The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
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use any other weapon. <strong>The</strong> clinched victim may not defend<br />
against this attack any more than she could defend against a<br />
normal crush, and extra successes <strong>from</strong> the grapple roll transfer<br />
over to this roll as usual. Damage <strong>from</strong> this attack is piercing if<br />
it wasn’t already. In the absence of a weapon, this instead allows<br />
the martial artist to strike an unarmed blow to a vital center,<br />
at (+Essence/2)L damage. However, this technique relies on<br />
speed and finesse, not strength and brute force, and does not<br />
permit the slippery bastard to continue to restrain the target<br />
after the clinch is made. Immediately after this attack, she must<br />
release the target.<br />
Serpent St r i k e s t h e Ha n d l e r<br />
Cost: 3m, 1wp; Mins: Martial Arts 5, Essence 3; Type: Reflexive<br />
Keywords: Combo OK<br />
Duration: Instant<br />
Prerequisite Charms: Deadly Embrace Technique<br />
Slippery Bastard stylists are dangerous at close range. Why<br />
anyone would dare to draw one closer than is absolutely necessary<br />
baffles even the most seasoned fighters. Even so, some<br />
hapless schmuck invariably makes the mistake of attempting<br />
to hold one against her will. When she finds herself in a clinch<br />
controlled by her opponent, the slippery bastard may take advantage<br />
of the clinch to stab at the areas her opponent leaves<br />
undefended. She must be unarmed, or wielding a form weapon,<br />
to use this opportunity. She may activate this Charm only once<br />
per tick where she fails to control a grapple. When she activates<br />
this Charm, the opponent grappling her automatically suffers<br />
(her Strength + her weapon’s damage) dice of lethal damage.<br />
<strong>The</strong> winner of the clinch can avoid this damage by electing to<br />
release the slippery bastard, rather than throw or crush her.<br />
Do d g e t o Sh a d o w<br />
Cost: 6m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Reflexive<br />
(Step 2)<br />
Keywords: Combo-Basic, Counterattack, Illusion<br />
Duration: Instant<br />
Prerequisite Charms: Dodge <strong>To</strong> Shadow Technique, Serpent<br />
Strikes the Handler<br />
”<strong>The</strong>re is no such thing as nowhere to hide.” This is the first<br />
lesson that Slippery Bastard sifus beat into their pupils...and for<br />
a student of this style, it may actually be true. When avoiding a<br />
blow against her, the slippery bastard steps into her opponent’s<br />
blind spot, or leaps into the shadows of the rafters above, or<br />
somewhere else nearby. For a moment the opponent is baffled,<br />
looking for her where she used to be. Unfortunately, the mystery<br />
is short lived, for she soon re-appears, often carrying her<br />
opponent’s death with her.<br />
This Charm may be activated when the slippery bastard has<br />
successfully dodged an attack, allowing her to make an unarmed<br />
Martial Arts counterattack at her full dice pool. She also<br />
weaves an unnatural illusion, which costs one Willpower to ignore,<br />
that allows her to attempt to reestablish surprise against<br />
the victim alone. If visibility penalties <strong>from</strong> darkness exceed<br />
(target’s Essence ÷ 2, round up) the victim can not prevent the<br />
surprise by seeing through the illusion, but only by the normal<br />
means of defeating surprise attacks. If the visibility penalties<br />
<strong>from</strong> darkness are greater than -1, then reestablishing surprise<br />
is reflexive, otherwise it must be flurried as normal.<br />
Pi o u s Ex e m p l a r o f (Vi r t u e) St y l e<br />
In these dark times the Pious Exemplars of Virtue stand firm<br />
in their reverence for the past. <strong>The</strong>ir histories recall the glories<br />
and honor of the First Age, though not its horror and tyranny.<br />
<strong>The</strong>y call for a return to what they call the Time of Virtue.<br />
<strong>The</strong> Pious Exemplars of Virtue are a collection of enlightened<br />
mortals, god-bloods and Terrestrials all practicing a martial art<br />
developed during the Shogunate for peacekeeping. Itinerant<br />
defenders of the people, they bring law to lawless places and<br />
give hope to the hopeless with their martial prowess. <strong>The</strong>y do<br />
often end up serving the ends of the Gold Faction Sidereals<br />
whether willing or not, and many of the group’s members are<br />
under the influence of the Cult of the Illuminated. However<br />
they may be manipulated, the Exemplars first and foremost devote<br />
themselves to the path of virtue, and it shows.<br />
In the Age of Sorrows few can rival the devoutness and piety<br />
of the Pious Exemplars. <strong>The</strong>ir devotion is not directed to any<br />
god or order, they are zealots of virtue itself. This martial art<br />
resonates strongly with a different Virtue for each practitioner,<br />
always their highest Virtue, informing how they learn and use<br />
the Charms. Each Virtue is aspected to a different element. For<br />
the purposes of deciding this style’s aspect, Compassion is tied<br />
to Wood, Temperance to Earth, Valor to Fire, and Conviction<br />
to Air. Dragon-Bloods suffer no surcharge when using the style<br />
if they resonate with the appropraite Virtue. As usual, Water<br />
Aspects may use any version of the style with no surcharge.<br />
Weapons and Armor: <strong>The</strong> form weapons of this style vary<br />
depending on the Virtue the practitioner dedicates herself to.<br />
Compassion: staff and wrackstaff; Conviction: axes, hatchets and<br />
grimcleavers; Temperance: mauls, clubs, tetsubo and goremauls<br />
(but not grand goremauls); Valor: straight swords and daiklaves.<br />
This style is compatible with any armor provided its mobility<br />
penalty, before bonuses <strong>from</strong> magic materials, is less than (but<br />
not equal to) half the Exemplar’s resonant Virtue.<br />
Complementary Abilities: <strong>To</strong> practice this style, the martial<br />
artist must have a Virtue rated at ••• or better. If the Virtue<br />
in question falls below that rating for any reason, the Exemplar<br />
loses access to the Charms of this style. A martial artist who<br />
changes their highest Virtue may spend a week meditating on<br />
her new philosophy and spend two experience to realign this<br />
style with the newly increased Virtue. A martial artist must also<br />
have Melee •• and Integrity • to practice this style.<br />
De v o u t Pe n i t e n t Gu a r d i a n s h i p<br />
Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Reflexive<br />
Keywords: Combo-OK, Obvious, Virtue-Resonant<br />
Duration: Instant<br />
Prerequisite Charms: None<br />
<strong>The</strong> martial artist is willing to bear the fury of the world to<br />
atone for her past sins. She accepts the misfortune of another<br />
as punishment for her own iniquity. Whenever the Exalt sees<br />
New Ke y w o r d : Vi r t u e-Re s o n a n t<br />
Charms with this keyword may only be activated when a<br />
<strong>character</strong> takes an action that resonates with the virtue in<br />
question sufficiently to benifit <strong>from</strong> a virtue channel. <strong>The</strong><br />
resonant virtue is not dictated by the charm, but is always<br />
the Characters highest vritue (or primary virtue).<br />
8 Ch a p t e r On e • Th e Lo t u s Ro o t