24.01.2015 Views

Download - O scale trains

Download - O scale trains

Download - O scale trains

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

DCC For Traction Layouts<br />

David Gairo<br />

1<br />

I was born and raised in Philadelphia when there were still a<br />

lot of trolleys operating. I rode them all over the city. I have been<br />

building and operating model trolleys since 1965, and I am very<br />

much involved with the trolley museum in Scranton, Pennsylvania,<br />

and one of the organizations that became a part of the volunteer<br />

group there. With a background of operating and riding<br />

the real thing for many years, I want to have my model trolleys<br />

operate as much like them as possible.<br />

I like city trolley operation with complicated trackwork in<br />

the streets. A previous layout, measuring only six by eight feet,<br />

had 21 blocks and 30 track switches incorporated into it. Before<br />

digital command control (DCC), I was limited to carefully running<br />

two trolleys at a time. This was accomplished with a lot of<br />

block-toggle throwing. Now, with DCC, I can have a car pull<br />

up behind another car at a car stop and have multiple cars at<br />

an intersection at the same time. The limitation is the number of<br />

throttles available and people to run them. Even that can be gotten<br />

around with a computer!<br />

A decoder is the controller for every powered unit on a DCC<br />

layout. It recognizes commands addressed to that car (trolley or<br />

locomotive) and controls its motor. For my O Scale trolleys, I use<br />

HO decoders rated for 1.2 to 1.5 amps because most O trolleys<br />

use HO motors in their power trucks. Even the older open-frame<br />

motors (DC-60 size) will operate well on these decoders. I have<br />

used decoders from most DCC manufacturers. I generally select<br />

the basic models, as I do not require a bunch of functions since I<br />

wire the car’s interior lights on all the time and only use the forward<br />

and reverse headlight functions of the decoder. All decoders<br />

include the two headlight functions.<br />

Everyone who writes about selecting decoders tells you to<br />

test the ”stall” current of your motor. I cannot remember ever<br />

stalling a motor. I weight my cars to slip the wheels if the load<br />

is too much. I then select a decoder that handles the ”normal”<br />

motor load. I have not lost a decoder yet. You decide! By the<br />

way, don’t forget that any lights driven by the decoder have to be<br />

added to the total load.<br />

Since I detail the interiors of my passenger trolleys, I usually<br />

mount the decoder under the floor with double-sided tape. The<br />

decoder gets enough air circulation, and most of the car’s wiring<br />

is under the floor already. Photo 1 shows the bottom of a singletruck<br />

car with the decoder near the left platform. This is a small<br />

car, but it has little underbody detail so there is enough room<br />

for the decoder. It is an open car with running boards and they<br />

hide the decoder from view. Photo 2 shows the underside of<br />

two similar Philadelphia cars. The car on the left has its decoder<br />

under the front platform, out of the way of any detail. The other<br />

car’s decoder is mounted between the center-door steps and<br />

other underbody details. In both cases, the decoders cannot be<br />

seen when the cars are on the layout. Photo 3 is the car with the<br />

decoder under the platform. If you look really close, you may<br />

2<br />

3<br />

be able to see a trace of yellow wire! (Yep! There are a few paint<br />

chips on that car. I do run them and no Philadelphia trolley ever<br />

went unblemished!) On freight motors and other large-motored<br />

cars, I mount the decoder inside the car. These decoders are usually<br />

larger, to handle more current.<br />

Now we get to the wiring of the decoders (see Fig. 1). Trolley<br />

models are typically wired to pick up power from the overhead<br />

wire, and the poles are set up to reverse polarity when they are<br />

changed. Pole-reverse required the motor to be isolated from the<br />

car, and so does DCC. DCC-equipped cars can also use polereverse,<br />

but only if they are operating on a DC layout. When<br />

running with DCC, the decoder controls the direction. It doesn’t<br />

matter which pole is up or what polarity is on the overhead. I<br />

used to wire my cars for pole-reverse, but I’ve pretty much quit.<br />

The few times my cars operate on DC, the layouts are in a loop<br />

configuration. Since the cars always go one direction, the pole<br />

reverse is not needed.<br />

Basic connection of a DCC decoder requires only four wires,<br />

two from the track and overhead to the red and black connections<br />

on the decoder, and two to the motor from the orange and<br />

gray of the decoder. All the other wires are for functions and<br />

are optional. To have reversing headlights requires three wires,<br />

white to the front, yellow to the rear, and the blue one is a common<br />

(for all functions) return. What can we do with any extra<br />

functions your decoder may provide Photo 4 is a Philadelphia<br />

snow sweeper. I used a decoder function to turn on the motor<br />

that runs the brushes. At train shows, it fascinates people when I<br />

bring the car to a stop in front of them and then start the brushes.<br />

I have also used extra functions to control marker lights and interior<br />

lights, separate from the headlights. You do have to be careful,<br />

though! Function leads can usually support a current of only<br />

200 mA, and the maximum capacity of the decoder includes<br />

any function load plus the motor. So, how do we handle a heavy<br />

July/August ’07- O Scale Trains • 51

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!