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Gametasia Chess

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cannot pay a FULL penalty, you must make partial tax<br />

payments (all coins in your possession) as long as you<br />

have Treasure Coins.<br />

• Allied Players: Your allied partner must pay all tax<br />

penalties owed by you as long as your ally has the<br />

ability to pay.<br />

ALLIED FORCES<br />

If two players form an alliance, they may advise each<br />

other regarding moves and game strategy. Treasure<br />

Coins are shared in the event one ally cannot pay a<br />

Reward for Capture. Allies must pay each other’s debts.<br />

GRANTING MERCY<br />

You may decide to allow a high-ranking enemy chess<br />

piece, such as the Queen, Rook, or Bishop, to escape<br />

capture. This is known as<br />

“granting mercy”.<br />

• The reason for showing<br />

the Queen, Rook, or Bishop<br />

mercy is justified based<br />

on the value of the drawn<br />

<strong>Gametasia</strong> Card.<br />

For example, the Q:5<br />

card value ranges from 7<br />

points on the #2 Cards<br />

to 392 points on the<br />

Joker Card. Therefore,<br />

waiting for a<br />

higher valued<br />

card to be<br />

drawn is<br />

often a wise<br />

decision—a<br />

valid<br />

consideration.<br />

However, the<br />

opponent’s<br />

piece you grant<br />

mercy to could<br />

escape if an incorrect<br />

card is drawn. The value<br />

of each card must be considered<br />

before granting mercy.<br />

Right of Passage Tax: If you decide to grant mercy on<br />

an opponent’s chess piece and you cannot move a chess<br />

piece, you must pay the Right of Passage Tax.<br />

80<br />

KING IN CHECK<br />

In the game of <strong>Gametasia</strong> <strong>Chess</strong>, the final chess piece<br />

captured must always be the King.<br />

• When you are positioned to attack the opponent’s<br />

King, it is customary to give notice to your opponent by<br />

announcing, “Check!”. However, declaring “Check!” is<br />

not mandatory.<br />

• If your King is in check, you must move only to rescue<br />

your King; specifically, you must either:<br />

a) capture the attacking chess piece, b) move your King<br />

to a square that is not under attack, or c) in traditional<br />

chess, move another chess piece between your King and<br />

the attacking chess piece, known as interposition.<br />

CHECKMATE<br />

In traditional chess, if you are unable to rescue your<br />

King in check, the game would end in checkmate with<br />

the attacking player winning. In <strong>Gametasia</strong> <strong>Chess</strong>,<br />

checkmate takes place with the actual capture of the<br />

King—the highest ranked and most valuable piece.<br />

• When you announce “Check!” and your opponent is<br />

unable to rescue his or her King because an incorrect<br />

chess card is drawn, drawing the correct chess card on<br />

your next turn allows you to announce “Checkmate!”<br />

Capture the solitary King, collect the reward and the<br />

battle ends.<br />

END OF BATTLE<br />

“Victory!” is declared when<br />

your opponent’s final chess<br />

piece, the solitary King,<br />

is captured. Play stops<br />

and players count their<br />

Treasure Coins.<br />

WINNER<br />

DECLARED<br />

The player or the allied players<br />

with the greatest wealth, the<br />

highest Treasure Coin point total, is<br />

declared the winner of <strong>Gametasia</strong> <strong>Chess</strong>,<br />

Conquest of Kings.<br />

GAMETASIA CARD CHESS<br />

To play a simplified version of <strong>Gametasia</strong> <strong>Chess</strong>,<br />

eliminate the Treasure Coins and play <strong>Gametasia</strong> Card<br />

<strong>Chess</strong>. Follow the same rules but omit the Rewards for<br />

Capture or Right of Passage taxes. <strong>Gametasia</strong> Card<br />

<strong>Chess</strong> ends with the capture of the enemy King.

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