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AFL Coaching Manual - Western Bulldogs Football Club

AFL Coaching Manual - Western Bulldogs Football Club

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the coach<br />

chapter 2 – basic skills<br />

TEACHING<br />

FOOTBALL<br />

SKILLS<br />

TRAINING should be based<br />

on the notion that perfect<br />

practice makes perfect.<br />

The coach is responsible for<br />

conducting practices that<br />

achieve the objectives for the<br />

practice session.<br />

In preparing a skill teaching episode<br />

within the training session, an<br />

effective coach should:<br />

ppKnow how to introduce a skill,<br />

ppKnow the key points to emphasise,<br />

ppRecognise skill errors, and<br />

ppKnow how to rectify skill faults.<br />

1. How to introduce a skill<br />

Players must understand the need to learn and practise skills. As a coach it<br />

is essential to highlight the importance of why a skill needs to be practised.<br />

Using video from match-day, or after consultation with the player, the coach<br />

can establish with a player the reasons why certain skills need to be practised.<br />

2. Know the key points to emphasise<br />

To create an effective learning situation, the coach must take into account the<br />

following points:<br />

a) Minimise the number of teaching points. Don’t confuse the player with a<br />

long list of instructions – keep it simple.<br />

b) Likewise, when teaching an advanced skill, e.g. kicking for goal on the run,<br />

break the skill down into simple manageable stages.<br />

c) Ensure the skill is being performed correctly as practise makes permanent.<br />

During a training session, a coach should spend time observing and<br />

analysing various aspects of the session. Not only should the coach observe<br />

the general performance of the team, he must also analyse the specific<br />

performance of individual players within the group. The coach must also<br />

possess a good understanding of the skills of the game.<br />

d) Finally, communicate with the player using as many senses as possible.<br />

In teaching skills, a coach can communicate:<br />

ppby showing/demonstrating or by asking the player to see their<br />

own movement.<br />

ppby providing instructions or by asking the player to listen to the<br />

sounds associated with their movement.<br />

ppby asking the player to feel the movement.<br />

The SPIR method for teaching skills<br />

S<br />

for<br />

SHOW<br />

(or Demonstrate)<br />

Name the skill.<br />

Demonstrate the whole skill.<br />

Give your teaching points<br />

(no more than three points).<br />

Ask if there are any questions.<br />

3. Recognising skill errors<br />

An important part of skill teaching is to determine whether correction<br />

is necessary.<br />

One procedure in identifying skill error is as follows?<br />

a) Watch the player carefully over a period of time.<br />

b) Compare the player’s performance with a model of correct performance.<br />

c) Identify where there is a difference between the player’s performance<br />

and the desired performance.<br />

d) If possible, video the player to confirm these observations.<br />

e) Identify under what conditions the problem occurs.<br />

f) Measure the extent of the problem.<br />

g) Determine whether the problem needs refining that is, is the problem<br />

restricting the player’s development?<br />

h) Determine whether the problems is only a reflection of the player’s<br />

individual style.<br />

i) If there are multiple causes of the problem, decide on what error<br />

to correct first.<br />

Repetition with corrective feedback, praise for effort and encouragement<br />

enables learning to occur.<br />

4. Rectifying skill faults<br />

There are broad techniques that coaches should use to remedy problems<br />

in the performance of a skill:<br />

a) Rebuild the skill.<br />

When the performance deviates markedly from the desired model.<br />

b) Renovate the skill.<br />

When the performance only partially deviates from the desired model.<br />

Correct the component that is causing the error or the one component that<br />

is easiest to correct.<br />

24<br />

P<br />

for<br />

I<br />

for<br />

R<br />

for<br />

PRACTISE<br />

instruct<br />

(or Correct<br />

Errors)<br />

reward<br />

Demonstrate the skill once again.<br />

Send the players out to practise<br />

immediately.<br />

Use only small groups.<br />

Stand back and observe each performer.<br />

Offer advice.<br />

Keep repeating the key points about<br />

the skill.<br />

Praise players for good efforts.<br />

25

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