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Basic Digital Audio Effects

Basic Digital Audio Effects

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Effect Types and Parameters<br />

Typical Guitar (and other) <strong>Effects</strong> Pipeline<br />

Some Linking ordering <strong>Effects</strong> is standard for some audio processing, E.g:<br />

Compression → Distortion → EQ →modules Noise<br />

to on<br />

Redux<br />

or off.<br />

→ Amp Sim →<br />

The patches of the G1/G1X consist of eight<br />

Modulation → Delay → Reverb<br />

serially linked effect modules, as shown in the<br />

Common for some guitar effects pedal:<br />

Compressor<br />

Auto Wah<br />

Booster<br />

Tremolo<br />

Phaser<br />

FD Clean<br />

VX Clean<br />

HW Clean<br />

US Blues<br />

BG Crunch<br />

ZNR<br />

Effect modules<br />

illustration below. You can use all effect<br />

modules together or selectively set certain<br />

COMP/EFX DRIVE EQ ZNR AMP MODULATION DELAY REVERB<br />

AMP Sim.<br />

Chorus<br />

Ensemble<br />

Flanger<br />

Step<br />

Pitch Shift<br />

Delay<br />

Tape Echo<br />

Analog<br />

Delay<br />

Ping Pong<br />

Delay<br />

Hall<br />

Room<br />

Spring<br />

Arena<br />

Tiled Room<br />

CM0268<br />

MATLAB<br />

DSP<br />

GRAPHICS<br />

333<br />

Effect types<br />

* Manufacturer names and product names mentioned in this listing are trademarks or<br />

registered trademarks of their respective owners. The names are used only to illustrate sonic<br />

characteristics and do not indicate any affiliation with ZOOM CORPORATION.<br />

For some effect modules, you can select an effect type from several possible choices. For example, the<br />

MODULATION module comprises Chorus, Flanger, and other effect types. The REVERB module<br />

comprises Hall, Room, and other effect types from which you can choose one.<br />

Note: Other <strong>Effects</strong> Units allow for a completely reconfigurable<br />

effects pipeline. E.g. Boss GT-8<br />

● Tap<br />

1<br />

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