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Download - O scale trains

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Ahhhh, civility. I’m sitting here in the<br />

library, a snifter on the end-table, pipe in<br />

hand, and cat in lap, comfortably reflecting<br />

back on the track and benchwork exercise<br />

now completed (The scars are pretty well<br />

healed now, thank you.) Sure, there are<br />

some tweaks here and there, but I have a<br />

good handle on the locations and purpose<br />

for each feature, and they are actually in<br />

place, wired, and under wheel. I’m also<br />

thinking of all the less-than-stellar features<br />

I had incorporated in railroads-past, and<br />

decided not to incorporate in railroad-present.<br />

Here are a few, in case you want to<br />

think about them, too. Before you ignore<br />

this sage commentary, I fully support the<br />

idea that you’re free to add them if you<br />

wish. Of course, I will now feel free to tell<br />

you, ”I told you so!” because I wrote this<br />

all down.<br />

Turnout Location<br />

I was very careful about turnout placement<br />

on this iteration. In several previous<br />

railroads, I let prototype scenes dictate<br />

the turnout and track locations as a priority.<br />

That was fine, except where a turnout<br />

ended up in a constrained location.<br />

Switches are the primary trouble source in<br />

trackwork maintenance, so this version has<br />

them out in front of God and everyone. I<br />

thought about turnouts within the context<br />

of this rule of thumb. If you can’t reach it<br />

to work the points with a groundthrow,<br />

you can’t reach it to fix it, either. You might<br />

want to consider moving the fool thing<br />

someplace more accessible, just so you can<br />

fix it when it breaks. The turnout you can’t<br />

reach is the one that will cause trouble first<br />

and most often (Scace’s Third Law). For us<br />

hand-thrown-switch types, remember to<br />

put the groundthrow on the near side of all<br />

the trackage if at all possible, so you don’t<br />

knock that Pacific Limited 1920 steel boxcar<br />

on the concrete with your shirtsleeve<br />

when you’re bending the iron. I didn’t do<br />

that religiously on the current railroad, and<br />

I intend to revisit ground-throw placement.<br />

Lots of Power<br />

On my previous railroad, I had added<br />

a separate 15-amp circuit to power three<br />

extra outlets around the room. I thought<br />

I was being smart, but it was nowhere<br />

near enough. On this railroad, I dropped<br />

in a couple separate 15-amp circuits and<br />

brought power out to the fascia with about<br />

five power strips. I’m probably going to<br />

add more power strips. You can’t have too<br />

many. The railroad has three Controlmaster<br />

20 tethered cab-control power supplies<br />

and three Powerstation 8 DCC boosters.<br />

(How I’d love to see MRC marry the eightamp<br />

guts of the Powerstation with the Controlmaster<br />

front end and make a stronger<br />

version, especially when folks are running<br />

three unit Diesels with China drives in cab<br />

control nowadays. That’s six loaded motors<br />

summed up real quick-like!) Add to the<br />

list some power supplies for scenic lighting,<br />

”button” supplies for stationary sound<br />

and some Miller Engineering neon signs,<br />

soldering irons, hot glue guns, the rechargers<br />

for my DeWalt and a Dremel, and it<br />

doesn’t take long before there’s no place to<br />

plug in the coffee pot. I still didn’t plan on<br />

enough outlets.<br />

Insulated Joints<br />

Don’t merely leave gaps in the rail when<br />

you’re gapping the rail. Take the time to<br />

physically insulate them with something,<br />

whether it’s a commercial rail insulator, a<br />

piece of styrene or business card CA’d into<br />

the gap, or whatever your preferred method<br />

might be. Put this magazine down right<br />

now and go do this, if you haven’t already.<br />

Fill the space with something, because the<br />

most invisible gap in the most inaccessible<br />

place will close first (Eschbach’s Corollary<br />

to Scace’s Third Law). You’re back You’re<br />

done Good.<br />

Reverse Curves<br />

They look so cool, and cause so much<br />

trouble. Two abodes ago, I had this absolutely<br />

lovely three-track super-elevated<br />

reverse curve, reminiscent of the B&A<br />

trackage climbing out of Pittsfield up to<br />

Washington Summit. I designed it in and it<br />

certainly looked, well, curvaceous. It also<br />

caused me the most pain of any feature on<br />

that railroad. If you have to have a reverse<br />

curve, make sure you allow enough room<br />

between the curves for a tangent (straight<br />

piece) equal to the length of your longest<br />

car. I didn’t, and I ended up having to<br />

increase the lateral of the draftgear boxes<br />

so passenger cars would go through the<br />

fool thing. They looked ridiculous, even in<br />

success, so the magic was lost.<br />

Remember that a crossover on a<br />

double-tracked main, or a switch between<br />

single-track and parallel double-track,<br />

constitutes a reverse curve. Here, because<br />

you are constrained to the standard spacing<br />

between track centers (usually 4-1/4” or so)<br />

for the width of the form, salvation comes<br />

in the form of looooong turnouts. Use the<br />

highest number you can; double-digit if it<br />

fits, such as #12 or #14.<br />

Nifty as it may look in an interlocking,<br />

don’t put crossovers back-to-back without<br />

that straight section equal to the length<br />

of the longest car in between them. By<br />

the way, this interim tangent concept is<br />

especially important for all you sectionaltrack<br />

users, because you don’t have access<br />

to the other good tool in the arsenal,<br />

the easement. Here is also where I send<br />

you flex-track users and hand-layers off<br />

in search of a book that explains how to<br />

shoot easements for entering curves. Combined<br />

with our interim tangents (not only<br />

in this case, but in the next two as well),<br />

easements help.<br />

We tend to think of this issue only with<br />

relation to curved track (the ”yaw” case),<br />

but the same thing applies for reverse gradient<br />

changes in the vertical (”pitch”) direction,<br />

too. Short violent ones are rare (Lucky<br />

us!) in the standard-gauge mainline world,<br />

but can be something to think about for the<br />

roller-coaster/hill-and-dale environment<br />

of the backwoods narrow-gauger or the<br />

Southern shortline peanut-hauler.<br />

The sneakiest trap, however, is lying<br />

in wait for those of us who love superelevated<br />

trackage. Here, the twisty (”roll”)<br />

case is common and insidious. Back-toback<br />

reversal in super-elevation (as in a<br />

traditional reverse curve) without a length<br />

of ”normal” in between will send rigidwheelbased<br />

locomotives and six-wheel<br />

passenger car trucks skittering off the main<br />

as ”sure as a gun’s iron”. If you want superelevated<br />

mainlines, learn to think in threedimensional<br />

terms (and learn to leave one<br />

bolster screw loose on your rolling stock<br />

to create something close to a three-point<br />

suspension).<br />

Hidden Trackage<br />

I’ve come to loathe hidden trackage, but<br />

for most of us it’s a necessary evil. I’m sure<br />

I’ll catch the most flak from these snippets<br />

of questionable wisdom, but here they are,<br />

anyway. If you don’t need hidden trackage,<br />

don’t build it. If you want the now traditional<br />

off-scene staging areas, go ahead<br />

and call ’em advance yards and build them<br />

on-scene, just so you can get to them to<br />

fix them, if nothing else. If you really have<br />

to hide trackage, at least keep the throats<br />

and ladders out in the sunshine, so you<br />

can maintain the turnouts. If you absolutely<br />

have to have completely hidden staging<br />

trackage, have a twenty-year-old friend<br />

with a hard head on hand to weave his/her<br />

way into the benchwork to fix that turnout<br />

we talked about in Scace’s Third Law. That’s<br />

where you’ll find it.<br />

Let’s go Exploring!<br />

u<br />

July/August ’07- O Scale Trains • 11

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