06.03.2015 Views

DARK EMISSARIES - Axes of Aix - Warhammer in Aachen

DARK EMISSARIES - Axes of Aix - Warhammer in Aachen

DARK EMISSARIES - Axes of Aix - Warhammer in Aachen

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

As the fight<strong>in</strong>g subsides on Albion,<br />

many <strong>of</strong> the Stone Circles are still <strong>in</strong><br />

the hands <strong>of</strong> the enemy. Even with the<br />

departure <strong>of</strong> the Dark Master,<br />

possession <strong>of</strong> the Ogham Stones can<br />

still br<strong>in</strong>g great power. In this battle,<br />

one army is try<strong>in</strong>g to oust an enemy<br />

force encamped with<strong>in</strong> one <strong>of</strong> the<br />

stone circles.<br />

ARMIES<br />

Both armies are picked us<strong>in</strong>g the<br />

<strong>Warhammer</strong> army lists. Decide who is<br />

attack<strong>in</strong>g and who is defend<strong>in</strong>g. The<br />

Attacker has 50% more po<strong>in</strong>ts than the<br />

defender. For example, if 1,000 po<strong>in</strong>ts<br />

are defend<strong>in</strong>g, the attack<strong>in</strong>g army has<br />

1,500 po<strong>in</strong>ts. Due to the size <strong>of</strong> the<br />

defender’s deployment zone, more<br />

than 1,500 po<strong>in</strong>ts <strong>of</strong> defenders may be<br />

difficult to deploy with certa<strong>in</strong> armies.<br />

BATTLEFIELD<br />

Place a stone circle <strong>in</strong> the middle <strong>of</strong><br />

the table, with a 12" radius around the<br />

centre as shown on the map below.<br />

ALBION SCENARIO:<br />

RECLAIM THE STONES<br />

No other terra<strong>in</strong> may be placed <strong>in</strong>side<br />

the circle. Leave a gap <strong>of</strong> at least 5"<br />

wide between each stand<strong>in</strong>g stone<br />

and the next (the stones themselves<br />

be<strong>in</strong>g impassable terra<strong>in</strong>). The terra<strong>in</strong><br />

outside the circle can be laid out <strong>in</strong><br />

any agreeable manner, but we suggest<br />

you use the Albion Terra<strong>in</strong> Generator<br />

and limit yourself to one extra piece<br />

<strong>of</strong> terra<strong>in</strong> per table quarter.<br />

DEPLOYMENT<br />

The Attacker can split his force <strong>in</strong>to<br />

two parts, each attack<strong>in</strong>g from<br />

opposite ends <strong>of</strong> the table. Note down<br />

on your army list which end each unit<br />

will attack from (A or B on the map<br />

below). Next, the defender sets up his<br />

army anywhere with<strong>in</strong> the stone<br />

circle. The attacker then sets up his<br />

units <strong>in</strong> the deployment zones<br />

nom<strong>in</strong>ated earlier.<br />

WHO GOES FIRST?<br />

Both players roll a dice, the attacker<br />

add<strong>in</strong>g +1 to his roll. The player who<br />

scores highest may choose whether to<br />

go first or second (re-roll ties).<br />

LENGTH OF GAME<br />

The game lasts for a random number<br />

<strong>of</strong> turns. At the end <strong>of</strong> the fifth turn,<br />

roll a dice. On a 2 or more play a sixth<br />

turn. At the end <strong>of</strong> the sixth turn, roll<br />

aga<strong>in</strong> and play a seventh turn on a roll<br />

<strong>of</strong> 3 or more, and so on.<br />

VICTORY CONDITIONS<br />

Players score Victory po<strong>in</strong>ts equal to<br />

the po<strong>in</strong>ts value <strong>of</strong> any units <strong>in</strong> the<br />

stone circle at the end <strong>of</strong> the game.<br />

Units below half strength count half<br />

their po<strong>in</strong>ts values, units that are<br />

flee<strong>in</strong>g do not count at all, and<br />

neither do units with a rema<strong>in</strong><strong>in</strong>g Unit<br />

Strength <strong>of</strong> less than 5. Look up the<br />

difference <strong>in</strong> Victory po<strong>in</strong>ts on the<br />

Victory Po<strong>in</strong>ts Chart on page 198 <strong>of</strong><br />

<strong>Warhammer</strong>, us<strong>in</strong>g the po<strong>in</strong>ts value <strong>of</strong><br />

the defend<strong>in</strong>g force as the size <strong>of</strong><br />

battle.<br />

SPECIAL RULES<br />

Ogham Magic: Any Wizard who is<br />

<strong>in</strong>side the stone circle at the<br />

beg<strong>in</strong>n<strong>in</strong>g <strong>of</strong> the Magic phase will<br />

generate double the normal amount<br />

<strong>of</strong> both Power dice and Dispel dice.<br />

Add the dice to that Wizard’s side’s<br />

pool. Note that other models that<br />

normally generate Power or Dispel<br />

dice, such as Dwarf Runesmiths and<br />

Empire Warrior Priests, will generate<br />

double the normal number <strong>of</strong> dice as<br />

well. Magic items that generate Power/<br />

Dispel dice, and the Magic Resistance<br />

special rule, are unaffected.<br />

Due to the sacred nature <strong>of</strong> the stone<br />

circle, no new Undead models can be<br />

raised <strong>in</strong>side the circle.<br />

A<br />

12"<br />

12"<br />

Defender<br />

deploys<br />

here.<br />

B<br />

12"

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!