The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
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geance. <strong>The</strong>y are like Malfeas, who cries out against his own<br />
imprisonment with boundless fury, ever seeking conflict. For<br />
them violence is not a response, or a tool, but an end unto<br />
itself. This Charm supplements a Join Battle action, adding the<br />
hellfire dancer’s (Martial Arts) dice to the roll, so long as it was<br />
she who initiated the conflict.<br />
Green Su n Sc o u r g e<br />
Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Simple<br />
Keywords: Combo-OK, Obvious<br />
Duration: Instant<br />
Prerequisite Charms: Ravenous Fiend Preparedness<br />
With the wrathful fury of Malfeas himself, the hellfire dancer<br />
squeezes the trigger of her weapon and lets fly with a deluge of<br />
baleful green flame. As the algarel ammunition detonates in a<br />
gout of green fire, this blasphemous conflagration is augmented<br />
by the reservoirs of the dancer’s own hatred and wrath. Stoked<br />
into veritable verdant bonfire, the flame that erupts <strong>from</strong> the<br />
barrel is far more potent and bright than it ought to be. This<br />
Charm supplements an attack with one of the style’s form<br />
weapons, doubling its raw damage, and allowing the dancer to<br />
count tens twice on the damage roll.<br />
Insidious Em e r a l d Co n s u m p t i o n<br />
Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Supplemental<br />
Keywords: Combo-OK<br />
Duration: Instant<br />
Prerequisite Charms: Green Sun Scourge<br />
No barrier can slow vitriol. It seethes through the toughest<br />
barrier and dissolves to feed it’s never-ending hunger. An unarmed<br />
Martial Arts attack supplemented by this Charm gains<br />
the piercing tag. Furthermore, if this attack is made against a<br />
target that is a subject of one of the hellfire dancer’s negative<br />
Intimacies, it ignores armor altogether.<br />
Hellfire Ballet Fo r m<br />
Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple<br />
Keywords: Form-type, Obvious<br />
Duration: One scene<br />
Prerequisite Charms: Green Sun Scourge, Insidious Emerald<br />
Consumption<br />
<strong>The</strong> beauty of the hellfire ballet is marred only by the mortal<br />
peril it presents to even distant spectators. Green tongues of<br />
vitriolic fire dance and flicker <strong>from</strong> the barrels of the hellfire<br />
dancer’s guns while this Form is active. A miasma of Malfean<br />
fumes, green and noxious, ooze out of the weapon and hang<br />
heavy in the air about the dancer, her eyes glinting with the reflected<br />
menace of Ligier. <strong>The</strong> dancer moves in jerking, abrupt,<br />
angular gestures, pivoting sharply, aiming almost without a<br />
thought, and firing at odd angles. her accuracy does not suffer<br />
<strong>from</strong> this wild, yet tightly restrained, fury. She is a terrible<br />
whirlwind, a fiend <strong>from</strong> the depths of hell, the fury of the Titans<br />
given flesh and form.<br />
While this form Charm is active, the hellfire dancer may<br />
use her hellwands to make hand-to-hand attacks (wielding the<br />
butt of the gun as a club or cudgel); mechanically, the gun-butt<br />
uses the traits of a tonfa. <strong>The</strong> dancer may allocate a number<br />
of bonus dots equal to her (Martial Arts) among the weapon’s<br />
Rate, Accuracy, Damage or Defense. Additionally, Speed can<br />
be reduced, but doing so costs two dots and cannot lower the<br />
Speed bellow 3. No trait can be raised or lowered by more than<br />
two points. <strong>The</strong>se boosts to the weapon’s melee stats do not<br />
benefit the weapon’s use as a ranged weapon. As a final benefit<br />
of this Charm, the hellfire dancer may add half her (Martial<br />
Arts), round up, to her DDV pool against ranged attacks.<br />
Vengeful Ti t a n’s Pr o w e s s<br />
Cost: —(1m); Mins: Martial Arts 4, Essence 2; Type: Permanent<br />
Keywords: None<br />
Duration: Permanent<br />
Prerequisite Charms: Hellfire Ballet Form<br />
<strong>The</strong> hellfire dancer may spend 1m ready her hellwands (or<br />
other form weapons of this style) instantly, provided they are<br />
on her person, without necessitating the normal miscellaneous<br />
action. Furthermore, if she has the Hellfire Ballet Form active,<br />
she may reload such a weapon reflexively, at a cost of 1m. She<br />
must have the appropriate ammunition for the weapon, however.<br />
Ch a m p i o n o f t h e Baleful Su n<br />
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple<br />
(Speed 5)<br />
Keywords: Obvious<br />
Duration: (Martial Arts) actions<br />
Prerequisite Charms: Vengeful Titan’s Prowess<br />
<strong>The</strong> movements of the hellfire dancer are unnaturally swift<br />
and precise. Her body blurs as he takes on the speed of the rays<br />
of the Demon City’s green sun. She trails faint green essence<br />
behind her as she becomes so quick she is almost impossible to<br />
see. This Charm enables the hellfire dancer to, once per action,<br />
make a free miscellaneous action without needing a flurry. She<br />
cannot use this action to activate a Charm. However, she could<br />
reflexively attack once with his weapon while leaping across<br />
the yawning chasm between two Chiaroscuran skyscrapers.<br />
While this Charm is active the hellfire dancer also increases<br />
her movement speed by her (Essence) yards.<br />
La u g h t e r a n d <strong>To</strong> r m e n t Co u n t e r<br />
Cost: 5m (+1wp); Mins: Martial Arts 4, Essence 2; Type:<br />
Reflexive (Step 9)<br />
Keywords: Combo-OK, Counterattack<br />
Duration: Instant or one action<br />
Prerequisite Charms: Vengeful Titan’s Prowess<br />
<strong>The</strong> virtuosos of the Hellfire Ballet are fearsome combatants.<br />
Just as none can assail the green sun of the Demon City and escape<br />
unscathed, so too do these dancers punish those hubristic<br />
enough to provoke their ire.<br />
<strong>The</strong> hellfire dancer may reflexively activate this Charm to<br />
make a counterattack against any opponent who attacks her<br />
unsuccessfully. This attack must be a ranged attack made with<br />
a form weapon of this style. If the Form is active, the Martial<br />
artist may instead make a melee attack using the butt of his<br />
firearm. <strong>The</strong> attack is made at the dancer’s full dicepool. This<br />
attack is a savage blow which automatically forces the subject<br />
to check against knockdown.<br />
By paying an additional Willpower, the hellfire dancer can<br />
extend this effect’s duration until her next action, allowing her<br />
to freely make counterattacks against anyone who tries and<br />
fails to strike her, once per failed attack.<br />
Ch a p t e r Tw o • Th e Lo t u s Bu l b<br />
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