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Schriever Wargame 2010 - Air Force Space Command

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We need to get back to building strong competent teams (this is the most important thing to<br />

do) and giving them the freedom to innovate within flexible requirements to solve problems.<br />

system. Just the opposite is true for the outsider—they<br />

almost always run into significant difficulties (future imagery<br />

architecture, GPS IIF, space-based infrared system,<br />

etc.). The skills required for any system are so specialized<br />

that there is likely only one contractor team capable of<br />

building any particular system. Sole source within a mission<br />

area needs to be the norm, not the exception.<br />

3. Budget instability from year to year creates huge cost<br />

increases in space programs and damages the industrial<br />

base. Why Because contractor manning must be<br />

charged somewhere. Most space programs are executed<br />

by prime contractors with 2 nd and 3 rd tier sub-contractors.<br />

The prime contractor must provide for their manning and<br />

will maintain it in years of lower budget magnifying the<br />

effect to the subs. A 15 percent cut in program level may<br />

translate into a 70 percent cut to sub-contractors. The US<br />

is not realistically going to divest from any of its major<br />

space capability areas and all must be maintained, which<br />

implies a regular launch rate of replenishment satellites.<br />

If the distributed model discussed above cannot be implemented,<br />

why not establish an enduring budget line for<br />

each capability area which the program manager can then<br />

count on year after year to maintain his/her capability<br />

rather than arguing over each satellite one at a time every<br />

year first at Peterson AFB, then in the Pentagon and then<br />

yet again on Capitol Hill “One at a time” is the most<br />

expensive way to purchase anything.<br />

4. Additional layers of program oversight only exacerbate<br />

the problem. Washington inside the beltway is simply<br />

too far away from the reality of space acquisition to effectively<br />

deal with its details. Recent space acquisition woes<br />

have led to more and more layers of oversight which simply<br />

distract the program manager, further increasing the<br />

problem. We need to get back to building strong competent<br />

teams (this is the most important thing to do) and giving<br />

them the freedom to innovate within flexible requirements<br />

to solve problems. If Washington wants to help<br />

fix space programs, it should focus on oversight of “the<br />

acquisition system” (i.e., the people, resources, industrial<br />

base, and budget stability) rather than on oversight of<br />

programmatic details, such as acquisition strategies, fee<br />

structures, and milestones which are much better left to<br />

the field.<br />

Notes:<br />

1<br />

Lt Col Ryan R. Pendleton, “You Say You Want a Revolution: Will<br />

ORS Spark Innovation in DoD Overhead ISR,” High Frontier 6, no. 3<br />

(May <strong>2010</strong>).<br />

2<br />

Stacy Schiff, “Can Wikipedia conquer expertise” The New Yorker,<br />

13 August <strong>2010</strong>.<br />

3<br />

Wikipedia, “List of the largest fixed satellite operators,” http://<br />

en.wikipedia.org/wiki/List_of_the_largest_fixed_satellite_operators.<br />

Dr. Steven Huybrechts (BS,<br />

Physics and Computer Science,<br />

McGill University; MS,<br />

Aeronautical and Astronautical<br />

Engineering, Stanford University;<br />

MS, National Security<br />

Studies, National War College;<br />

PhD, Aeronautical and Astronautical<br />

Engineering and Mechanical<br />

Engineering, Stanford<br />

University) is a senior vice<br />

president overseeing programs<br />

for Department of Defense<br />

(DoD) and the intelligence<br />

community at Applied Minds,<br />

Inc, a company working at the crossroads of art, information, science,<br />

technology, design, and society. Applied Minds is a collection<br />

of some of the US’ top designers, thinkers, engineers, and computer<br />

scientists and employs a unique group of interdisciplinary artists,<br />

scientists, and engineers with skills in architecture, electronics,<br />

mechanical engineering, electrical engineering, software development,<br />

system engineering, and storytelling.<br />

Previously, Dr. Huybrechts was a member of the Senior Executive<br />

Service of the Department of Defense serving as the principal<br />

director for command, control, and communications, space, and<br />

spectrum in the Office of the Secretary of Defense where he had<br />

oversight responsibility for most of the nation’s military space,<br />

networks, command and control, communications, navigation warfare,<br />

meteorology, oceanography, and spectrum allocation activities.<br />

He also spent 11 years with the <strong>Air</strong> <strong>Force</strong> Research Laboratory<br />

where he was responsible for selecting and managing many of<br />

the nation’s highest priority space experiments as well as directing<br />

the <strong>Air</strong> <strong>Force</strong>’s research portfolio of spacecraft structure, control,<br />

power, thermal, and optics technologies.<br />

Dr. Huybrechts was named a Fellow of the American Institute for<br />

Aeronautics and Astronautics at the age of 33, the youngest Fellow<br />

ever inducted in the institute’s history. He received the DoD Distinguished<br />

Civilian Service Award, the Presidential Rank Award for<br />

Distinguished Service, the Fleming Award, the National Defense<br />

University President’s Award, the RNASA Stellar Award for <strong>Space</strong><br />

Achievement, <strong>Air</strong> <strong>Force</strong> Materiel <strong>Command</strong>’s Science and Technology<br />

Achievement Award, a Joint Meritorious Service Medal and<br />

is a <strong>Space</strong> Fellow of the <strong>Air</strong> <strong>Force</strong> Research Laboratory. He is<br />

the author of 36 technical articles, five magazine articles, and 10<br />

patents.<br />

53 High Frontier

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