to have a high Armor Class, and in the descending system it is<br />

better to have a low Armor Class. The Original Game used a descending<br />

system, and that is the official system of <strong>Swords</strong> & <strong>Wizardry</strong> as well.<br />

However, many gamers prefer the ascending system (high numbers are<br />

always better, right) so it is included throughout as an option.<br />

All numbers for the alternate ascending Armor Class system are<br />

in [brackets]. When using the regular system, simply ignore the<br />

numbers in brackets. (Everywhere. Wipe them from your mind.<br />

Make them invisible.)<br />

Here is how to calculate the effect of your armor on your Armor Class:<br />

Using the Descending (regular) System<br />

If you are using the regular descending Armor Class system, an<br />

unarmored character has an Armor Class of 9. Every type of armor has<br />

an “Effect on AC.” Ignore the bracketed numbers and use the “Effect on<br />

AC” to reduce the base Armor Class of 9. The lower the result, the better;<br />

powerful characters may have an AC reaching into the negative numbers.<br />

Using the Ascending (alternate) System<br />

If you are using the alternate ascending Armor Class system, an<br />

unarmored character has an Armor Class of 10. (That is not 9, as in<br />

the regular system, but TEN.) Actually, it is [10], because we use<br />

brackets to identify that system. Now the “Effect on AC” numbers<br />

are the ones in [brackets] and wearing armor will cause AC to go up<br />

rather than down, the higher the better.<br />

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