The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets
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This Charm negates onslaught penalties to the imp’s unarmed<br />
martial arts PDV, up to his (Martial Arts). Additionally,<br />
as the fury of her enemies is something she can easily exploit,<br />
the laughing imp benefits <strong>from</strong> an onslaught bonus to her PDV<br />
equal to the benefit she would normally suffer, up to a maximum<br />
of (5 − the attacker’s Temperance).<br />
I’m Ov e r He r e Revelation<br />
Cost: 4m; Mins: Martial Arts 3, Essence 2; Tiype: Reflexive<br />
(Step 2)<br />
Keywords: Combo-OK, Obvious<br />
Duration: Until next action<br />
Prerequisite Charms: None<br />
<strong>The</strong> laughing imp knows how to throw her foes off balance<br />
both physically and mentally. Deftly evading an attack, she disrupts<br />
her target’s balance, evading their perception for a key<br />
moment. When activated in response to a single attack, this<br />
Charm adds a number of successes equal to the difference between<br />
the attacker’s attack roll and the imp’s DV to an attempt<br />
to reestablish surprise on the imp’s next action. This Charm<br />
does not negate penalties for reestablishing surprise in combat.<br />
In s u l t t o In j u r y Me t h o d<br />
Cost: 2m; Mins: Martial Arts 3, Essence 3; Type: Reflexive<br />
(Step 1)<br />
Keywords: Combo-OK, Emotion, Obvious<br />
Duration: Instant<br />
Prerequisite Charms: I’m Over Here Revelation, Laughing in<br />
the Rain of Blades<br />
In combat it is important to keep one’s wits intact. <strong>The</strong> laughing<br />
imps, however, find that sort of restraint dull and draining,<br />
so they substitute for personal composure the ability to drive<br />
others to distraction. <strong>The</strong> laughing imp may invoke this Charm<br />
when striking his foe to seamlessly integrate some sort of irritating,<br />
distracting, or suggestive gesture into his movements. Her<br />
opponents find themselves quite vexed by her light hearted irreverence.<br />
Compare the results of the imp’s attack roll to the<br />
target’s DMDV; the attack beats the DMDV and strikes the<br />
target, the foe is so maddened by the imp’s cavalier irreverence<br />
that they have trouble focusing on the battle. <strong>The</strong> foe takes an<br />
internal penalty on all actions equal to the amount by which<br />
the attack successes exceeded his DMDV, until his DV next refreshes.<br />
<strong>The</strong> foe can focus and ignore this mental influence by<br />
spending one Willpower, though they must still contend with<br />
the imp’s physical attack.<br />
La u g h i n g Im p Fo r m<br />
Cost: 5m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 5)<br />
Keywords: Form-type<br />
Duration: One scene<br />
Prerequisite Charms: I’m Over Here Revelation, Laughing in<br />
the Rain of Blades<br />
<strong>The</strong> martial artist takes a relaxed, jaunty stance as he slips<br />
into the mindset of the Laughing Imp. A too-big grin spreads<br />
across his face and he comes to see the world for the farce it is.<br />
He laughs, both at the scope and profundity of the joke, and<br />
at the idiocy of those who seem to miss the humor. He moves<br />
with a jocular ease, laughing at his assailants and trying to share<br />
the wondrous levity with him. Only through his cracked and<br />
warped perception can the truth be seen clearly. His foes find<br />
his madness unsettling and enraging and they strike with greater<br />
fury, which seems to embolden him and make him even more<br />
elusive as he flows around and past them, like a mad and deadly<br />
wind. While this form is active the martial artist adds one to the<br />
dice bonus (but not other rewards) of all stunts that emphasize<br />
cracked, and profoundly cruel, humor and the whimsical, lighthearted,<br />
and wholly inhuman malice. Furthermore, this Charm<br />
reduces the multiple action penalties the martial artist’s flurries<br />
suffer by his (Essence). While this Charm is active the Exalt<br />
cannot succeed at compassion rolls.<br />
Un m a n t h e Op p o s i t i o n Me t h o d<br />
Cost: 4m; Mins: Martial Arts 4, Essence 3; Type: Reflexive<br />
(Step 9)<br />
Keywords: Combo-OK, Obvious, Counterattack<br />
Duration: Instant<br />
Prerequisite Charms: Laughing Imp Form<br />
When enemies beset the Laughing Imp, he dances away, but<br />
if they press their case he is happy to take their weapons away.<br />
<strong>The</strong> Laughing Imp wants an audience for his farce of madness,<br />
he wants them to see the humor of the broken world, if that<br />
means taking their toys <strong>from</strong> them then he is more than able to<br />
do so. In response to an attack which the martial artist parries<br />
successfully (if unarmed, he may do so with his bare hands) he<br />
may attempt to disarm his attacker, gaining a number of successes<br />
on the attempt equal to the amount by which his PDV<br />
exceeded their attack roll (to a maximum of his Martial Arts<br />
rating). Use of a perfect parry grants maximum reward provided<br />
it was made with this style’s form weapon. If the opponent is<br />
unarmed (or the martial artist wishes to do this instead) he may<br />
attempt a sweep counterattack in lieu of the disarm attempt.<br />
<strong>The</strong> sweep gains the same extra successes as the counterattack,<br />
though this Charm does not negate the normal penalties associated<br />
with either attempt.<br />
Ca c k l i n g Jester On s l a u g h t<br />
Cost: 3m/attack, 1wp; Mins: Martial Arts 4, Essence 3; Type:<br />
Extra Action<br />
Keywords: Combo-OK, Obvious<br />
Duration: Instant<br />
Prerequisite Charms: Laughing Imp Form<br />
Those beset by the laughing Imp have little choice but to<br />
attempt to whether the ceaseless storm of jeers and blows.<br />
His strikes, like his ceaseless mocking laughter, are not forceful,<br />
earth shaking blows. That would be easy to resist. Rather<br />
his attacks are persistent and unnerving, wearing away at his<br />
target. <strong>The</strong> martial artist may make up to his (Essence + 1)<br />
martial arts attacks against a single target. Every attack after<br />
the first suffers a compounding multiple action penalty of -1.<br />
However, the onslaught of blows is difficult to whether and<br />
taxes both body and soul, the Onslaught penalty <strong>from</strong> each of<br />
these attacks is doubled. This magical flurry’s total number of<br />
attacks cannot exceed the weapon’s Rate, and it suffers a DV<br />
penalty equal to half the cumulative penalties of all attacks in<br />
the flurry.<br />
Ch a p t e r Tw o • Th e Lo t u s Bu l b<br />
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