The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
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Ca r a v a n Self Ma s t e r y<br />
Cost: 10m; Mins: Martial Arts 5, Essence 4; Type: Extra<br />
Action<br />
Keywords: Combo-Basic, Obvious<br />
Duration: Instant<br />
Prerequisite Charms: Winding Path Assault<br />
…and the one place she could not go...<br />
<strong>The</strong> truly transcendent travelers, Like Luna and Mercury,<br />
may walk many roads at once, but great thought the Sidereal<br />
is, he cannot yet perform that miracle. He can however, divide<br />
his essence, so that a portion himself might travel several paths,<br />
so long a they arrive at the same location. Thus the Sidereal<br />
assures that even if he doesn’t follow the best course, his ability<br />
to learn <strong>from</strong> experience insures eventual success. Thus, as<br />
a mortal relies upon his forebear’s experiences to ensure his<br />
success on the road, does the Sidereal blazes the trail for his<br />
own journey. Activating this Charm, the martial artist releases<br />
a number of dazzling golden simulacra <strong>from</strong> his anima. <strong>The</strong>se<br />
essence phantasms strike at his foe, blazing a trail for the martial<br />
artist’s own attack. This Charm enables the martial artist to<br />
construct a magical flurry of up to (Essence) unarmed Martial<br />
Arts attacks against one target. Each attack benefits <strong>from</strong> the<br />
experience of the one that went before it. <strong>The</strong>refore, it suffers,<br />
not normal multiple action penalties, but rather an inversion<br />
of them. <strong>The</strong> martial artist’s first attack gains a dice bonus to<br />
its Accuracy roll equal to half the number of actions in the<br />
flurry and every attack after that increases the dice bonus by<br />
one. Should the dice reach the maximum allowable bonus <strong>from</strong><br />
Charms, the additional dice are applied as an internal penalty<br />
to the target’s PDV and DDV. This penalty is applied before<br />
onslaught but may not reduce DVs below 0.<br />
In d i s p e n s a b l e Jo u r n e y<br />
Cost: 6m per target; Mins: Martial Arts 5, Essence 4; Type:<br />
Simple<br />
Keywords: Combo-Basic, Obvious<br />
Duration: Five actions<br />
Prerequisite Charms: Caravan Self Mastery<br />
…was her destination.<br />
No destination can be reached without a journey, and no<br />
goal can be attained without the necessary travails. Every seeker<br />
owes a journey, both to themselves and to Mercury. Where<br />
circumstances would prohibit the Sidereal <strong>from</strong> traveling the<br />
distance to achieve his object, he may force the issue, creating<br />
a path and a journey. Having tasted the object of his desire, the<br />
Sidereal is loath to relinquish it. This Charm may be activated<br />
against any target the martial artist can directly see (even if<br />
they are behind cover), and whom he has successfully attacked<br />
or been attacked by previously in the scene. Even if neither attack<br />
did damage, that prior physical contact is necessary.<br />
Activating this Charm the martial artist may make unarmed<br />
Martial Arts attacks against the target even if they would not<br />
be within range normally. <strong>The</strong>se attacks gain extra successes<br />
equal to (martial artist’s Essence ÷ 2) and ignore cover, shields,<br />
range and environmental penalties. <strong>The</strong> attacks travel to the<br />
target’s location via folds in the warp and weft of fate, circumventing<br />
the distance between the two, and taking the journey<br />
in spirit if not in practice. A martial artist may subject no more<br />
than (Essence) targets at one time to this Charm.<br />
Go l d e n Ho u s e o f Wa n d e r e r s Fo r m<br />
Cost: 13m; Mins: Martial Arts 5, Essence 5; Type: Simple<br />
Keywords: Form-type, Obvious<br />
Duration: One scene<br />
Prerequisite Charms: Indispensable Journey, Vagabond’s<br />
Whim Defense, One Complete Celestial Martial Art<br />
<strong>The</strong> road was her home.<br />
<strong>The</strong> martial artist takes the posture of the Student of the<br />
World his posture is easy and his gaze expansive. Paths form<br />
where he treads and his eyes and anima become shot with winding<br />
reflections of golden light. For the duration of the Charm,<br />
the martial artist is a traveler beyond compare. While on foot,<br />
or riding, he may walk up walls, or even inverted surfaces, as<br />
easily as anything. He seems to be able to casually ignore gravity.<br />
His feet form a path wherever he steps. <strong>The</strong> path is comprised<br />
of Essence hardened into a material appropriate to the Exalt’s<br />
personality. This path vanishes in his wake into its component<br />
motes, but it can support the martial artist anywhere, allowing<br />
him to walk through the air or over liquid. It also prevents the<br />
martial artists feet <strong>from</strong> ever really touching the earth, which<br />
permits him to walk unharmed over dangerous surfaces and<br />
also leaves no trail. Mundane attempts at tracking the stylist<br />
automatically fail.<br />
<strong>The</strong> martial artist gains a further benefit <strong>from</strong> this form. By<br />
folding journeys past and future into the present, the martial<br />
artist manifests himself at an almost unlimited number of locations.<br />
In lieu of his Move action, the martial artist may vanish<br />
<strong>from</strong> his current location to appear at any other location within<br />
(Essence x 10) yards, or anywhere he had previously stood in<br />
that scene. <strong>The</strong> martial artist does not travel to this location,<br />
instead he just vanishes <strong>from</strong> one point and reappears at the<br />
other. Finally, the martial artist gains the benefits of the Charm<br />
Unrestrained Wanderer Method.<br />
En d l e s s Ex p a n s e Buffer<br />
Cost: 17m; Mins: Martial Arts 5, Essence 5; Type: Simple (Step 2)<br />
Keywords: Combo-OK, Shaping<br />
Duration: (Essence) actions<br />
Prerequisite Charms: Golden House of Wanderers Form<br />
Elder Sutra of Travel: <strong>The</strong> Maiden walked across the World…<br />
<strong>The</strong> Exalt stretches the journey between himself and his enemies<br />
indefinitely. He dilates the space between himself and<br />
them, widening the gulf of empty air to form a buffer between<br />
himself and his enemies. Whenever an attacker would approach<br />
the martial artist while the Charm is active, he finds<br />
that, regardless of how fast or far he moves, he is always 2 yards<br />
away <strong>from</strong> the stylist. Ranged attacks suffer a similar fate, as the<br />
Exalt is always exactly 2 yards out of their range. Attacks which<br />
ignore range, also ignore this effect, but there is no way for an<br />
attacker to close to melee range while this Charm is active.<br />
Teleportation effects circumvent this protection. <strong>The</strong> Sidereal<br />
himself is affected by this buffer, and must use Charms such<br />
as Indispensable Journey to attack <strong>from</strong> a distance. <strong>The</strong> buffer<br />
zone extends in a circle around the martial artist, and affects<br />
everything within (Essence x 2) yards, preventing anything<br />
that enters within that radius <strong>from</strong> getting within 2 yards of<br />
the stylist. Multiple <strong>character</strong>s who surround a target and all<br />
employ this Charm could, theoretically, fence the target in and<br />
prevent him <strong>from</strong> moving.<br />
Ch a p t e r Th r e e • Th e Lo t u s Bl o s s o m<br />
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