The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
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Chapter Three<br />
<strong>The</strong> Lotus Blossom<br />
Golden Home of Wanderers: A Sidereal style exploring the<br />
concepts of place, location, and journeys.<br />
Go l d e n Ho m e o f<br />
Wa n d e r e r s St y l e<br />
Sidereal who work in the Golden Barque are all, at least<br />
nominally aware of it, it is a potent style and oft favored among<br />
the more itinerant Sidereals. Delving deep into the loom of fate<br />
and the underlying principles of Travel and Place, the Martial<br />
artist learns to exploit location and displacement, and the fundamental<br />
essence of Journeys the martial artist can manipulate<br />
it and use it to grant him a significant edge in combat.<br />
Weapons and Armor: This Style is compatible with the rope<br />
dart and the Chain Daiklaive. It may not be used in armor.<br />
Complementary Abilities: <strong>To</strong> learn this style the martial<br />
artist must have Survival 2 and Ride or Sail 2.<br />
Student’s Sutra of Travel: Once there was a maiden on the<br />
road.<br />
Un r e s t r a i n e d Wanderer Me t h o d<br />
Cost: 6m; Mins: Martial Arts 5, Essence 4; Type: Reflexive<br />
Keywords: Combo-OK, Obvious<br />
Duration: (Martial Arts) actions<br />
Prerequisite Charms: None<br />
She walked a hundred years…<br />
<strong>The</strong> martial artist is accustomed to the ordeal of travel, and<br />
suffers little form natural impediments to her progress. She<br />
moves with speed that is not so much impossibly great as supernaturally<br />
deft. <strong>The</strong> martial artist moves at his Dash speed, and<br />
may cross any terrain without regard for difficulty. Although<br />
she must still roll to maintain her balance if necessary, the<br />
Marital Artist essential ignores all obstacles to her movement.<br />
She suffers no penalties unbalanced, or difficult terrain. Most<br />
impressively, while the Charm is active, the martial artist may<br />
run up vertical or even inverted surfaces. Assuming such obstacles<br />
could be circumvented given sufficient acrobatic feats,<br />
the martial artist is assumed to do so.<br />
Though he may not perform impossible feats, such as walking<br />
on water, through a solid object or across hazardous terrain<br />
(such as lava, etc.) without harm, the Sidereal may essentially<br />
move wherever he pleases. No external penalties affect the<br />
martial artist’s movement. All <strong>The</strong>se benefits apply to all forms<br />
of locomotion, not just walking, but also climbing, swimming<br />
and Riding. If the martial artist does not move on any tick<br />
while this Charm is active, the Charm ends immediately.<br />
Cu t t i n g t o t h e Ch a s e Te c h n i q u e<br />
Cost: 8m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3,<br />
DV -0)<br />
Keywords: Combo-OK, Obvious<br />
Duration: Instant<br />
Prerequisite Charms: Unrestrained Wanderer Method<br />
…crossed a thousand roads.<br />
Every seasoned traveler knows that the significant moments<br />
of a journey are often separated by seemingly interminable<br />
expanses of mindless, boring, forward progress. Sidereals who<br />
know this style may manipulate the flow of Fate and Essence,<br />
effectively “skipping to the important part” of a journey, without<br />
having to endure the dull parts. Provided the stylist could<br />
Ch a p t e r Th r e e • Th e Lo t u s Bl o s s o m<br />
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