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The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

The PerfecT LoTus from rooT To BuLB II - Exalted, character sheets

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This Charm negates onslaught penalties to the imp’s unarmed<br />

martial arts PDV, up to his (Martial Arts). Additionally,<br />

as the fury of her enemies is something she can easily exploit,<br />

the laughing imp benefits <strong>from</strong> an onslaught bonus to her PDV<br />

equal to the benefit she would normally suffer, up to a maximum<br />

of (5 − the attacker’s Temperance).<br />

I’m Ov e r He r e Revelation<br />

Cost: 4m; Mins: Martial Arts 3, Essence 2; Tiype: Reflexive<br />

(Step 2)<br />

Keywords: Combo-OK, Obvious<br />

Duration: Until next action<br />

Prerequisite Charms: None<br />

<strong>The</strong> laughing imp knows how to throw her foes off balance<br />

both physically and mentally. Deftly evading an attack, she disrupts<br />

her target’s balance, evading their perception for a key<br />

moment. When activated in response to a single attack, this<br />

Charm adds a number of successes equal to the difference between<br />

the attacker’s attack roll and the imp’s DV to an attempt<br />

to reestablish surprise on the imp’s next action. This Charm<br />

does not negate penalties for reestablishing surprise in combat.<br />

In s u l t t o In j u r y Me t h o d<br />

Cost: 2m; Mins: Martial Arts 3, Essence 3; Type: Reflexive<br />

(Step 1)<br />

Keywords: Combo-OK, Emotion, Obvious<br />

Duration: Instant<br />

Prerequisite Charms: I’m Over Here Revelation, Laughing in<br />

the Rain of Blades<br />

In combat it is important to keep one’s wits intact. <strong>The</strong> laughing<br />

imps, however, find that sort of restraint dull and draining,<br />

so they substitute for personal composure the ability to drive<br />

others to distraction. <strong>The</strong> laughing imp may invoke this Charm<br />

when striking his foe to seamlessly integrate some sort of irritating,<br />

distracting, or suggestive gesture into his movements. Her<br />

opponents find themselves quite vexed by her light hearted irreverence.<br />

Compare the results of the imp’s attack roll to the<br />

target’s DMDV; the attack beats the DMDV and strikes the<br />

target, the foe is so maddened by the imp’s cavalier irreverence<br />

that they have trouble focusing on the battle. <strong>The</strong> foe takes an<br />

internal penalty on all actions equal to the amount by which<br />

the attack successes exceeded his DMDV, until his DV next refreshes.<br />

<strong>The</strong> foe can focus and ignore this mental influence by<br />

spending one Willpower, though they must still contend with<br />

the imp’s physical attack.<br />

La u g h i n g Im p Fo r m<br />

Cost: 5m; Mins: Martial Arts 4, Essence 3; Type: Simple (Speed 5)<br />

Keywords: Form-type<br />

Duration: One scene<br />

Prerequisite Charms: I’m Over Here Revelation, Laughing in<br />

the Rain of Blades<br />

<strong>The</strong> martial artist takes a relaxed, jaunty stance as he slips<br />

into the mindset of the Laughing Imp. A too-big grin spreads<br />

across his face and he comes to see the world for the farce it is.<br />

He laughs, both at the scope and profundity of the joke, and<br />

at the idiocy of those who seem to miss the humor. He moves<br />

with a jocular ease, laughing at his assailants and trying to share<br />

the wondrous levity with him. Only through his cracked and<br />

warped perception can the truth be seen clearly. His foes find<br />

his madness unsettling and enraging and they strike with greater<br />

fury, which seems to embolden him and make him even more<br />

elusive as he flows around and past them, like a mad and deadly<br />

wind. While this form is active the martial artist adds one to the<br />

dice bonus (but not other rewards) of all stunts that emphasize<br />

cracked, and profoundly cruel, humor and the whimsical, lighthearted,<br />

and wholly inhuman malice. Furthermore, this Charm<br />

reduces the multiple action penalties the martial artist’s flurries<br />

suffer by his (Essence). While this Charm is active the Exalt<br />

cannot succeed at compassion rolls.<br />

Un m a n t h e Op p o s i t i o n Me t h o d<br />

Cost: 4m; Mins: Martial Arts 4, Essence 3; Type: Reflexive<br />

(Step 9)<br />

Keywords: Combo-OK, Obvious, Counterattack<br />

Duration: Instant<br />

Prerequisite Charms: Laughing Imp Form<br />

When enemies beset the Laughing Imp, he dances away, but<br />

if they press their case he is happy to take their weapons away.<br />

<strong>The</strong> Laughing Imp wants an audience for his farce of madness,<br />

he wants them to see the humor of the broken world, if that<br />

means taking their toys <strong>from</strong> them then he is more than able to<br />

do so. In response to an attack which the martial artist parries<br />

successfully (if unarmed, he may do so with his bare hands) he<br />

may attempt to disarm his attacker, gaining a number of successes<br />

on the attempt equal to the amount by which his PDV<br />

exceeded their attack roll (to a maximum of his Martial Arts<br />

rating). Use of a perfect parry grants maximum reward provided<br />

it was made with this style’s form weapon. If the opponent is<br />

unarmed (or the martial artist wishes to do this instead) he may<br />

attempt a sweep counterattack in lieu of the disarm attempt.<br />

<strong>The</strong> sweep gains the same extra successes as the counterattack,<br />

though this Charm does not negate the normal penalties associated<br />

with either attempt.<br />

Ca c k l i n g Jester On s l a u g h t<br />

Cost: 3m/attack, 1wp; Mins: Martial Arts 4, Essence 3; Type:<br />

Extra Action<br />

Keywords: Combo-OK, Obvious<br />

Duration: Instant<br />

Prerequisite Charms: Laughing Imp Form<br />

Those beset by the laughing Imp have little choice but to<br />

attempt to whether the ceaseless storm of jeers and blows.<br />

His strikes, like his ceaseless mocking laughter, are not forceful,<br />

earth shaking blows. That would be easy to resist. Rather<br />

his attacks are persistent and unnerving, wearing away at his<br />

target. <strong>The</strong> martial artist may make up to his (Essence + 1)<br />

martial arts attacks against a single target. Every attack after<br />

the first suffers a compounding multiple action penalty of -1.<br />

However, the onslaught of blows is difficult to whether and<br />

taxes both body and soul, the Onslaught penalty <strong>from</strong> each of<br />

these attacks is doubled. This magical flurry’s total number of<br />

attacks cannot exceed the weapon’s Rate, and it suffers a DV<br />

penalty equal to half the cumulative penalties of all attacks in<br />

the flurry.<br />

Ch a p t e r Tw o • Th e Lo t u s Bu l b<br />

27

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