2010 - Undergraduate Research, Scholarship and Creative Activity
2010 - Undergraduate Research, Scholarship and Creative Activity
2010 - Undergraduate Research, Scholarship and Creative Activity
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emetic responses. It has been shown that THC<br />
mimics some of the pharmacological actions of<br />
an<strong>and</strong>amide, an endogenous cannabinoid<br />
neurotransmitter. Unlike THC, the pharmacological<br />
effects of an<strong>and</strong>amide are short lived.<br />
An<strong>and</strong>amide remains active only for 30 minutes<br />
before it is degraded by the fatty acid amide<br />
hydrolase (FAAH) enzyme, which causes<br />
an<strong>and</strong>amide to have poor affinity for its recaptor.<br />
To further investigate the pharmaceutical<br />
application of an<strong>and</strong>amide, the development of a<br />
potent <strong>and</strong> stable analog is necessary. We are<br />
currently designing metabolically stable<br />
an<strong>and</strong>amide analogs that will result in increased<br />
affinity to the cannabinoid receptor <strong>and</strong><br />
potentiate the effects of naturally occurring<br />
an<strong>and</strong>amide. Our goal of developing a stable<br />
an<strong>and</strong>amide analog will provide insight about<br />
the structure-activity relationship (SAR) of<br />
cannabinoid receptor lig<strong>and</strong>s which can be used<br />
in future studies, in order to further investigate<br />
the pharmaceutical applications of cannabinoids.<br />
have minimal amount of female programmers.<br />
Consequently, women are excluded from the<br />
science <strong>and</strong> technology of video games because<br />
of gender expectations <strong>and</strong> the traditional<br />
occupations associated with gender. This paper<br />
will demonstrate the sexism <strong>and</strong> sexual<br />
symbolism involved in the video game industry<br />
<strong>and</strong> the industry‘s marketing of the female body<br />
only as inferior supporting characters compared<br />
to their male counterparts. I will argue for the<br />
presence <strong>and</strong> knowledge of women<br />
programmers in the video game industry to<br />
increase the quality of female characters <strong>and</strong> to<br />
create gender equity in realistic gaming<br />
experience.<br />
A Novel Synthesis of Cannabinoids Allowing<br />
Customization of the Side Chain<br />
Mackenzie Alvarez, Biological Sciences<br />
Mentor: Michael J. Marsella<br />
Department of Chemistry<br />
Gender Divide in Video Games: Gender<br />
Equity<br />
Kevin Alvarez, Women's Studies<br />
Mentor: Caroline Tushabe<br />
Department of Women‘s Studies<br />
The video game industry is one of the fastest<br />
growing entertainment industries that<br />
specifically target male audience. Recently,<br />
however, women have emerged as important<br />
consumers as they are introduced to video games<br />
at an early age or by their partners. Even so,<br />
good role models in video games enforce male<br />
power <strong>and</strong> male generated stereotypes of women<br />
as exploited sex symbols. Women characters are<br />
not incorporated into many titles <strong>and</strong> are shown<br />
as lacking to play, thus, used as ―side<br />
characters‖ <strong>and</strong> considered unimportant as is<br />
evident in Crackdown 2. Playable female<br />
characters are often unrealistic <strong>and</strong> most do not<br />
make it to the final version of the game.<br />
GameInformer Magazine claims that many<br />
female characters often do not make it as<br />
playable characters because of cost, the<br />
―complexity‖ of making female characters, <strong>and</strong><br />
the lack of knowledge of female anatomy. Most<br />
video game companies are male dominated <strong>and</strong><br />
The alkyl side chain of cannabinoids is known to<br />
be crucial to the potency <strong>and</strong> effect of bioactive<br />
cannabinoids such as THC. Structure activity<br />
relationship experiments have been performed,<br />
but due to the difficulty of effectively modifying<br />
the side chain, very few of these studies have<br />
been performed <strong>and</strong> the results are often<br />
contradictory. Here we report a novel synthesis<br />
of cannabinoids in which the side chain is added<br />
at a later step in the reaction. The advantage of<br />
this approach is that starting materials are<br />
readily available, or can be easily synthesized.<br />
The synthetic methodology applies to both THC<br />
(a psychoactive cannabinoid) as well as CBC, a<br />
cannabinoid with activity against MRSA<br />
(Methicillin-resistant Staphylococcus aureus).<br />
Fourth Annual UCR Symposium for <strong>Undergraduate</strong> <strong>Research</strong>, <strong>Scholarship</strong> <strong>and</strong> <strong>Creative</strong> <strong>Activity</strong><br />
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