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TRiPlE AlliANcE AztEcS c. 1473 BCE - Great Escape Games

TRiPlE AlliANcE AztEcS c. 1473 BCE - Great Escape Games

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Calmecac (House of the Rope) Warrior Priests Models per unit: 12-30<br />

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />

open 12 4+ 1 2 5+ 4+ 1 5 5 7<br />

Weapons: Various weapons counting as Long Spear<br />

Armour: Light Armour (ichcahuipilli), Shield (chimalli)<br />

Special Rules: Mixed Formation<br />

Upgrades: Up to a half of the unit may be upgraded to Suit Warriors at a cost of 8<br />

pts per model. They have HTH 4, DL 6 and ML 7.<br />

Up to 1 in 6 suit warriors models per unit may be upgraded to Coyotl<br />

at a cost of 9 pts each. They simply each contribute one extra<br />

attack die each. They are otherwise treated as normal suit warriors.<br />

Suit Warriors and Coyotl may add atatl (treat as javelins) with the<br />

limited missiles unit rule at a cost of 1 pt per model.<br />

There may not be more units of Calmecac than Telpochcalli in the army.<br />

This entry represents units raised from the various Calmecac schools (House of the Rope),<br />

who were for noblemen.<br />

Support<br />

For each unit selected from the Core section one unit may be selected from the Support<br />

section or Skirmish section. A maximum of 4 Support units may be chosen.<br />

Up to 2 units of Quachiqueh/Cocoyoh Models per unit: 6-15<br />

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />

open 12 4+ 1 4 5+ 4+ 1 7 8 27<br />

Weapons: Obsidian Sword (maquahuitl) - counts as hand weapon<br />

Armour: Light Armour (ichcahuipilli), Shield (chimalli)<br />

Special Rules: Elite Swordsmen, Scouts, Relentless<br />

Upgrades: May add atatl with the limited missiles unit rule for 1 pt per model.<br />

This entry represents the elite warriors whose entire life was devoted to war. They<br />

chose this rank instead of taking a command. Quachiqueh (single Cuachic) came from<br />

Telpochcalli units and Cocoyoh (single Coyotl - Coyote) are their counterparts from<br />

Calmecac units.<br />

Units of Quachiqueh or Cocoyoh may only be chosen if no suit warriors have been<br />

upgraded to Cuachic / Coyotl in any respectively Telpochcalli / Calmacac unit. A Cuachic<br />

unit may not comprise more models than one fifth of the total of Telpochcalli suit warriors<br />

in the army. A Coyotl unit may not comprise more models than the number of Calmecac<br />

suit warriors in the army. Cuachic and Coyotl may not be part of the same unit, they<br />

must be grouped into to separate units.<br />

Up to 2 units of Order Warriors Models per unit: 6-18<br />

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />

open 12 4+ 1 4 5+ 4+ 1 7 8 22<br />

Weapons: Obsidian Sword (maquahuitl) - counts as hand weapon<br />

Armour: Light Armour (ichcahuipilli), Shield (chimalli)<br />

Special Rules: Elite Swordsmen, Steady<br />

Upgrades: May add atatl with the limited missiles unit rule for 1 pt per model.<br />

Order Warriors represent either Eagle Warriors (quauhtin) or Jaguar Warriors (ocelomeh).<br />

Their members are mostly issued from the Calmecac.<br />

There must be at least one Calmecac unit present in the army in order to take Order<br />

Warriors. The number of Calmecac plus Order Warrior units must not be greater than the<br />

number of Telpochcalli units.<br />

Skirmish<br />

For each unit selected from the Core section one unit may be selected from the Support<br />

section or Skirmish section. A maximum of 6 Skirmish units may be chosen.<br />

Skirmishers Models per unit: 8-15<br />

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />

Skirmish 12 4+ 1 2 n/a 4+ 1 5 5 7<br />

Weapons: Sling, Improvised Weapon<br />

Armour: None<br />

Special Rules: None<br />

Upgrades: May exchange sling for self bow (tlauitolli) at no cost.<br />

May add shields upgrading ARM to 6 at a cost of 1 pt per model.<br />

Tributary City Skirmishers Models per unit: 8-15<br />

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />

Skirmish 12 4+ 1 2 n/a 4+ 1 4 4 6<br />

Weapons: Sling, Improvised Weapon<br />

Armour: None<br />

Special Rules: None<br />

Upgrades: May exchange sling for self bow (tlauitolli) at no cost.<br />

May add shields upgrading ARM to 6 at a cost of 1 pt per model.<br />

The number of Tributary City Skirmisher units may not be greater than the number of<br />

Skirmisher units.<br />

Allied Otomi Skirmishers Models per unit: 8-15<br />

ORDER MR SHOOT ATTACKS HTH ARM KILL HITS DL ML PTS<br />

Skirmish 12 3+ 1 2 n/a 4+ 1 5 6 10<br />

Weapons:<br />

Armour:<br />

Special Rules:<br />

Upgrades:<br />

Self Bow, Improvised Weapon<br />

None<br />

Allies<br />

May add shields upgrading ARM to 6 at a cost of 1 pt per model.<br />

The number of Otomi Skirmisher units may not be greater than the number of Skirmisher<br />

units.<br />

Allies<br />

Up to 30% of the points available may be spent on Mixtec allies.<br />

Triple Alliance Aztec Allies<br />

Allied armies may take the following Aztec troops as allies. Allies are subject to the ‘Allies’<br />

special rule (see page 101).<br />

Up to 1 Tetehcuhtin sub-commander<br />

1-2 units of Telpochcalli (House of the Youth) Warriors<br />

Any number of Reservists/Tributary City Troops<br />

Up to 3 skirmisher units drawn from :<br />

- Skirmishers<br />

- Tributary City Skirmishers (must have less than Skirmishers)<br />

- Allied Otomi Skirmishers (must have less than Skirmishers)<br />

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