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<strong>Gametasia</strong> <strong>Chess</strong><br />

Conquest of Kings<br />

68


OBJECTIVE<br />

The object of <strong>Gametasia</strong> <strong>Chess</strong> is to win the highest total<br />

of Treasure Coins while capturing all your opponent’s<br />

chess pieces. The King must be captured last.<br />

GAME IN BRIEF<br />

PREPARE CHESS BOARD<br />

Number of Players: Two or four players.<br />

1. Select <strong>Chess</strong> Pieces: Choose one King ♔, one<br />

Queen ♕, two Rooks ♖ ♖, two Bishops ♗ ♗,<br />

two Knights ♘ ♘, and eight Pawns ♙ ♙ ♙ ♙ ♙ ♙ ♙ ♙.<br />

2. Card Dealer: One player is selected as the dealer<br />

and shuffles the cards, cuts the deck three times, and<br />

places the deck face down on the game board border.<br />

• Announce Card: The dealer must announce the chess<br />

piece symbol on the card drawn at the beginning of<br />

each turn.<br />

• Player Draw: Players may choose to pass the deck, in<br />

rotation, and draw their own cards.<br />

3. Coins to Players: Each of you receive the<br />

following number of Treasure Coins:<br />

• Two Player Version: 25 white, 15 red, 15 blue,<br />

15 black, and 5 green Treasure Coins totaling<br />

1500 points per player.<br />

• Stack your Treasure Coins along your<br />

border, off the chess board squares.<br />

• Four Player Allied Version: Players<br />

receive the same number of Treasure<br />

Coins as the two-player version.<br />

4. Treasure Coins Values:<br />

White Coin = 1 point.<br />

Red Coin = 5 points.<br />

Blue Coin = 10 points.<br />

Black Coin = 50 points.<br />

Green Coin = 100 points.<br />

1<br />

5<br />

10<br />

50<br />

100<br />

5. <strong>Chess</strong> Pieces to <strong>Chess</strong> Board: Position the<br />

chess board pieces in the traditional manner as<br />

illustrated on page 72 (next page). Review diagram if<br />

you are unfamiliar with chess piece opening positions.<br />

6<br />

L<br />

F 8<br />

R J VIII<br />

Cave of Daydreams<br />

Bhogavati<br />

P:1 N:2 B:3 R:4 Q:5 K:6<br />

17 34 51 85 119 153<br />

O W S<br />

o<br />

♝<br />

6<br />

L<br />

6. Play with <strong>Gametasia</strong> Cards or<br />

Standard Cards: When a <strong>Gametasia</strong><br />

Card deck is unavailable, use a standard<br />

deck of 54 poker cards. Add two extra<br />

Joker Cards to the deck of cards.<br />

70<br />

BEGIN GAME<br />

1. White Moves First: Player with the white chess<br />

pieces moves first.<br />

2. Draw Card-Announce-Move <strong>Chess</strong> Piece:<br />

Each turn begins by drawing the top card, either by<br />

the Dealer or by each opponent. Announce the chess<br />

symbol on the card, “The card is _______ King, Queen,<br />

Rook, Bishop, Knight, or Pawn!” Then, place the card,<br />

face up on the border, so players can see the symbol on<br />

the card. The symbol on the <strong>Gametasia</strong> Card determines<br />

the exact chess piece you must move.<br />

MOVE CHESS PIECE NOW!<br />

3. Movement with Standard Card Deck:<br />

If a standard deck is used, the number/rank of each<br />

card determines the chess piece movement.<br />

♟ Pawn moves with draw of a #2 or #3 card.<br />

♞ Knight moves with draw of a #4 or #5 card.<br />

♝ Bishop moves with draw of a #6, #7 or #8 card.<br />

♜ Rook moves with draw of a #9, #10 or Jack card.<br />

♕ Queen moves with draw of a Queen, Ace, or Joker.<br />

♔ King moves with draw of a King card.<br />

• After each turn, play rotates to the left, clockwise.<br />

<strong>Gametasia</strong> Card Chart: If you are not playing<br />

with <strong>Gametasia</strong> Cards, the <strong>Gametasia</strong> Card<br />

Chart on page 82 provides the proper<br />

card movement, as well as the taxes and<br />

rewards collected during each turn.<br />

4. Movement Rules: <strong>Chess</strong> pieces<br />

must be moved as follows:<br />

a) Players must move the chess<br />

piece according to the number/rank or<br />

symbol displayed on the card drawn, or<br />

that matches the chess board’s Card Square<br />

L K M N that your chess piece rests on.<br />

b) You may not remain in place if your chess piece is<br />

able to move. Movement is mandatory.<br />

c) When you cannot move your chess piece, or all<br />

pieces have been captured, pay the unable-to-move<br />

penalty—the Right of Passage Tax—to all opponents.<br />

d) When you capture an opponent’s chess piece, you<br />

collect a Reward for Capture from the opponent.<br />

5. Matching Card Suit Squares: At the<br />

beginning of your turn, if your chess piece rests on the<br />

square that matches the card you have drawn, you may<br />

either a) move the piece resting on that square, or<br />

b) move as per the card symbol (number/rank), that is,<br />

proceed with a regular move. Your choice.


chess<br />

symbol<br />

taxes<br />

&<br />

reward<br />

amounts<br />

6. Eight Treasure Squares:<br />

At the beginning of your turn, when your chess piece is<br />

positioned on one of the eight Treasure Stone Squares<br />

on the 4 borders, you may move that chess piece<br />

instead of drawing a card. Your choice.<br />

• If you move from a Treasure Square and capture an<br />

opponent’s piece, collect your reward amount from the<br />

face-up card.<br />

7. Right of Passage Tax: When you draw a<br />

card and cannot move a chess piece because your piece<br />

is trapped, you must pay a Right of Passage Tax to all<br />

opponents.<br />

• All Pieces Captured: If you cannot move a chess piece<br />

because pieces are all captured—off the chess board—<br />

pay the Right of Passage Tax to all opponents.<br />

R.O.P. Tax: To pay the Right of Passage Tax penalty you<br />

must match the card’s symbol with the letter/number at<br />

the bottom of each card. If a using standard cards, pay<br />

the amount on the <strong>Gametasia</strong> Card Chart, P:1 to K:6.<br />

• Directly beneath each of the six letter/numbers—<br />

P:1 - N:2 - B:3 - R:4 - Q:5 - K:6—is the amount of tax<br />

owed, 1 to 504 points. The Right of Passage Tax penalty<br />

is paid by matching the chess symbol to the number/<br />

letter on the bottom of each card, or as listed on the<br />

<strong>Gametasia</strong> Card Chart as per the card number:<br />

♟ If trapped, pay the amount listed under P:1.<br />

♞ If trapped, pay the amount listed under N:2.<br />

♝ If trapped, pay the amount listed under B:3.<br />

♜ If trapped, pay the amount listed under R:4.<br />

♛ If trapped, pay the amount listed under Q:5.<br />

♚ If trapped, pay the amount listed under K:6.<br />

• Pay the R.O.P Tax and your turn ends.<br />

8. Reward for Capture:<br />

Each time you capture an opponent’s chess piece, you<br />

collect a Reward for Capture in coins from opponent.<br />

• The amount collected is based on the amount indicated<br />

on the <strong>Gametasia</strong> Card Chart, or the <strong>Gametasia</strong> Card,<br />

the same card used to move your attacking chess piece.<br />

71


Beginning Positions for the <strong>Chess</strong> Pieces<br />

using the traditional version of play.<br />

The Reward Amounts:<br />

• The Reward for Capture has nothing to do with the<br />

symbol on the card’s right-hand column (unlike chess<br />

piece movement and the Right of Passage Tax where the<br />

symbol is used). The reward collected is based on the<br />

amount listed under P:1, N:2, B:3, R:4, Q:5, K:6 that<br />

matches the chess piece captured.<br />

• It is not the chess piece that does the<br />

capturing, it is the piece that gets captured<br />

that determines the Reward for Capture.<br />

For example, if you draw a #4 Card or a #5 Card<br />

with a Knight symbol and capture an enemy<br />

Rook, you collect the reward listed under<br />

Rook—R:4 on the <strong>Gametasia</strong> Card, or<br />

<strong>Gametasia</strong> Card Chart. Collect the reward for<br />

the chess piece captured.<br />

Remember, the lower ranked the<br />

capturing chess piece, the lower the<br />

amount of Reward for Capture!<br />

Reward For Capture Values:<br />

Depending on the card drawn,<br />

each chess piece has a specific<br />

reward amount value listed<br />

under the matching letter/<br />

number on the <strong>Gametasia</strong><br />

Card or <strong>Gametasia</strong> Card Chart,<br />

as follows:<br />

72<br />

♟ PAWN: P:1 = 1 point to 56 points in rewards.<br />

♞ KNIGHT: N:2 = 2 points to 112 points in rewards.<br />

♝ BISHOP: B:3 = 3 points to 168 points in rewards.<br />

♜ ROOK: R:4 = 5 points to 280 points in rewards.<br />

♛ QUEEN: Q:5 = 7 points to 392 points in rewards.<br />

♚ KING: K:6 = 9 points to 504 points in rewards.<br />

• No two cards are alike. All reward amounts different.<br />

OUT OF COINS: If you lose all your Treasure Coins,<br />

you remain in the game. If you cannot pay the full<br />

amount of a penalty, you must make a partial payment<br />

to opponent(s)—all the coins in your possession.<br />

9. Granting Mercy: You may decide to allow a highranking<br />

enemy chess piece, such as the Queen, Rook<br />

or Bishop, to escape capture from your Pawn or Knight.<br />

This is known as “granting mercy”.<br />

The reason for showing mercy to an opponent’s Queen,<br />

Rook, or Bishop can be justified based on the value of<br />

the <strong>Gametasia</strong> Card drawn. Low-ranked cards<br />

have minimal capture rewards.<br />

Right of Passage Tax: If you decide to grant mercy on<br />

an opponent’s chess piece, and you cannot move a chess<br />

piece, you must pay the Right of Passage Tax.<br />

Strategy: Use the highest ranked chess pieces with the<br />

highest valued cards for capturing enemy pieces. For<br />

example, the Q:5 card value ranges from 7 points on the<br />

#2 cards, to 392 points on the Joker Card. Waiting for a<br />

higher valued card to be drawn is good strategy.<br />

10. Checkmate: In the game of <strong>Gametasia</strong> <strong>Chess</strong>, the<br />

final chess piece captured must always be the King.<br />

At the conclusion of battle, the one, solitary King<br />

stands alone on the chess board, vulnerable<br />

for capture. Upon capturing the solitary King,<br />

“Checkmate!” is declared and the battle ends.<br />

11. End of Battle: “Victory!” is declared in<br />

the game of <strong>Gametasia</strong> <strong>Chess</strong> when your<br />

opponent’s final chess piece standing,<br />

the solitary King, is captured.<br />

• Play stops and players count their<br />

Treasure Coins.<br />

12. Winner Declared: The<br />

player or allied players with<br />

the greatest wealth, the highest<br />

Treasure Coin point total, is<br />

declared the honorary winner<br />

of <strong>Gametasia</strong> <strong>Chess</strong>, Conquest of<br />

Kings. Congratulations.


GAME IN DEPTH<br />

For those of you unfamiliar with the rules for the<br />

ancient game of chess, the following rules are provided:<br />

NUMBER OF PLAYERS<br />

You may battle one opponent in the two player version,<br />

or form an alliance with another player and battle two<br />

allied opponents.<br />

• Allies: Two players as partners form an alliance prior<br />

to battle.<br />

GAME EQUIPMENT<br />

<strong>Gametasia</strong> chess board ... 1 <strong>Gametasia</strong> Card deck with<br />

56 <strong>Gametasia</strong> Cards ... 1 Utopian Timer ... 32 chess<br />

pieces: 16 black and white chess pieces = 1 black<br />

King, 1 white Queen, 1 black and 1 white<br />

Bishop, 1 black and 1 white Rook, 1 black<br />

and 1 white Knight, 4 black and 4<br />

white Pawns ... 16 red and blue chess<br />

pieces = 1 blue King, 1 red Queen,<br />

1 blue and 1 red Bishop, 1 blue<br />

and 1 red Rook, 1 blue and 1 red<br />

Knight, 4 blue and 4 red Pawns<br />

... 300 play coins totaling 6000<br />

points as follows: 20 green coins,<br />

60 black coins, 60 blue coins, 60<br />

red coins, and 100 white coins.<br />

Black & White vs Red & Blue:<br />

When four players form two<br />

alliances, the allies must sit opposite<br />

each other during the game—the black<br />

and white chess pieces versus the red and<br />

blue chess pieces.<br />

GAMETASIA CARDS<br />

Each <strong>Gametasia</strong> Card displays a chess symbol: ♟ ♞<br />

♝ ♜ ♛ ♚ on the middle of the right-hand column.<br />

PLAYER SEATING<br />

You and your fellow players must decide where to sit<br />

based on (a) the color of the chess pieces you select and<br />

(b) whether or not you form an alliance. The four chess<br />

piece colors: black, white, red, and blue, represent<br />

Planet Millennium Underworld’s Subterranean<br />

Nations—primeval realms divided into north, south,<br />

east, and west. Depending on the version of play, two<br />

or four players, you and your opponents must sit as<br />

follows:<br />

73<br />

The Traditional Two Player Version: Two players sit<br />

opposite each other on the southern border (black<br />

and white chess pieces) and the northern border (red<br />

and blue chess pieces). One player must command the<br />

black and white chess pieces while the other player<br />

commands the red and blue chess pieces.<br />

• South Border: Command the black and<br />

white chess piece chess pieces, eight of<br />

each color.<br />

• North Border: Command the red and<br />

blue chess piece chess pieces, eight of each color.<br />

• Players must sit north and south at opposite sides of<br />

the chess board according to their color selected, with<br />

a light-colored square in the right-hand corner of the<br />

chess board.<br />

The Allied Four Player Version: When an<br />

alliance is formed (four players), the east (blue) and<br />

west (red) players form an alliance and battle<br />

the north and south players (black and<br />

white). The four players must select a<br />

specific chess piece color and sit as<br />

follows:<br />

1. Black <strong>Chess</strong> Pieces — South<br />

Border: The black chess piece<br />

player must sit at the south<br />

border.<br />

2. White <strong>Chess</strong> Pieces<br />

— North Border: The white<br />

chess piece player must sit at<br />

the north border.<br />

3. Blue <strong>Chess</strong> Pieces — East<br />

Border: The blue chess piece<br />

player must sit at the east border.<br />

4. Red <strong>Chess</strong> Pieces — West<br />

Border: The red chess piece player<br />

must sit at the west border.<br />

• If a dispute arises over seating or color<br />

selection, draw a <strong>Gametasia</strong> Card. The highest card<br />

wins. If a tie occurs, draw again until a winner is decided.<br />

• <strong>Chess</strong> Piece Color Selection: The color of the chess<br />

pieces is important in the allied version of play. The<br />

Queen is controlled by the red and white players but<br />

not the King. The King is controlled by the blue and<br />

black players, but not the Queen.<br />

PRE-GAME PREPARATION<br />

Treasure Coins:<br />

White Coin: “frugle” = 1 point each.<br />

Red Coin: “scruple” = 5 points each.<br />

Blue Coin: “oodle” = 10 points each.<br />

Black Coin: “simolean” = 50 points each.<br />

Green Coin: “moolah” = 100 points each.<br />

W<br />

N<br />

S<br />

E


The two player version: Each opponent receives 1500<br />

points worth of Treasure Coins as follows: 5 green<br />

coins (500 pts.); 15 black coins (750 pts.); 15 blue<br />

coins (150 pts.); 15 red coins (75 pts.); and 25 white<br />

coins (25 pts.).<br />

• When playing the four player allied version, each<br />

opponent receives the same amount of coins as the twoplayer<br />

version.<br />

• Stack your Treasure Coins along your border, off the<br />

chess board squares—the <strong>Chess</strong> Stones.<br />

<strong>Gametasia</strong> Cards: Prepare the deck of fifty-six (56)<br />

<strong>Gametasia</strong> Cards as follows:<br />

• Shuffle the card deck thoroughly and cut the deck<br />

three times.<br />

• Place the <strong>Gametasia</strong> Card deck face down in one of the<br />

game board corners.<br />

• Discard Deck is Face Up: Cards are placed<br />

face up in the opposite corner, forming the discard deck.<br />

Deck Depleted: If the <strong>Gametasia</strong> Card deck<br />

is depleted during play, re-shuffle the deck, cut<br />

three times, and place the card deck face down.<br />

CHESS PIECES<br />

The game of <strong>Gametasia</strong> <strong>Chess</strong> features the six<br />

traditional chess pieces: King, Queen, Bishop, Rook,<br />

Knight, and Pawn in four different colors: black, white,<br />

red, and blue. The 8 black and 8 white chess pieces are<br />

alternated between the light and dark squares on the<br />

south border, and the 8 red and 8 blue chess pieces are<br />

alternated between the light and dark squares on the<br />

north border.<br />

Two Player Version: Each player receives<br />

sixteen (16) chess pieces, either black and white or red<br />

and blue as follows:<br />

• 1 King: either black or blue.<br />

• 1 Queen: either white or red.<br />

• 2 Bishops: 1 black and 1 white, or 1 red and 1 blue,<br />

depending on the color selected.<br />

• 2 Rooks: 1 black and 1 white, or 1 red and 1 blue,<br />

depending on the color selected.<br />

• 2 Knights: 1 black and 1 white, or 1 red and 1 blue,<br />

depending on the color selected.<br />

• 8 Pawns: 4 black and 4 white, or 4 red and 4 blue,<br />

depending on the color selected.<br />

Four Player Allied Version: Each player receives<br />

eight (8) chess pieces, either black, white, red, or blue:<br />

1. Black Player Positioned At The South Border: 1 black<br />

King, 1 black Bishop, 1 black Rook, 1 black Knight, and<br />

4 black Pawns positioned at the southern border. The<br />

black chess pieces are the only pieces that the black<br />

player may move during the game.<br />

2. White Player Positioned At The South Border: 1 white<br />

Queen, 1 white Bishop, 1 white Rook, 1 white Knight,<br />

and 4 white Pawns positioned at the southern border.<br />

The white chess pieces are the only pieces the white<br />

player may move during the game.<br />

3. Red Player Positioned At The North Border: 1 red<br />

Queen, 1 red Bishop, 1 red Rook, 1 red Knight, and 4<br />

red Pawns positioned at the northern border. The red<br />

chess pieces are the only pieces that the red player may<br />

move during the game.<br />

4. Blue Player Positioned At The North Border: 1 blue<br />

King, 1 blue Bishop, 1 blue Rook, 1 blue Knight, and 4<br />

blue Pawns positioned at the northern border. The blue<br />

chess pieces are the only pieces that the blue player may<br />

move during the game.<br />

CHESS PIECE POSITIONS<br />

Prior to battle, you and your opponent(s) must position<br />

chess pieces on a specific squares on the chess board.<br />

When viewing the chess board in a north and south<br />

direction, the rows of squares that run across are<br />

RANKS, and the squares that run up and down are<br />

FILES. The slanting rows are DIAGONALS.<br />

♙ Dwarve Pawns: Position your chess pieces on the<br />

rank nearest you with the eight Pawns positioned on<br />

the rank in front of the other chess pieces. You must<br />

alternate the two colors: the black and red pieces on the<br />

dark colored squares, and the white and blue pieces on<br />

the light colored squares.<br />

• In traditional chess, position the white pieces on the<br />

north border and the black pieces on the south border.<br />

♜ Dragon Rooks: The two Rooks occupy the two corner<br />

squares, left and right.<br />

♞ Noble Knights: The two Knights stand next to the<br />

Dragon Rooks.<br />

♝ Wizard Bishops: The two Bishops stand beside the<br />

Noble Knights.<br />

♛ Queen: The Queen occupies the central stone square<br />

of its own color or shade. The red Queen begins on<br />

a dark-colored square (north border) and the white<br />

Queen begins on a light-colored square (south border).<br />

♚ King: The King stands next to his Queen. The black<br />

King occupies the dark-colored square (south border)<br />

and the blue King occupies the light-colored square<br />

(north border).<br />

• The opposing Queen and King face each other across<br />

the chess board.<br />

74


North<br />

KING<br />

K:6<br />

BISHOP<br />

B:3<br />

QUEEN<br />

Q:5<br />

KNIGHT<br />

N:2<br />

ROOK<br />

R:4<br />

PAWN<br />

P:1<br />

CHESS PIECE MOVEMENT<br />

After you draw a card indicating the chess piece to be<br />

moved, each chess piece has a specific move as follows:<br />

South<br />

♕ Queen: Your Queen is the most powerful<br />

chess piece. You may move your Queen in any<br />

direction along a rank, file, or diagonal until the<br />

Queen’s path is blocked by another chess piece.<br />

75<br />

♔ King: Your King also moves in any<br />

direction, but only one square at a time.


♖ Rook: Your Dragon Rook may move along<br />

any rank or file until your Rook’s path is<br />

blocked by another chess piece.<br />

♘ Knight: Your Noble Knight is the only chess piece<br />

that is able to change direction during the<br />

course of the move and “jump over” your own<br />

or an opponent’s chess pieces. Knights move<br />

in an “L” pattern; that is, two ranks up or<br />

down and one file left or right; or one rank up<br />

or down and two files left or right.<br />

♗ Bishop: Your Wizard Bishop may move<br />

along any diagonal until your Bishop’s path<br />

is blocked by another chess piece.<br />

• Bishops must stay on the color squares they<br />

start on.<br />

76<br />

♟ Pawn: Each of your Dwarve Pawns may advance only<br />

one square at a time except on each Pawn’s first<br />

move, when it may advance either one (1) square<br />

or two (2) squares forward. Your choice.<br />

• Pawns capture diagonally, either left or right.


RULES OF MOVEMENT<br />

• You must move the chess piece displayed on the<br />

<strong>Gametasia</strong> Card drawn, or the card’s number/rank.<br />

• When you cannot move your chess piece—trapped or<br />

off board—your must pay a penalty for non-movement,<br />

called the Right of Passage Tax, to all opponents.<br />

• When you capture an enemy chess piece, you collect a<br />

Reward for Capture from the opponent.<br />

• Matching Card Squares: At the beginning of<br />

your turn, if your chess piece rests on<br />

the square that matches the card you<br />

have drawn, you may either:<br />

a) move the chess piece resting on<br />

that square, or<br />

b) move as per the card symbol/<br />

number. Your choice.<br />

• Treasure Squares:<br />

When your chess piece is positioned<br />

on one of the eight Treasure<br />

Squares at the beginning of your<br />

turn, you may move that chess<br />

piece instead of drawing a card.<br />

Your choice.<br />

• If you move from a Treasure<br />

Stone Square and capture an<br />

opponent’s piece, collect your<br />

reward amount from the face-up<br />

card.<br />

• The eight (8) Treasure Squares<br />

consist of two (2) Diamonds L:<br />

the Eternal Rose and the Golden<br />

Egg of Enlightenment; two<br />

(2) Clubs K: the Cauldron of<br />

Regeneration and the Magic Hive;<br />

two (2) Hearts M: the Treasure<br />

Chest of Ethics and the Well of Wishes<br />

with the Jar of Joy; two (2) Spades N:<br />

the Diamond of Desire and the Pot of<br />

Gold—all on the middle of the outside border squares.<br />

CAPTURE<br />

A capture occurs when an opponent’s chess piece stops<br />

the progress of an attacking chess piece. When you<br />

capture an enemy chess piece, you must remove it from<br />

the chess board and replace it on the square it occupied<br />

with your attacking chess piece.<br />

• Place all captured chess pieces along your border off<br />

the board, then collect your Reward for Capture from<br />

opponent, 1 point to 504 points.<br />

• Any chess piece in danger of being captured is<br />

considered “under attack”.<br />

Pawn Capture: Your Pawn is the only chess piece<br />

that does not capture an enemy chess piece straight in<br />

its path. Instead, your Pawn captures an enemy piece<br />

one square to the left or the right of the square in front<br />

of your Pawn—diagonally (see diagram on Page 120).<br />

EN PASSANT<br />

Your Pawn may also capture “en passant” (French for<br />

“in passing”) when your Pawn is on the fifth rank and<br />

an enemy Pawn on a neighboring file advances two<br />

squares “past your Pawn”. You may capture the enemy<br />

Pawn as if it had moved only one square, but it must<br />

be captured before it advances an additional square.<br />

PAWN PROMOTION<br />

If your Pawn reaches the rank farthest away, the rank<br />

of the enemy King, you may promote<br />

your Pawn for ANY chess piece<br />

except a King. Since players usually<br />

exchange Pawns for Queens, this<br />

promotion is known as “Queening the Pawn”.<br />

The Pawn promotion occurs as follows:<br />

• When your Pawn reaches the farthest<br />

rank, remove your Pawn from the chess<br />

board and replace it with a previously<br />

captured Queen, or the chess piece of your<br />

choice. Keep track of the promoted Pawn.<br />

• If a second Pawn, and so on, is<br />

promoted, you must try to<br />

replace each of your Pawns<br />

with a previously captured<br />

chess piece acquired from an<br />

opponent; otherwise, keep track<br />

of your promoted Pawns.<br />

CASTLE<br />

You may choose to “castle” in order<br />

to protect your King from attack.<br />

This is the only move during which<br />

you may move two chess pieces at the same<br />

time. Castling counts as one turn, instead of drawing a<br />

card, and occurs as follows:<br />

• To castle, instead of drawing a card, you must declare,<br />

“Castle!” and move your King two squares toward either<br />

Rook and then place your Rook on the square the King<br />

passed over.<br />

• You may castle only if your King and Rook have not<br />

previously been moved and if no other chess pieces<br />

stand between them.<br />

• You may not castle if your King is under immediate<br />

attack, known as “check”; or if the square your King<br />

crosses or the square the King lands on puts your King<br />

in check.<br />

77


FIRST MOVE<br />

To begin <strong>Gametasia</strong> <strong>Chess</strong>, the Dealer, or the starting<br />

player, draws a <strong>Gametasia</strong> Card from the card deck,<br />

announces the chess symbol on the card, and places<br />

the <strong>Gametasia</strong> Card face up on the border’s discard pile.<br />

According to the <strong>Gametasia</strong> Card’s symbol in the righthand<br />

column—♟ ♝ ♞ ♜ ♛ ♚—the player moves his<br />

or her appropriate chess piece.<br />

• The face-up card forms the discard stack for the<br />

remainder of the game.<br />

• After each player’s turn, play rotates to the left, clockwise.<br />

Utopian Timer: During your turn, as soon as you draw<br />

a <strong>Gametasia</strong> Card, the opponent across the<br />

<strong>Gametasia</strong> board (or to your left), must<br />

activate a timer. You have one minute<br />

(sixty seconds) to move a chess<br />

piece or you must pay the Right<br />

of Passage Tax based on K:6 of<br />

the face-up card. When you<br />

pay the Right of Passage Tax,<br />

you cannot move. Your turn<br />

is over.<br />

Time Consensus: You and your opponent or<br />

allied group may decide to allow more time<br />

for each player to move their chess piece.<br />

Two minutes, three minutes, five minutes,<br />

or any amount of time is acceptable, as<br />

long as all players reach a consensus.<br />

CHESS CARD SYMBOLS<br />

The fifty-six (56) <strong>Gametasia</strong> Cards<br />

and the <strong>Gametasia</strong> Card Chart serve<br />

three purposes.<br />

• First, each card dictates the exact<br />

chess piece to be moved during your<br />

turn.<br />

• Second, the same <strong>Gametasia</strong> Card<br />

used for movement also indicates<br />

the Reward for Capture<br />

amount.<br />

• Third, the Right of<br />

Passage Tax is listed on<br />

each card, as well as<br />

the <strong>Gametasia</strong> Card<br />

Chart.<br />

Card Movement Symbol: Each <strong>Gametasia</strong><br />

Card displays a symbol on the right-hand<br />

column indicating the exact chess piece to<br />

be moved, either your King ♚, Queen ♛,<br />

Rook ♜, Bishop ♝, Knight ♞ , Pawn ♟.<br />

78<br />

Power & Rank of <strong>Chess</strong> Pieces: At the<br />

bottom of each <strong>Gametasia</strong> Card is a row of six (6)<br />

letters/numbers: P:1 - N:2 - R:3 - B:4 - Q:5 - K:6.<br />

Each of the six letter/numbers represents the power<br />

and rank, the hierarchical position, of each chess piece<br />

in the following order:<br />

♟ P:1 = The Pawn has a power of 1 and is the<br />

lowest ranked chess piece.<br />

♞ N:2 = The Knight has a power of 2 and is the<br />

second to lowest ranked piece, out ranking the Pawn.<br />

♝ B:3 = The Bishop has a power of 3 and out ranks<br />

the Knight and Pawn.<br />

♜ R:4 = The Rook has a power of 4 and out ranks the<br />

Bishop, Knight and the Pawn.<br />

♛ Q:5 = The Queen has a power of 5<br />

and is the second ranked chess piece, out<br />

ranking the Bishop,<br />

Rook, Knight, and Pawn.<br />

♚ K:6 = The King has a power of 6 and is<br />

the first ranked chess piece, out ranking all<br />

other chess pieces.<br />

RIGHT OF<br />

PASSAGE TAX<br />

Whenever you draw a <strong>Gametasia</strong><br />

Card and cannot move a chess piece,<br />

your piece is trapped and you must<br />

pay a Right of Passage Tax to all<br />

opponents. If you draw the card of a<br />

piece “off the board” (all captured),<br />

you pay a Right of Passage Tax to all<br />

opponents.<br />

• To pay the Right of Passage Tax<br />

penalty you must match the<br />

card’s symbol with the letter/<br />

number at the bottom of each<br />

card or the <strong>Gametasia</strong> Card Chart.<br />

Tax Penalties: Directly beneath<br />

each of the six (6) letter/numbers<br />

listed as P:1 - N:2 - B:3 - R:4 - Q:5 - K:6—is the<br />

amount of tax owed, 1 to 504 points. The Right of<br />

Passage Tax penalty is paid by matching the chess symbol<br />

to its number/letter on the bottom of each card:<br />

♙ = Pay the tax listed under P:1 on card or chart.<br />

♘ = Pay the tax listed under N:2 on card or chart.<br />

♗ = Pay the tax listed under B:3 on card or chart.<br />

♖ = Pay the tax listed under R:4 on card or chart.<br />

♕ = Pay the tax listed under Q:5 on card or chart.<br />

♔ = Pay the tax listed under K:6 on card or chart.<br />

• After paying the Right of Passage Tax, your turn ends.


At the beginning of battle, prepare to pay the Right of<br />

Passage Tax several times because the only two chess<br />

pieces that you may move without interference are<br />

your Pawns and Knights.<br />

REWARD FOR CAPTURE<br />

Each time you capture an opponent’s chess piece, you<br />

collect a Reward for Capture in Treasure Coins from the<br />

opponent. The amount collected is based on the amount<br />

indicated on the <strong>Gametasia</strong> Card—the same card used<br />

to move your attacking, or capturing, chess piece. The<br />

reward amounts are determined as follows:<br />

• The Reward for Capture has nothing to do with the<br />

symbol on the card’s right-hand column, unlike the<br />

chess piece movement and the Right of Passage Tax<br />

where the symbol is used.<br />

• The reward collected is based solely on the amount<br />

listed under P:1, N:2, B:3, R:4, Q:5, K:6 matching the<br />

chess piece captured.<br />

For example, if you draw a card with a Wizard Bishop<br />

symbol and capture an enemy Dragon Rook, you<br />

collect the reward listed under R:4 on the <strong>Gametasia</strong><br />

Card, the piece captured. Capture a Queen, collect Q:5<br />

reward.<br />

• It is not the chess piece that does the capturing, it is<br />

the piece that gets captured when collecting the<br />

Reward for Capture.<br />

Reward For Capture Values: Depending on the<br />

<strong>Gametasia</strong> Card drawn, each chess piece has a specific<br />

reward amount value listed under the matching letter/<br />

number as follows:<br />

♟ PAWN: P:1 = 1 point to 56 points in coins.<br />

♞ KNIGHT: N:2 = 2 points to 112 points in coins.<br />

♝ BISHOP: B:3 = 3 points to 168 points in coins.<br />

♜ ROOK: R:4 = 5 points to 280 points in coins.<br />

♛ QUEEN: Q:5 = 7 points to 392 points in coins.<br />

♚ KING: K:6 = 9 points to 504 points in coins.<br />

• No two cards are alike. Reward amounts are different.<br />

OUT OF TREASURE COINS<br />

If you lose all your Treasure Coins during battle, you<br />

continue to compete. Until you win more coins, you<br />

do not pay Right of Passage Tax or Reward for Capture<br />

penalties to your opponents. However, even if you<br />

79


cannot pay a FULL penalty, you must make partial tax<br />

payments (all coins in your possession) as long as you<br />

have Treasure Coins.<br />

• Allied Players: Your allied partner must pay all tax<br />

penalties owed by you as long as your ally has the<br />

ability to pay.<br />

ALLIED FORCES<br />

If two players form an alliance, they may advise each<br />

other regarding moves and game strategy. Treasure<br />

Coins are shared in the event one ally cannot pay a<br />

Reward for Capture. Allies must pay each other’s debts.<br />

GRANTING MERCY<br />

You may decide to allow a high-ranking enemy chess<br />

piece, such as the Queen, Rook, or Bishop, to escape<br />

capture. This is known as<br />

“granting mercy”.<br />

• The reason for showing<br />

the Queen, Rook, or Bishop<br />

mercy is justified based<br />

on the value of the drawn<br />

<strong>Gametasia</strong> Card.<br />

For example, the Q:5<br />

card value ranges from 7<br />

points on the #2 Cards<br />

to 392 points on the<br />

Joker Card. Therefore,<br />

waiting for a<br />

higher valued<br />

card to be<br />

drawn is<br />

often a wise<br />

decision—a<br />

valid<br />

consideration.<br />

However, the<br />

opponent’s<br />

piece you grant<br />

mercy to could<br />

escape if an incorrect<br />

card is drawn. The value<br />

of each card must be considered<br />

before granting mercy.<br />

Right of Passage Tax: If you decide to grant mercy on<br />

an opponent’s chess piece and you cannot move a chess<br />

piece, you must pay the Right of Passage Tax.<br />

80<br />

KING IN CHECK<br />

In the game of <strong>Gametasia</strong> <strong>Chess</strong>, the final chess piece<br />

captured must always be the King.<br />

• When you are positioned to attack the opponent’s<br />

King, it is customary to give notice to your opponent by<br />

announcing, “Check!”. However, declaring “Check!” is<br />

not mandatory.<br />

• If your King is in check, you must move only to rescue<br />

your King; specifically, you must either:<br />

a) capture the attacking chess piece, b) move your King<br />

to a square that is not under attack, or c) in traditional<br />

chess, move another chess piece between your King and<br />

the attacking chess piece, known as interposition.<br />

CHECKMATE<br />

In traditional chess, if you are unable to rescue your<br />

King in check, the game would end in checkmate with<br />

the attacking player winning. In <strong>Gametasia</strong> <strong>Chess</strong>,<br />

checkmate takes place with the actual capture of the<br />

King—the highest ranked and most valuable piece.<br />

• When you announce “Check!” and your opponent is<br />

unable to rescue his or her King because an incorrect<br />

chess card is drawn, drawing the correct chess card on<br />

your next turn allows you to announce “Checkmate!”<br />

Capture the solitary King, collect the reward and the<br />

battle ends.<br />

END OF BATTLE<br />

“Victory!” is declared when<br />

your opponent’s final chess<br />

piece, the solitary King,<br />

is captured. Play stops<br />

and players count their<br />

Treasure Coins.<br />

WINNER<br />

DECLARED<br />

The player or the allied players<br />

with the greatest wealth, the<br />

highest Treasure Coin point total, is<br />

declared the winner of <strong>Gametasia</strong> <strong>Chess</strong>,<br />

Conquest of Kings.<br />

GAMETASIA CARD CHESS<br />

To play a simplified version of <strong>Gametasia</strong> <strong>Chess</strong>,<br />

eliminate the Treasure Coins and play <strong>Gametasia</strong> Card<br />

<strong>Chess</strong>. Follow the same rules but omit the Rewards for<br />

Capture or Right of Passage taxes. <strong>Gametasia</strong> Card<br />

<strong>Chess</strong> ends with the capture of the enemy King.

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