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The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

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Chapter Three<br />

<strong>The</strong> Lotus Blossom<br />

Golden Home of Wanderers: A Sidereal style exploring the<br />

concepts of place, location, and journeys.<br />

Go l d e n Ho m e o f<br />

Wa n d e r e r s St y l e<br />

Sidereal who work in the Golden Barque are all, at least<br />

nominally aware of it, it is a potent style and oft favored among<br />

the more itinerant Sidereals. Delving deep into the loom of fate<br />

and the underlying principles of Travel and Place, the Martial<br />

artist learns to exploit location and displacement, and the fundamental<br />

essence of Journeys the martial artist can manipulate<br />

it and use it to grant him a significant edge in combat.<br />

Weapons and Armor: This Style is compatible with the rope<br />

dart and the Chain Daiklaive. It may not be used in armor.<br />

Complementary Abilities: <strong>To</strong> learn this style the martial<br />

artist must have Survival 2 and Ride or Sail 2.<br />

Student’s Sutra of Travel: Once there was a maiden on the<br />

road.<br />

Un r e s t r a i n e d Wanderer Me t h o d<br />

Cost: 6m; Mins: Martial Arts 5, Essence 4; Type: Reflexive<br />

Keywords: Combo-OK, Obvious<br />

Duration: (Martial Arts) actions<br />

Prerequisite Charms: None<br />

She walked a hundred years…<br />

<strong>The</strong> martial artist is accustomed to the ordeal of travel, and<br />

suffers little form natural impediments to her progress. She<br />

moves with speed that is not so much impossibly great as supernaturally<br />

deft. <strong>The</strong> martial artist moves at his Dash speed, and<br />

may cross any terrain without regard for difficulty. Although<br />

she must still roll to maintain her balance if necessary, the<br />

Marital Artist essential ignores all obstacles to her movement.<br />

She suffers no penalties unbalanced, or difficult terrain. Most<br />

impressively, while the Charm is active, the martial artist may<br />

run up vertical or even inverted surfaces. Assuming such obstacles<br />

could be circumvented given sufficient acrobatic feats,<br />

the martial artist is assumed to do so.<br />

Though he may not perform impossible feats, such as walking<br />

on water, through a solid object or across hazardous terrain<br />

(such as lava, etc.) without harm, the Sidereal may essentially<br />

move wherever he pleases. No external penalties affect the<br />

martial artist’s movement. All <strong>The</strong>se benefits apply to all forms<br />

of locomotion, not just walking, but also climbing, swimming<br />

and Riding. If the martial artist does not move on any tick<br />

while this Charm is active, the Charm ends immediately.<br />

Cu t t i n g t o t h e Ch a s e Te c h n i q u e<br />

Cost: 8m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3,<br />

DV -0)<br />

Keywords: Combo-OK, Obvious<br />

Duration: Instant<br />

Prerequisite Charms: Unrestrained Wanderer Method<br />

…crossed a thousand roads.<br />

Every seasoned traveler knows that the significant moments<br />

of a journey are often separated by seemingly interminable<br />

expanses of mindless, boring, forward progress. Sidereals who<br />

know this style may manipulate the flow of Fate and Essence,<br />

effectively “skipping to the important part” of a journey, without<br />

having to endure the dull parts. Provided the stylist could<br />

Ch a p t e r Th r e e • Th e Lo t u s Bl o s s o m<br />

31

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