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IBM 2250 Display Unit Model 4 - All about the IBM 1130 Computing ...

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<strong>2250</strong>-4 DISPLAY SECTION<br />

The <strong>2250</strong>-4, under control of <strong>the</strong> display program<br />

in <strong>1130</strong> storage, generates images on <strong>the</strong> 12-inch<br />

by 12-inch usable display area of a 21-inch cathoderay-tube<br />

(CRT). An image can comprise straight<br />

lines (vectors), points, and characters.<br />

A visible display is produced when an electron<br />

beam in <strong>the</strong> CRT strikes <strong>the</strong> phosphor-coated CRT<br />

screen, causing <strong>the</strong> portion of <strong>the</strong> coating struck<br />

by <strong>the</strong> beam to glow briefly. Normally, <strong>the</strong> glow<br />

fades within a fraction of a second, too soon for <strong>the</strong><br />

human eye to carefully perceive and identify <strong>the</strong><br />

image. For this reason, <strong>the</strong> display must be<br />

redrawn continuously (regenerated) at a rate that<br />

will cause <strong>the</strong> display to appear steady and sta-<br />

tionary to <strong>the</strong> observer. Regeneration is performed<br />

automatically under control of <strong>the</strong> display<br />

program.<br />

Storage addressing is performed in <strong>the</strong> <strong>2250</strong><br />

channel interface section (Figure 2). Once regeneration<br />

is started by an <strong>1130</strong> I/0 control command,<br />

<strong>the</strong> <strong>2250</strong> channel interface section continuously<br />

fetches orders and data from <strong>the</strong> display program<br />

in storage. Orders are decoded in this section,<br />

and deflection information is transferred to <strong>the</strong><br />

<strong>2250</strong> display section, where it is used to draw <strong>the</strong><br />

appropriate display. Regeneration is accomplished<br />

by continuously repeating <strong>the</strong> display program.<br />

Orders and data in <strong>the</strong> display program can be<br />

[<br />

Into rupt<br />

Control<br />

Address<br />

Decode<br />

Storage<br />

Buffer<br />

Register<br />

A<br />

1131<br />

Storage Access Channel<br />

<strong>2250</strong>-4<br />

Address<br />

Register<br />

Data Register<br />

Channel<br />

Interface<br />

Section<br />

Revert<br />

Register<br />

<strong>Display</strong><br />

Section<br />

Intensity<br />

Stroke<br />

Register<br />

Character<br />

Stroke<br />

Deflection<br />

X<br />

Deflection<br />

Deflection<br />

Register<br />

Register<br />

r 1<br />

Main Deflection<br />

Light Pen<br />

Control<br />

Various<br />

Light<br />

Alphameric<br />

Pen I Keyboard I<br />

I<br />

I<br />

I<br />

Programmed I<br />

Function I<br />

Keyboard I<br />

Figure 2. Functional Sections of <strong>2250</strong>-4<br />

8

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