TRiPlE AlliANcE AztEcS c. 1473 BCE - Great Escape Games
TRiPlE AlliANcE AztEcS c. 1473 BCE - Great Escape Games
TRiPlE AlliANcE AztEcS c. 1473 BCE - Great Escape Games
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Calmecac (House of the Rope) Warrior Priests Models per unit: 12-30<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 12 4+ 1 2 5+ 4+ 1 5 5 7<br />
Weapons: Various weapons counting as Long Spear<br />
Armour: Light Armour (ichcahuipilli), Shield (chimalli)<br />
Special Rules: Mixed Formation<br />
Upgrades: Up to a half of the unit may be upgraded to Suit Warriors at a cost of 8<br />
pts per model. They have HTH 4, DL 6 and ML 7.<br />
Up to 1 in 6 suit warriors models per unit may be upgraded to Coyotl<br />
at a cost of 9 pts each. They simply each contribute one extra<br />
attack die each. They are otherwise treated as normal suit warriors.<br />
Suit Warriors and Coyotl may add atatl (treat as javelins) with the<br />
limited missiles unit rule at a cost of 1 pt per model.<br />
There may not be more units of Calmecac than Telpochcalli in the army.<br />
This entry represents units raised from the various Calmecac schools (House of the Rope),<br />
who were for noblemen.<br />
Support<br />
For each unit selected from the Core section one unit may be selected from the Support<br />
section or Skirmish section. A maximum of 4 Support units may be chosen.<br />
Up to 2 units of Quachiqueh/Cocoyoh Models per unit: 6-15<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 12 4+ 1 4 5+ 4+ 1 7 8 27<br />
Weapons: Obsidian Sword (maquahuitl) - counts as hand weapon<br />
Armour: Light Armour (ichcahuipilli), Shield (chimalli)<br />
Special Rules: Elite Swordsmen, Scouts, Relentless<br />
Upgrades: May add atatl with the limited missiles unit rule for 1 pt per model.<br />
This entry represents the elite warriors whose entire life was devoted to war. They<br />
chose this rank instead of taking a command. Quachiqueh (single Cuachic) came from<br />
Telpochcalli units and Cocoyoh (single Coyotl - Coyote) are their counterparts from<br />
Calmecac units.<br />
Units of Quachiqueh or Cocoyoh may only be chosen if no suit warriors have been<br />
upgraded to Cuachic / Coyotl in any respectively Telpochcalli / Calmacac unit. A Cuachic<br />
unit may not comprise more models than one fifth of the total of Telpochcalli suit warriors<br />
in the army. A Coyotl unit may not comprise more models than the number of Calmecac<br />
suit warriors in the army. Cuachic and Coyotl may not be part of the same unit, they<br />
must be grouped into to separate units.<br />
Up to 2 units of Order Warriors Models per unit: 6-18<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
open 12 4+ 1 4 5+ 4+ 1 7 8 22<br />
Weapons: Obsidian Sword (maquahuitl) - counts as hand weapon<br />
Armour: Light Armour (ichcahuipilli), Shield (chimalli)<br />
Special Rules: Elite Swordsmen, Steady<br />
Upgrades: May add atatl with the limited missiles unit rule for 1 pt per model.<br />
Order Warriors represent either Eagle Warriors (quauhtin) or Jaguar Warriors (ocelomeh).<br />
Their members are mostly issued from the Calmecac.<br />
There must be at least one Calmecac unit present in the army in order to take Order<br />
Warriors. The number of Calmecac plus Order Warrior units must not be greater than the<br />
number of Telpochcalli units.<br />
Skirmish<br />
For each unit selected from the Core section one unit may be selected from the Support<br />
section or Skirmish section. A maximum of 6 Skirmish units may be chosen.<br />
Skirmishers Models per unit: 8-15<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7<br />
Weapons: Sling, Improvised Weapon<br />
Armour: None<br />
Special Rules: None<br />
Upgrades: May exchange sling for self bow (tlauitolli) at no cost.<br />
May add shields upgrading ARM to 6 at a cost of 1 pt per model.<br />
Tributary City Skirmishers Models per unit: 8-15<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
Skirmish 12 4+ 1 2 n/a 4+ 1 4 4 6<br />
Weapons: Sling, Improvised Weapon<br />
Armour: None<br />
Special Rules: None<br />
Upgrades: May exchange sling for self bow (tlauitolli) at no cost.<br />
May add shields upgrading ARM to 6 at a cost of 1 pt per model.<br />
The number of Tributary City Skirmisher units may not be greater than the number of<br />
Skirmisher units.<br />
Allied Otomi Skirmishers Models per unit: 8-15<br />
ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />
Skirmish 12 3+ 1 2 n/a 4+ 1 5 6 10<br />
Weapons:<br />
Armour:<br />
Special Rules:<br />
Upgrades:<br />
Self Bow, Improvised Weapon<br />
None<br />
Allies<br />
May add shields upgrading ARM to 6 at a cost of 1 pt per model.<br />
The number of Otomi Skirmisher units may not be greater than the number of Skirmisher<br />
units.<br />
Allies<br />
Up to 30% of the points available may be spent on Mixtec allies.<br />
Triple Alliance Aztec Allies<br />
Allied armies may take the following Aztec troops as allies. Allies are subject to the ‘Allies’<br />
special rule (see page 101).<br />
Up to 1 Tetehcuhtin sub-commander<br />
1-2 units of Telpochcalli (House of the Youth) Warriors<br />
Any number of Reservists/Tributary City Troops<br />
Up to 3 skirmisher units drawn from :<br />
- Skirmishers<br />
- Tributary City Skirmishers (must have less than Skirmishers)<br />
- Allied Otomi Skirmishers (must have less than Skirmishers)<br />
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