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cannot pay a FULL penalty, you must make partial tax<br />
payments (all coins in your possession) as long as you<br />
have Treasure Coins.<br />
• Allied Players: Your allied partner must pay all tax<br />
penalties owed by you as long as your ally has the<br />
ability to pay.<br />
ALLIED FORCES<br />
If two players form an alliance, they may advise each<br />
other regarding moves and game strategy. Treasure<br />
Coins are shared in the event one ally cannot pay a<br />
Reward for Capture. Allies must pay each other’s debts.<br />
GRANTING MERCY<br />
You may decide to allow a high-ranking enemy chess<br />
piece, such as the Queen, Rook, or Bishop, to escape<br />
capture. This is known as<br />
“granting mercy”.<br />
• The reason for showing<br />
the Queen, Rook, or Bishop<br />
mercy is justified based<br />
on the value of the drawn<br />
<strong>Gametasia</strong> Card.<br />
For example, the Q:5<br />
card value ranges from 7<br />
points on the #2 Cards<br />
to 392 points on the<br />
Joker Card. Therefore,<br />
waiting for a<br />
higher valued<br />
card to be<br />
drawn is<br />
often a wise<br />
decision—a<br />
valid<br />
consideration.<br />
However, the<br />
opponent’s<br />
piece you grant<br />
mercy to could<br />
escape if an incorrect<br />
card is drawn. The value<br />
of each card must be considered<br />
before granting mercy.<br />
Right of Passage Tax: If you decide to grant mercy on<br />
an opponent’s chess piece and you cannot move a chess<br />
piece, you must pay the Right of Passage Tax.<br />
80<br />
KING IN CHECK<br />
In the game of <strong>Gametasia</strong> <strong>Chess</strong>, the final chess piece<br />
captured must always be the King.<br />
• When you are positioned to attack the opponent’s<br />
King, it is customary to give notice to your opponent by<br />
announcing, “Check!”. However, declaring “Check!” is<br />
not mandatory.<br />
• If your King is in check, you must move only to rescue<br />
your King; specifically, you must either:<br />
a) capture the attacking chess piece, b) move your King<br />
to a square that is not under attack, or c) in traditional<br />
chess, move another chess piece between your King and<br />
the attacking chess piece, known as interposition.<br />
CHECKMATE<br />
In traditional chess, if you are unable to rescue your<br />
King in check, the game would end in checkmate with<br />
the attacking player winning. In <strong>Gametasia</strong> <strong>Chess</strong>,<br />
checkmate takes place with the actual capture of the<br />
King—the highest ranked and most valuable piece.<br />
• When you announce “Check!” and your opponent is<br />
unable to rescue his or her King because an incorrect<br />
chess card is drawn, drawing the correct chess card on<br />
your next turn allows you to announce “Checkmate!”<br />
Capture the solitary King, collect the reward and the<br />
battle ends.<br />
END OF BATTLE<br />
“Victory!” is declared when<br />
your opponent’s final chess<br />
piece, the solitary King,<br />
is captured. Play stops<br />
and players count their<br />
Treasure Coins.<br />
WINNER<br />
DECLARED<br />
The player or the allied players<br />
with the greatest wealth, the<br />
highest Treasure Coin point total, is<br />
declared the winner of <strong>Gametasia</strong> <strong>Chess</strong>,<br />
Conquest of Kings.<br />
GAMETASIA CARD CHESS<br />
To play a simplified version of <strong>Gametasia</strong> <strong>Chess</strong>,<br />
eliminate the Treasure Coins and play <strong>Gametasia</strong> Card<br />
<strong>Chess</strong>. Follow the same rules but omit the Rewards for<br />
Capture or Right of Passage taxes. <strong>Gametasia</strong> Card<br />
<strong>Chess</strong> ends with the capture of the enemy King.