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Lecture notes - FreeDesktop.Org

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Depth-of-field<br />

⇨ In most real-time graphics, there is no depth-offield<br />

­ Everything is perfectly in focus all the time<br />

­ Most of the time this is okay<br />

­ A game player may want to focus on foreground and<br />

background objects in rapid succession. Until we can track<br />

where the player is looking on the screen, the only way this<br />

works is to have everything in focus.<br />

­ For non-interactive sequences, DoF can be a very<br />

powerful tool!<br />

­ Film makers use this all the time to draw the audience's<br />

attention to certain things<br />

­ Note the use of DoF in Citizen Kane<br />

20-May-2009<br />

© Copyright Ian D. Romanick 2009

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