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The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

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geance. <strong>The</strong>y are like Malfeas, who cries out against his own<br />

imprisonment with boundless fury, ever seeking conflict. For<br />

them violence is not a response, or a tool, but an end unto<br />

itself. This Charm supplements a Join Battle action, adding the<br />

hellfire dancer’s (Martial Arts) dice to the roll, so long as it was<br />

she who initiated the conflict.<br />

Green Su n Sc o u r g e<br />

Cost: 3m; Mins: Martial Arts 2, Essence 2; Type: Simple<br />

Keywords: Combo-OK, Obvious<br />

Duration: Instant<br />

Prerequisite Charms: Ravenous Fiend Preparedness<br />

With the wrathful fury of Malfeas himself, the hellfire dancer<br />

squeezes the trigger of her weapon and lets fly with a deluge of<br />

baleful green flame. As the algarel ammunition detonates in a<br />

gout of green fire, this blasphemous conflagration is augmented<br />

by the reservoirs of the dancer’s own hatred and wrath. Stoked<br />

into veritable verdant bonfire, the flame that erupts <strong>from</strong> the<br />

barrel is far more potent and bright than it ought to be. This<br />

Charm supplements an attack with one of the style’s form<br />

weapons, doubling its raw damage, and allowing the dancer to<br />

count tens twice on the damage roll.<br />

Insidious Em e r a l d Co n s u m p t i o n<br />

Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Supplemental<br />

Keywords: Combo-OK<br />

Duration: Instant<br />

Prerequisite Charms: Green Sun Scourge<br />

No barrier can slow vitriol. It seethes through the toughest<br />

barrier and dissolves to feed it’s never-ending hunger. An unarmed<br />

Martial Arts attack supplemented by this Charm gains<br />

the piercing tag. Furthermore, if this attack is made against a<br />

target that is a subject of one of the hellfire dancer’s negative<br />

Intimacies, it ignores armor altogether.<br />

Hellfire Ballet Fo r m<br />

Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple<br />

Keywords: Form-type, Obvious<br />

Duration: One scene<br />

Prerequisite Charms: Green Sun Scourge, Insidious Emerald<br />

Consumption<br />

<strong>The</strong> beauty of the hellfire ballet is marred only by the mortal<br />

peril it presents to even distant spectators. Green tongues of<br />

vitriolic fire dance and flicker <strong>from</strong> the barrels of the hellfire<br />

dancer’s guns while this Form is active. A miasma of Malfean<br />

fumes, green and noxious, ooze out of the weapon and hang<br />

heavy in the air about the dancer, her eyes glinting with the reflected<br />

menace of Ligier. <strong>The</strong> dancer moves in jerking, abrupt,<br />

angular gestures, pivoting sharply, aiming almost without a<br />

thought, and firing at odd angles. her accuracy does not suffer<br />

<strong>from</strong> this wild, yet tightly restrained, fury. She is a terrible<br />

whirlwind, a fiend <strong>from</strong> the depths of hell, the fury of the Titans<br />

given flesh and form.<br />

While this form Charm is active, the hellfire dancer may<br />

use her hellwands to make hand-to-hand attacks (wielding the<br />

butt of the gun as a club or cudgel); mechanically, the gun-butt<br />

uses the traits of a tonfa. <strong>The</strong> dancer may allocate a number<br />

of bonus dots equal to her (Martial Arts) among the weapon’s<br />

Rate, Accuracy, Damage or Defense. Additionally, Speed can<br />

be reduced, but doing so costs two dots and cannot lower the<br />

Speed bellow 3. No trait can be raised or lowered by more than<br />

two points. <strong>The</strong>se boosts to the weapon’s melee stats do not<br />

benefit the weapon’s use as a ranged weapon. As a final benefit<br />

of this Charm, the hellfire dancer may add half her (Martial<br />

Arts), round up, to her DDV pool against ranged attacks.<br />

Vengeful Ti t a n’s Pr o w e s s<br />

Cost: —(1m); Mins: Martial Arts 4, Essence 2; Type: Permanent<br />

Keywords: None<br />

Duration: Permanent<br />

Prerequisite Charms: Hellfire Ballet Form<br />

<strong>The</strong> hellfire dancer may spend 1m ready her hellwands (or<br />

other form weapons of this style) instantly, provided they are<br />

on her person, without necessitating the normal miscellaneous<br />

action. Furthermore, if she has the Hellfire Ballet Form active,<br />

she may reload such a weapon reflexively, at a cost of 1m. She<br />

must have the appropriate ammunition for the weapon, however.<br />

Ch a m p i o n o f t h e Baleful Su n<br />

Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Simple<br />

(Speed 5)<br />

Keywords: Obvious<br />

Duration: (Martial Arts) actions<br />

Prerequisite Charms: Vengeful Titan’s Prowess<br />

<strong>The</strong> movements of the hellfire dancer are unnaturally swift<br />

and precise. Her body blurs as he takes on the speed of the rays<br />

of the Demon City’s green sun. She trails faint green essence<br />

behind her as she becomes so quick she is almost impossible to<br />

see. This Charm enables the hellfire dancer to, once per action,<br />

make a free miscellaneous action without needing a flurry. She<br />

cannot use this action to activate a Charm. However, she could<br />

reflexively attack once with his weapon while leaping across<br />

the yawning chasm between two Chiaroscuran skyscrapers.<br />

While this Charm is active the hellfire dancer also increases<br />

her movement speed by her (Essence) yards.<br />

La u g h t e r a n d <strong>To</strong> r m e n t Co u n t e r<br />

Cost: 5m (+1wp); Mins: Martial Arts 4, Essence 2; Type:<br />

Reflexive (Step 9)<br />

Keywords: Combo-OK, Counterattack<br />

Duration: Instant or one action<br />

Prerequisite Charms: Vengeful Titan’s Prowess<br />

<strong>The</strong> virtuosos of the Hellfire Ballet are fearsome combatants.<br />

Just as none can assail the green sun of the Demon City and escape<br />

unscathed, so too do these dancers punish those hubristic<br />

enough to provoke their ire.<br />

<strong>The</strong> hellfire dancer may reflexively activate this Charm to<br />

make a counterattack against any opponent who attacks her<br />

unsuccessfully. This attack must be a ranged attack made with<br />

a form weapon of this style. If the Form is active, the Martial<br />

artist may instead make a melee attack using the butt of his<br />

firearm. <strong>The</strong> attack is made at the dancer’s full dicepool. This<br />

attack is a savage blow which automatically forces the subject<br />

to check against knockdown.<br />

By paying an additional Willpower, the hellfire dancer can<br />

extend this effect’s duration until her next action, allowing her<br />

to freely make counterattacks against anyone who tries and<br />

fails to strike her, once per failed attack.<br />

Ch a p t e r Tw o • Th e Lo t u s Bu l b<br />

25

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