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Making of Disaster on Everest - Victory Point Games

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So, in the game, players take the roles <str<strong>on</strong>g>of</str<strong>on</strong>g> these “travel companies” who hire skilled<br />

climbers to assist their high-paying clients seeking to reach the Top <str<strong>on</strong>g>of</str<strong>on</strong>g> the World. Clients<br />

and guides use their movement points, but to add to the planning and strategy, not<br />

every<strong>on</strong>e can move each a turn. Additi<strong>on</strong>ally, clients have traits that can aid or hinder<br />

their climb, while guides have a variety <str<strong>on</strong>g>of</str<strong>on</strong>g> useful skills. These traits and skills add to the<br />

pers<strong>on</strong>ality <str<strong>on</strong>g>of</str<strong>on</strong>g> the game, creating more strategic opti<strong>on</strong>s and fascinating decisi<strong>on</strong>s for the<br />

players. With these variables, the gameplay is different every time, even if you try the<br />

same methods.<br />

The Hillary Step<br />

The first mechanic I tackled was how to<br />

handle the Hillary Step. The Step is a rock<br />

wall that is the <strong>on</strong>e technical porti<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

climb. Traditi<strong>on</strong>ally, Sherpa or other<br />

expert climbers scale the wall first, setting<br />

ropes for the others to use as they follow.<br />

While it’s not literally a queue or<br />

completely random, I thought that<br />

injecting a die roll here and making it a<br />

literal queue in the game would help<br />

capture that feeling <str<strong>on</strong>g>of</str<strong>on</strong>g> frustrati<strong>on</strong> <str<strong>on</strong>g>of</str<strong>on</strong>g> being<br />

caught behind slower moving people.<br />

There is randomness to it, and yet you can<br />

c<strong>on</strong>trol things a bit by deciding when to<br />

put people into the queue and in what<br />

order. Going up and down the Hillary Step<br />

is ultimately handled in a very different<br />

way than moving <strong>on</strong> the rest <str<strong>on</strong>g>of</str<strong>on</strong>g> the<br />

mountain.

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